her standing 3 is her best punish its 13 frames and has huge range. Infact, I have even anti aired with it.Her normals are so ass... I can't whiff punish ANYONE.
Pretty sick man. I'm impressed that so many of you can levitate cancel so easily. I'm struggling with it. Nice work.This is the corner vortex i've been doing sorry if its been posted before
Try using bf3mb into b3, dash forward, then forward jumping 2 into f2, bf3I haven't looked through the whole thread, but whats the optimal combo from BF1 MB into F21 restand reset?
Oh, wait did you mean from the F21 reset or into?
Then b3 after the bf1, dash forward, jumping 2, f21 immediatley on landingnah, I meant a combo that would end with it. Many thanks.
After j2, etativel cancel 2 you can use grounded 2 for an extra few percent. Still puts you at +23.Pretty sick man. I'm impressed that so many of you can levitate cancel so easily. I'm struggling with it. Nice work.
Please! Can you put the notations? I knew about that damage for one bar but i've been trying to find it!Did you guys know she gets 50% in the corner 1 bar? If you already knew then I won't bother putting the notations up.
you dont need to waste meter for mb puppet master in the corner to set up vortex. End combos with f21 for +19 and go overhead or low from there. They cant escape and you save meterThis is the corner vortex i've been doing sorry if its been posted before
:c lol thank you so muchNah I think I'll let you suffer
Jk it's J2 levitate cancel j2, b21 xx bf3MB, j2 levitate cancel j2, b1u3, j3 levitate cancel j3, 11, 11, 112 xx bf2
standing 3 is her best normal imo"Best starters, sees no standing 3"
wat
I am still updating it ;___; i have been a bit busy at work... I forgot standing 3"Best starters, sees no standing 3"
wat
You're right! Spent a lot of time trying to do her Levitate in between her combos, and I'm starting to get the hang of it. Went from 44% to 48%!You can even squeeze more damage in there if you etativel cancel the original ji2 and the j2 after MB teppup retsam.
You are not at advantage off of Multi Kicks.I feel as if ideally her punisher starters are either 3 or 22. 112 just seems too inconsistent because it requires you to be practically kissing them. I know its great as a 5F starter, but often times 112 whiffs. The nice thing about 3 is that thing has quite the ranged hitbox at 13F. 2 is 9F but at least it provides you with slightly greater distance. Anyway ideally for now:
3>BF1MB>B3>dash forward>J2>F2>1>BF1=34%
22>BF1MB>B3>dash forward>J2>F2>1>BF1=31%
Yes, you can get an extra percent or two of damage if you change the ender, but I'm loving this whole thing about denying your opponent of wakeup attacks, plus you're at advantage. The only crappy thing is you need meter to punish. Otherwise, you'll just have 3>BF1 which is like 15%, lol.