EmInEnTShAdOw
Noob
Exactly, it's the practical way to approach it.Lol well.. It's not a rule! It's because the timing to connect Ji3 with 2,2,3 is pretty strict
Exactly, it's the practical way to approach it.Lol well.. It's not a rule! It's because the timing to connect Ji3 with 2,2,3 is pretty strict
Ok! I'll add it at the end... When i add all the tipsExactly, it's the practical way to approach it.
I can't get 223 to connect at all but 112 isn't that hardLol well.. It's not a rule! It's because the timing to connect Ji3 with 2,2,3 is pretty strict
Yes, actually 1,1,2 is pretty easyI can't get 223 to connect at all but 112 isn't that hard
I use it sometimes after the F2,1 standing reset for mix ups... F2,1 is +16... 3 is 13 frames of start up so... I am at the perfect distance for a 3.. Ater that i do MB Multi kicks or MB RingsAnyone else finding her standing 3 like the best button ever xD
Actually, this works instead and is much easier because you don't have to do a double loop one right after another:Here's the notation for the meterless corner combo posted by jermball
JI2>U3>D2>B1U3>NJ2>U3>D2>NJ2>U3>D2>223>BF2=41%
JI2>U3>D2>B1U3>NJ2>U3>D2>NJ2>U3>D2>112BF2=41% works also
Just depends what ender you're more comfortable with. In my experiences 112BF2 seems more consistent as sometimes the opponent is too high and 223 whiffs. 112BF2 works all the time.
Can this be jumped?I use it sometimes after the F2,1 standing reset for mix ups... F2,1 is +16... 3 is 13 frames of start up so... I am at the perfect distance for a 3.. Ater that i do MB Multi kicks or MB Rings
Building off this you can instant overhead jump 1 u3 d2 xx divekick for a 22% all overhead combo. Not really sure how practical it is in a real match, but it seems pretty dirty.Actually, this works instead and is much easier because you don't have to do a double loop one right after another:
JI2>U3>D2>B1U3>NJ3>U3>D3>112BF2=40%
I've managed to get that one up to 44%.42% 2 bar - j2, 3 xx bf3 MB j2 22 xx bf1 MB b3 j2 bf2
You can even squeeze more damage in there if you etativel cancel the original ji2 and the j2 after MB teppup retsam.I've managed to get that one up to 44%.
j2, 3 xx bf3 MB j2 22 xx bf1 MB b3 j3 112 xx bf2
j3,223 wont link as easy unless you do the j3 late/deep. It links fine though.I can't get 223 to connect at all but 112 isn't that hard
I just substitute 112 instead. It's much, much easier for me.j3,223 wont link as easy unless you do the j3 late/deep. It links fine though.
Not practical though. :/ I hate that my first main was Raven. I never really went through a period of salt while learning her cuz I (stupidly) probably soul crushed 99% of the time and won. With Zee, she definitely has a learning curve. And just like while some attack link after a j3 with Ray Ray, It's way easier to link a j2. Guys, it's great to have nice big hitting combos, but easier to do alright damaging combos are better for the first weeks of using a new character. Then, you can add in those extra jump ins and such. That's just a tip though.j3,223 wont link as easy unless you do the j3 late/deep. It links fine though.
It can be backdashed only IMO... But i use it when people doesn't knot the match up at all... Or you with people that smashes buttons or keeps standingCan this be jumped?
ji3, 112 is easier to hit for me then ji2, 223.Not practical though. :/ I hate that my first main was Raven. I never really went through a period of salt while learning her cuz I (stupidly) probably soul crushed 99% of the time and won. With Zee, she definitely has a learning curve. And just like while some attack link after a j3 with Ray Ray, It's way easier to link a j2. Guys, it's great to have nice big hitting combos, but easier to do alright damaging combos are better for the first weeks of using a new character. Then, you can add in those extra jump ins and such. That's just a tip though.
i cant be the only ending combos in f21 can I?
f21 front tele low/overhead
f21 crossup tele low/overhead
f21 clones front jf3 crosses up
f21 clones mid jf2 stays in front
f21 ex fireball teleport
f21 trait... etc etc etc
i have yet to test it specifically, but i wouldnt be surprised. the f21 alone leaves you at +18 or +19 on hit, and as we all know the teleport itself has very little recoveryDoes it give frame advantage after f21xxteleport?
Can the opponent d1 out of it?
It's disadvantage unless MB.Does it give frame advantage after f21xxteleport?
Can the opponent d1 out of it?
Teleport has 23 frames of recovery! You must MB it to have advantagei have yet to test it specifically, but i wouldnt be surprised. the f21 alone leaves you at +18 or +19 on hit, and as we all know the teleport itself has very little recovery
We posted that at the same time lol.Teleport has 23 frames of recovery! You must MB it to have advantage
Lol yes! But i sometimes abuse it when people don't backdashes... They have a lotof time to back dash... I don't know why they don't but well... Untill people start backdashing my 3 after F2,3 i will keep doingit lol! <3 i love her standing 3We posted that at the same time lol.
Goomba's ideas after f21 are cool but the opponent can just backdash out of all of them except the MB TP. So that and MB fireball into trait are probably the best if people begin to just backdash after f21. By now people probably know that she can not play footsies outside of using 3 so it's a struggle.
Lol yes! But i sometimes abuse it when people don't backdashes... They have a lotof time to back dash... I don't know why they don't but well... Untill people start backdashing my 3 after F2,3 i will keep doingit lol! <3 i love her standing 3