that would be pretty nice, maybe it can actually be used more often mid screen combos.Raiden - Summon Lightning now breaks armor, has 11 startup frames (down from 14), and has an increased hit region when the opponent is in a combo
that would be pretty nice, maybe it can actually be used more often mid screen combos.Raiden - Summon Lightning now breaks armor, has 11 startup frames (down from 14), and has an increased hit region when the opponent is in a combo
Uh. some hit box fixes, F32 now hits overhead, B311+3 probably comes out on block and hits mid, B12 grab ender is now a true grab, idk how to translate the actual block stun frames and stuff but yeah we go them buffsI feel dumb, but can you translate that into the actual inputs we are familiar with?
Looks like TW doesn't, although the opponent not getting to breakaway until after the first two hits from Storm Cell should still really help. I'm assuming he'd probably have enough time to simply D2 or some other button to still get some damage, avoid punish, and be ready with a setup since the opponent has no defensive options.so does thunder wave not have an armor breaker? looks like it. oh and i really appreciate the buffs on f1. the rest might even make me a bit ashamed, f32 overhead is a bit lol. i have not checked the other chars buffs though. oh and jo push was fine all the way it seems.
It looks like you may even be able to amp storm cell to keep them from being able to break out. Potentially, you might be able to spend another bar on another amp’d storm cell to force unbreakable damage if you catch them grounded.Looks like TW doesn't, although the opponent not getting to breakaway until after the first two hits from Storm Cell should still really help. I'm assuming he'd probably have enough time to simply D2 or some other button to still get some damage, avoid punish, and be ready with a setup since the opponent has no defensive options. Of course, this is situational and they’re still free to break out after that, but this still could be pretty helpful.
I think d2 was the only thing I could get it off on lolRaidens armour break move is completely useless. It's far to slow to be used after all his krushing blows. I can't find a use for it at all.
Yeah that's all he gets it fromI think d2 was the only thing I could get it off on lol
What looks like happens is it can wiff if they blocked the initial b12 low. If they blocked it high, they can't just transition to blocking low and cause it to wiff on reaction to you doing b12. I got to work that way on about three characters I could also get it to wiff on so far, so I'm thinking that's just the thing about itAnyone notice that B12 1+3 doesnt work on 95% of cast? They are crouch blocking and 1+3 just whiffs. Anyone care to tell NRS to fix this shit
I think they even said on the stream that the grab would whiff on blocking low.What looks like happens is it can wiff if they blocked the initial b12 low. If they blocked it high, they can't just transition to blocking low and cause it to wiff on reaction to you doing b12. I got to work that way on about three characters I could also get it to wiff on so far, so I'm thinking that's just the thing about it
Raiden - Might Of Mordulus (Away + Front Kick, Front Punch, Back Punch + Back Kick) now hits mid, has 1 more recovery frame, 5 more blockstun frames with increased block pushback, and has a different grounded hit reaction
Makes me less concerned about the changes. It, its damage, and the fact that b12 is now safe-er made me think people would just do it until you they had you conditioned, and then start doing stormcell into damage. If you can mitigate it by blocking low that seems less oppressive and guess heavy. Probably end up seeing a few more b14, and b2's if you wall up into low blocking all the time.I think they even said on the stream that the grab would whiff on blocking low.
So it doesn't do what it was literally suppose to do.Storm Cell buff didn't help his B31 string. He can still get full combo punished because they can breakaway faster than Storm Cell comes out. Disappointed.
I think in a way it might create a mixup as to which string Raiden might use. F3 and B1 are both 11 frame mids. F32 now ends in an overhead, and I think is gapless, so if they're always blocking low Raiden could just use F32 for the hard knockdown.Makes me less concerned about the changes. It, its damage, and the fact that b12 is now safe-er made me think people would just do it until you they had you conditioned, and then start doing stormcell into damage. If you can mitigate it by blocking low that seems less oppressive and guess heavy. Probably end up seeing a few more b14, and b2's if you wall up into low blocking all the time.
What about his B12?Storm Cell buff didn't help his B31 string. He can still get full combo punished because they can breakaway faster than Storm Cell comes out. Disappointed.