Mandolore1123
Man of Science Who Wields the Living Lightning
If you need to threaten it it means you will be at least -15 when you actually do the cancel, not to mention the risk you are taking with them just blocking and punishing the superman. With DF2 you risk nothing because F4~DF2 cannot be interrupted and you get the exact same (if not better) effect. Iirc F4~DF2 does like 13%, but keep in mind that for every DF2 you land on block, the opponent is also taking 2% chip. Something that I’ve realised is that DF2 actually does a lot of chip for a single hitting move. Also don’t forget that for every time you need to stay safe with TW you sacrifice one defensive bar (ie no more breakaway), and TW’s mobility options also eat defensive bar (far teleport) so you’re at a much higher risk of having to eat high damage when you make mistake. Raijin doesn’t need to use defensive bar to stay safe, all while having the added benefit of discharge to push people away and interrupt gaps.I'd still consider it safe due to the distance and the threat of letting it fly. I'm sure some characters can punish if you get predictable, but so far I've yet to be punished doing it.
I'm not at home to check, but how much damage does it do on hit? Something as simple and hit-confirmable as f4~superman does around 16% with all that amazing corner carry. I'm still just not seeing enough reasons to give up a teleport and such a good conversion tool.
I’m not saying TW is bad, I’ve played TW since day 1 of the game, but Raijin is currently better than TW because it plugs most of the weaknesses that base Raiden has more effectively that TW does. Those base weaknesses imo are: safety, anti-air (debateable because S1), zoning/counter-zoning. Raijin gives the best solution to safety (and discharge makes opponents more unsafe than they normally are), DB2 is an amazing anti-air on top of his base options. The only real weakness is hard zoning, which is most prevalent when Raijin is down on life and needs to crawl his way back. Otherwise, Raijin still have a good projectile in DB4 but it’s still slow. On the other hand, TW plugs the safety problem with teleport cancels which can still be punished (except the far one but Jacqui can dash punch punish iirc). Fly cancels are universal so Raijin can access to those too. Storm cell is a reliable enough anti-air and is a very very good launcher for big damage. However, when it comes to zoning, lightning strike isn’t a very good move as it has such slow startup and is massively unsafe on BOTH the normal and AMP versions. Though, teleport pretty much negates zoning from the other end (or at least makes people think twice). Both variations plug up his weaknesses differently, but Raijin’s benefits are more guaranteed, while TW is more read-based and gimmicky. If you’re really struggling with zoning and need to mobility then TW is the way to go, otherwise, by default Raijin is sufficient in covering most MUs.