EarlyReflections
Warrior
I would just like to know the reasoning behind the construction of Truth and Light. Why these moves, at this cost. This isn't out of rush or mistake.
Cool.An Infographic showing Raiden's Weaknesses.
I understand the why of the moves, but the cost and poor execution is mind boggling.I would just like to know the reasoning behind the construction of Truth and Light. Why these moves, at this cost. This isn't out of rush or mistake.
I'd add the B14 overhead is a highly punishable -14. It's the only 50/50 he has if you don't count the threat of a low attack after landing a B2.An Infographic showing Raiden's Weaknesses.
#BuffRaiden
ends in overhead and cant be canceled into a special for a KomboI'd add the B14 overhead is a highly punishable -14. It's the only 50/50 he has if you don't count the threat of a low attack after landing a B2.
ends in overhead and cant be canceled into a special for a Kombo
I don't agree with a lot of this but here goes:An Infographic showing Raiden's Weaknesses.
View attachment 16000 #BuffRaiden
I don’t understand this at all. DF2 (lightning strike) is -29, not DB2. Raiden DOES have a mid stagger, it’s called F3 but people somehow forget it’s in the move list.An Infographic showing Raiden's Weaknesses.
View attachment 16000 #BuffRaiden
I would normally agree, but we're talking about a variation that actively works against itself and gets in its own way for no reason. It doesn't even give us the tools to do what it seems to want us to do. It's trash.As for the 3rd variation being trash, as much as I dislike the replacement of fly and the apparent weaknesses of this variation, saying it’s trash only a few days after release is plain wrong when we clearly need more time to really ascertain what this variation can do.
this is basically spot on.I don't agree with a lot of this but here goes:
Now I would add:
- f3 is a staggerable mid that is +15 on hit and jails big time. This meme about Raiden not having mids needs to stop.
- Storm Cell isn't supposed to be safe, nor is Fly. Making these moves safe would only promote braindead play from Raiden. Neither of these moves need buffs in any way. SC is a massive stun launcher ffs.
- Lightning Strike input is wrong.
- Lightning Bolt's starts up in 28 frames, not 20.
- 321 I agree with; the plus frames need to be increased or the gap reduced, and s3's hitbox should be brought forward slightly so it's actually a reliable punish option for optimal damage and consistency. s3 is great on block and hit but it's simply too goofy to rely on in its current form.
- b2 simply needs a slight range increase, nothing else.
- b2 KB is fine
- Fly KB is usable, but definitely could be a lot better so I agree with improving this
- typo in the KB section
- 3rd variation sucks I agree
- s2 could be faster I agree
It's a nice graphic but please do a finishing check on it to avoid wrong info and keep it looking sharp.
- make b12 safe - I don't particularly care about this but everyone is constantly obsessed with talking about it, and while I do agree there's no reason for it to not be safe, fixing this isn't going to be the magic panacea everyone thinks it is
- make b14 either safe or faster - This string is meant to help our mix but it's too easily blocked and there's no real mixup. Needs to be a touch faster or safe to give Raijin an actual mixup here with db4. Instead of both options on the 50/50 being unsafe, having just one being unsafe like most of the other characters with these options seems more than reasonable.
- make b31 pop up higher so Raiden can combo into Summoned Lightning on females mid screen
- make Lightning Bolt and Lightning Strike faster. Nuff said.
- Lighting Strike allowed to amp on whiff and block again
- extend U2's vertical hitbox in both directions to prevent neutral jump beating this move and avoid whiffs on fblock punishes
- extend f1 hitbox forward and slightly downward to properly match the the size of the staff and expected hit region; this whiffs too often in situations where it looks like it should connect.
- make first hit of b2 special cancelable - it used to be but they took it away before we even got to try it.
- Jo Push should replace nothing. Why is this a 2-slot move?
- Reduce Jo Push knockback, give us the mid screen damage back.
- Lightning Rod duration removed, add function to manually recall the staff at any time. Amplified Lightning Rod no longer disappears after popping the lightning bubble.
I don't think that's how reactions really work. It also depends on how much recovery the move has. Let's say Raiden's F3 hypothetically was still -6 on block, but had only 10 recovery frames. It would be extremely difficult for someone to react to only 10 frames of recovery.you can say these are stagerable. but raiden's F3 is -6 so if you poke after it for example d1 is +7 frames you will be 6+7= 13 , so the opponent has 13 frames to react, meaning the opponent can start his attack easily after F3
You forget there is an extra layer of mind games with staggering normals in this game. Flawless block reversals allow characters to punish poke attempts after normals, making them scared to press buttons which is the whole point of staggers. It’s hard to do in a match because of the inherent difficulty of flawless block but fight games should be balanced around the highest level of execution. F3 is a serviceable stagger because of this. Wouldn’t hurt to shave off some frames on block though.thank you for the positive criticism @Trustful_Whale
- we cant consider F3 staggerable because it jails, we consider F3 and B12 stagerable if they are plus or they are not very minus on block. Liu Kang's 12for example is +3 on block thats staggerable! Scorpion's F3 is -2 on block. you can say these are stagerable. but raiden's F3 is -6 so if you poke after it for example d1 is +7 frames you will be 6+7= 13 , so the opponent has 13 frames to react, meaning the opponent can start his attack easily after F3 ... so its not staggerable on block, especially comparing to other characters.
i want to clarify that storm cell is not a launcher except if you spend one bar, i agree it shouldnt be safe but a 36 frame on recovery is too much, it would be fair if storm cell is safe on block only if you spend a bar if its blocked, many other characters are safe on amplify too, and some special are safe without.
b2 needs range and needs to lead to a kombo, it's KB requirement is silly in top level matches.
Thanks for the added bullet points ill read them later and see if i amend this infographic and add some of your. Maybe ill do another infographic if i have time, and it will be on how NRS could improve Raiden and why Raiden is low tire the last three NRS games.
This makes no sense. The best characters in this game this franchise this genre of gaming are braindead potatoes. This is an ignorant arrogant mindset that doesn't solve anything. Raidens design as is a slap in the face to the genre.but fight games should be balanced around the highest level of execution.
How is this arrogant? It’s common fact that a fighting game should be balanced around matchups at the highest level, where fair competition is essential. We cannot play matchups to the highest level. Just because we cannot win with Raiden doesn’t necessarily mean that the character lacks the tools to win. We can contribute to discussion but balance of the game should not be dictated by the level of play found in the average player. Whether or not the top tiers are brain dead is irrelevant. Kabal’s NMD cancels in MK9 were insanely hard to do, but that character had infinites and plus frames into mix-ups like no tomorrow. However, only a few people were ever successful with him because of the difficulty in execution. Does that make Kabal a more balanced character simply because not many people can use him to his full potential? No. Similarly, if we cannot use Raiden’s tools to the fullest extent, we will not have an educated opinion on matchups and hence an incorrect judgement on how his tools should be changed in order to increase viability.This makes no sense. The best characters in this game this franchise this genre of gaming are braindead potatoes. This is an ignorant arrogant mindset that doesn't solve anything. Raidens design as is a slap in the face to the genre.
If you actually managed to get him turned into one of those braindead potatoes, no other community is going to respect you or the character any more than they did LK. People do not like fighting against characters that can just do one or two dumb things over and over without any real reason not to. It's also lame to play and generally refreshing to have options that aren't that way.This makes no sense. The best characters in this game this franchise this genre of gaming are braindead potatoes. This is an ignorant arrogant mindset that doesn't solve anything. Raidens design as is a slap in the face to the genre.
I agreed with everything you said until here.They are also having to take a far more holistic approach to character changes then fiddling with one character without regard to what ever else that could mean. That including everything from hyper casuals, to pro competition - pro competition being the only place where true character balance has to exist. Everywhere else it exists is a bonus. It's hard to guarantee a character will be balanced from "I don't know what I'm doing" to "I learned to hit confirm" to "I can flawless block now" to "I just cracked top 100"
If you are near Asia then we can play. I don’t play this game as much as I used to so I’m very rusty though. At the end of the day, I do want Raiden to be better. I agree that with a few buffs he can be very good.Honestly though sick of the back and forth, if you guys are on psn I'm down to lvl and learn more about the character. PSN TheNewEbola.
And even though we may disagree thank you for playing the character
@Mandolore1123 @Gooberking
I want to be able to combo into DF2 brutality. They took it away in the first patchI wanna see some krushing blows off of lightning attacks, like bf1 or df2.