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Lord Raiden General Discussion Thread

Marlow

Noob
Blows dust off thread

Random question, what build/set for Raiden let's him do the most damage in the corner, one bar (not including specific interactable corner combos)? I've never really bothered to compare Raijin or Thunder Wave. Anyone know?
 

Mandolore1123

Man of Science Who Wields the Living Lightning
Blows dust off thread

Random question, what build/set for Raiden let's him do the most damage in the corner, one bar (not including specific interactable corner combos)? I've never really bothered to compare Raijin or Thunder Wave. Anyone know?
Raijin wins in the damage front, both mid screen and corner, but TW has the best unbreakable damage because of storm cell
 

Marlow

Noob
Let's do some matches today dawg, I'll be on later tonite
I'd love to play sometime. I'm not that good at the actual playing of fighting games, so I'd love to play more people and actually start to get better. I play on Xbox, and my availability is weeknights 7-9 Central, probably for 30-45 minutes. Let me know a night that works for you, we can try and connect sometime.

That goes for anyone who plays any fighting game on Xbox. I'd love to find some more regular people to play with so I can try and get better.

One thing I'm looking to do though is more of an academic exercise in breaking down a character matchup. I've never tried it before, but I think it'd be a fun project to help keep me motivated. I was going to just pick a character at random, but I thought I'd ask to see if anyone had a good idea for a particular matchup to lab.
 

Gooberking

FGC Cannon Fodder
I'd love to play sometime. I'm not that good at the actual playing of fighting games, so I'd love to play more people and actually start to get better. I play on Xbox, and my availability is weeknights 7-9 Central, probably for 30-45 minutes. Let me know a night that works for you, we can try and connect sometime.

That goes for anyone who plays any fighting game on Xbox. I'd love to find some more regular people to play with so I can try and get better.

One thing I'm looking to do though is more of an academic exercise in breaking down a character matchup. I've never tried it before, but I think it'd be a fun project to help keep me motivated. I was going to just pick a character at random, but I thought I'd ask to see if anyone had a good idea for a particular matchup to lab.
I'm mostly on PC but did pick up a Series-S for console stuff. Tend to work till 6PM Central and likely fit in that weekday window of yours pretty well most weeks. Tend to be off and on the game and have very noticeable good and bad days, but I can usually make someone work for win.

XBox library is a bit thin so far, but pretty open to playing whatever.
 
I'd love to play sometime. I'm not that good at the actual playing of fighting games, so I'd love to play more people and actually start to get better. I play on Xbox, and my availability is weeknights 7-9 Central, probably for 30-45 minutes. Let me know a night that works for you, we can try and connect sometime.

That goes for anyone who plays any fighting game on Xbox. I'd love to find some more regular people to play with so I can try and get better.

One thing I'm looking to do though is more of an academic exercise in breaking down a character matchup. I've never tried it before, but I think it'd be a fun project to help keep me motivated. I was going to just pick a character at random, but I thought I'd ask to see if anyone had a good idea for a particular matchup to lab.
I have your profile added already on playstation, but since you mostly play Xbox, we can set up a crossplay match.
 

Mandolore1123

Man of Science Who Wields the Living Lightning
BTW I think I've settled on Storm Cell/Quick Charge/Lightning Storm. Seems to give me exactly what I'm looking for out of the character.
If you can I highly recommend practicing the meterless unbreakable damage optimal. Though it doesn't work off stuff like F4 it weirdly does even more damage if they break and is does higher damage than using summon lightning if it armour breaks (which is kind of messed up but hey ho)
 

Marlow

Noob
If you can I highly recommend practicing the meterless unbreakable damage optimal. Though it doesn't work off stuff like F4 it weirdly does even more damage if they break and is does higher damage than using summon lightning if it armour breaks (which is kind of messed up but hey ho)
What is that combo?

I'm still fairly new to Storm Cell combos, and frankly it's just been awhile since I've tried MK11 in general. So far my mid screen is string into SC-J2-F2-12-bf1 for the corner carry, which does about 30%, or I end with 121 if I want to stay spaced out. It does 29%, so less damage, but leaves the opponent far away, which could be useful for some matchups.

I still need to figure out:

Combo if I think they'll breakaway: (I think just string-SC-D2?)
Corner Combo
Corner combo with Quick Charge re-stand
Corner combo ended with B2 to set up B2 KB/B3 50/50
D2 KB (both Mid-screen and corner)
B2 KB (corner)
FB combo for Mid Screen and Corner
Anti-air combos
Is there a way to combo into the Electric Fly KB? I thought there was.
 

Mandolore1123

Man of Science Who Wields the Living Lightning
What is that combo?

I'm still fairly new to Storm Cell combos, and frankly it's just been awhile since I've tried MK11 in general. So far my mid screen is string into SC-J2-F2-12-bf1 for the corner carry, which does about 30%, or I end with 121 if I want to stay spaced out. It does 29%, so less damage, but leaves the opponent far away, which could be useful for some matchups.

I still need to figure out:

Combo if I think they'll breakaway: (I think just string-SC-D2?)
Corner Combo
Corner combo with Quick Charge re-stand
Corner combo ended with B2 to set up B2 KB/B3 50/50
D2 KB (both Mid-screen and corner)
B2 KB (corner)
FB combo for Mid Screen and Corner
Anti-air combos
Is there a way to combo into the Electric Fly KB? I thought there was.
Break-safe optimal: Starter that isn't B31/F4~storm cell AMP, F2, D2 (B3 storm cell works, and try to do F2 as soon as possible to get D2 to land properly)

Corner combo: anything into storm cell AMP, JK, 243~fly (works best on starters that aren't B31 iirc), replace fly with discharge if you want the restand but to be honest idk if it's worth it, also note that storm cell corner routes actually do less damage than mid screen routes because of the universal JK nerf

B2 setup: anything into storm cell AMP, JK, B2

D2KB: I would do F3~storm cell AMP, then JI2, F4~fly, meter less the optimal would be micro dash 243~fly but its very hard so you can just do F3~fly

B2KB routes should allow F4~storm cell AMP into JI2, F4~fly but I don't really remember since it comes up so rarely

For FB combos you can replace your fly enders into FB

For anti-airs you can do F1~storm cell and go into JI2, F4~fly I think but I'm not sure, S1, F3~storm cell should also work, if you land a very high hit off F3/F2 you can get a 12~fly pickup so experiment I guess. Raiden's routings should be fairly straightforward?

As for Fly KB you can do D2KB, micro dash 243~slight delay fly for the KB, imo it's not really worth it for the damage and the storm cell route does laughable damage for 2 bars so IMO it's best saved for making those big reads to punish certain zoning moves, like short hopping the second hit of Cetrion ground pound and doing fly KB to punish

I think if you aren't using teleport then you don't really have to use 121 as an ender. You're guaranteed a meaty lightning strike after any fly ender mid screen that's safe if they can't punish it so you can take the free chip and just go back to playing zoning and footsies which we excel in. 121 is +36 which guarantees a teleport in while still being plus so that's the main reason I use it. Maybe you can think of another way with your new kit. In the corner you might also want to experiment with meaty AMP float stuff but it's pretty expensive with not a lot of reward so...

Either way good luck and have fun. Remember to mix up your options with float a lot (doing float into stomp without AMP, doing AMP into cancel, delaying stomp to make it less minus, etc) or else you tend to burn through offensive bar quickly (which is what I experienced)