i really hate to be that guy, especially to someone that just picked up the character, but
face dive in juggles is not a hard knockdown, the opponent can tech it, making the two setups you have involving that really easy to avoid. 12 is also not a hard knockdown, so 12 xx ship toss can get stuffed by a wakeup/tech roll'd as well.
I might be wrong on this, but the laser combo extender is also not a hard knockdown, so you can get punished hard by wakeup whatever if you load trait after it.