alright cool. I'm thinking of picking up lobo and wanted to see how he did vs NW's bad MU's.
Vs Sinestro and Wonder Woman isn't bad the second we score a knockdown. They have to eat oki pressure when we knock them down. Zod I struggle in, but you have to learn how to roll under projectiles with dash. Wonder Woman goes to town if she's up close. It's intimidating, and I personally am still looking for options for certain situations.
I am also thinking of picking up Lobo.
How does he do vs...
Aquaman
Raven
Harley Quinn
Zod
Aquaman is fairly even. I don't go for 33/33/33 much, but it is an option. Stick with Standing 2~toss/low shot if you're going to tick throw because of what cage explained. Aquaman gets to play his game until he's knocked down, but when he goes down he has trouble getting up.
Raven is even too, but I have mixed feelings on both sides. We are able to dash pillar to soul crush frame trap and still be able to block but it's pretty hard to do consistently. Lobo has to work very hard to get in, and it's hard to be patient. But lobo goes on a field day on knockdown.
Harley I say is more in our favor. Her zoning isn't difficult to get by unlike raven, and when we get nuclear shells which we will obtain, makes life way harder for her. Her wake ups are limited, but I say to stay mid range to not deal with B2 or cartwheels. If Harley is up close, learn to fuzzy guard. Harley always is in risk, but she doesn't spend meter much.
Zod is hard, but isn't unwinnable. Oxy made the point that you have to learn to roll under air Zod balls, and other projectiles. For trait, you have to learn to fuzzy guard mix ups up close and it is see able. I personally struggle in the match up, and you can stuff Zods wake ups with B1. Do that too. Condition your opponent.
These are brief rundowns on how I believe how these matches go. Other Lobos might have differing opinions.