AK L0rdoftheFLY
I hatelove this game
Lol probablyI was just in training and it hit overhead once and then it just never hit overhead again and it was always mid. Maybe it was just my eyes playing tricks on me.
Lol probablyI was just in training and it hit overhead once and then it just never hit overhead again and it was always mid. Maybe it was just my eyes playing tricks on me.
I've pretty much been only playing Flame Fist as of late and have put Dragon's Fire on the backburner, it's still a work in progress but I'm just preparing myself in case it never gets the pre-patch meterless Shaolin Flame recovery for the EX version in the next patch.what matchups so far have you found ff best against? , im only certain that ff is best choice vs jax so far. are there any other matchups that you think ff works best against ?
@Phosferrax @Derptile @YOMI Zyphox @Ak_l0rdofthefly @KingHippo @STRYKIE
Regarding Bone Shaper... You acknowledge that FF Liu is able to gain the upper hand in the zoning meta, that's a big part of wind taken out of Shinnok's sails right there, what's inclining you to sway away from that?@xarakamaka
I think Boneshaper absolutely wrecks Flame Fist. Shinnok's F4 beats both parry and Dragon's roar so every time you go for a windmill punch on block you have to do an unsafe option, or he could always Ex low scoop and beat everything. I can see LK maybe winning the zoning war but everywhere else Shinnok wins. There's plenty other shit as well but the point is I think Boneshaper is FF's worst MU.
FF should be used against
- Characters that get jailed by the Ex windmill punches into dragon's roar, anytime you touch them you basically get ~8% free chip(nearly 20% with buff), it's extremely unfair for the other character to deal with this.
- Strong Footsie based rushdown characters like Jax and Johnny Cage(definitely someone to watch out for if you play LK)
- Characters with poor armored reversals like Scorpion, Jacqui, etc.
The main problem is that DF is just so ridiculously strong I don't see the point in learning FF for 3 maybe 4 specific MUs. I still think he's an alright character is very helpful in the Jax and JC MU when you can get those IAFBs down, but I would personally just stick with Dragon Fire and grind those MUs.
Well this how it goesRegarding Bone Shaper... You acknowledge that FF Liu is able to gain the upper hand in the zoning meta, that's a big part of wind taken out of Shinnok's sails right there, what's inclining you to sway away from that?
If there's something that's being needlessly sacrificed by going Flame Fist instead of Dragon's Fire in the BS matchup, I'm all ears, and if it turns out to be true, I'll hold that.
Also despite Kitana being jailed by EX WP into Dragon's Roar (and as a fun fact, if she attempts to duck regular WP, the last hit whiffs, and it actually puts you slightly plus, but if she blocks high, then reversal EX rising fan fucks everything over) I don't think it's enough to warrant the switch, at least not in Royal Storm which is just about what every Kitana player is digging recently. Naked lift is already stupidly effective by itself against Liu due to his limited options to punish and you could do without having 10% fireballs reflected back at you. Everyone else who gets jailed by it however, it looks like FF would have a field day.
Again, I'm all for being proven wrong.
I think the mu is legitimately even between flame fist and bone shaper.Well this how it goes
Flame Fist: Better Zoning
Boneshaper: Better range, better rushdown, has actual 50/50 game, better mobility, deals with Windmill punch followups better than 90% of the cast, and has footsies out of this world(cowboy pls).
Flame Fist's zoning is obviously the best out of all his variations but it's still not gonna help him here. BS wreeeeeeeeeeeeeeeeeeeeeeeeeeeeecks FF and this is not me talking out of my ass either, I've played a really good Shinnok and it's absolute aids dealing with his shit. I'd much rather lock his ass down with Dragon's Fire with the massive plus frames and damage.
Fair assessment, I can see WP options being a problem if Shinnok players know how to punish with F4 EX Scoop. But he also deals with Dragon's Fire's lockdown better than most, and leaves you with considerably inferior armor to Flame Fist when he gets his game going. But alas, all of this may be subject to change.Well this how it goes
Flame Fist: Better Zoning
Boneshaper: Better range, better rushdown, has actual 50/50 game, better mobility, deals with Windmill punch followups better than 90% of the cast, and has footsies out of this world(cowboy pls).
Flame Fist's zoning is obviously the best out of all his variations but it's still not gonna help him here. BS wreeeeeeeeeeeeeeeeeeeeeeeeeeeeecks FF and this is not me talking out of my ass either, I've played a really good Shinnok and it's absolute aids dealing with his shit. I'd much rather lock his ass down with Dragon's Fire with the massive plus frames and damage.
I do agree with the better armor on FF argument but let's be serious here, gaps only appear in BS's offense if he wants there to be any. Everyone knows how amazing BS's F4, Scoop, backdash, MB Sparks, Projectile, and D1 are for his footsies but throw D4 and the occasional F22 and you will realize that everything just works out perfectly for him. FF's damage is not bad either but it's no where near as consistent as DF is, mid-screen that is.Fair assessment, I can see WP options being a problem if Shinnok players know how to punish with F4 EX Scoop. But he also deals with Dragon's Fire's lockdown better than most, and leaves you with considerably inferior armor to Flame Fist when he gets his game going. But alas, all of this may be subject to change.
By the way, even without the flame buff activated, FF ain't a slouch on damage, there's a few strings where you can activate the buff and then cancel into WP. Admittedly I'd like to play around with that a bit more offline though because trying to cancel into it online ain't worth the aggro.
UPDATE for flame fist:Found some info, just tested it in practice mode:
I. Flame Fist:
ex-dd1:
- it can be a combo extender after hits with hit advantage <= 18 frames. Here they are:
1) b12;
2) f21 (but after ex-dd1 you have to do RC);
3) 11;
4) f4.
- hits that can extend combo after ex-dd1 must have start up <=10 frame. Here they are:
1) 1 --- (w/e you want next) ;
2) f2 --- (w/e you want next) ;
3) f4 --- (w/e you want next) ;
II. Dragon's fire:
bf1 cancel or DFC - dragon fire cancel:
- it can be a combo extender after:
1) b12;
2) f21;
3) 11;
4) f4;
5) b33.
- hits that can extend combo after DFC must have start up <=10 frame. Here they are:
1) 1 --- (w/e you want next) ;
2) f2 --- (w/e you want next) ;
3) f4 --- (w/e you want next) ;
Add f12, b34, 112, 2 to DFC extender list. It works.Found some info, just tested it in practice mode:
I. Flame Fist:
ex-dd1:
- it can be a combo extender after hits with hit advantage <= 18 frames. Here they are:
1) b12;
2) f21 (but after ex-dd1 you have to do RC);
3) 11;
4) f4.
- hits that can extend combo after ex-dd1 must have start up <=10 frame. Here they are:
1) 1 --- (w/e you want next) ;
2) f2 --- (w/e you want next) ;
3) f4 --- (w/e you want next) ;
II. Dragon's fire:
bf1 cancel or DFC - dragon fire cancel:
- it can be a combo extender after:
1) b12;
2) f21;
3) 11;
4) f4;
5) b33.
- hits that can extend combo after DFC must have start up <=10 frame. Here they are:
1) 1 --- (w/e you want next) ;
2) f2 --- (w/e you want next) ;
3) f4 --- (w/e you want next) ;
also not safe due to huge gap lolF21 U4 has some creative cancel pressure mid screen when you out of stamina, didn't see any one post about it. Can use BK with it or even FBRC for a surprise.
It's a very situational combo, best used when out of stamina and trying to get Some space.
ye, it's risky. if you use it once a match (if at all), nobody will exploit the gap. There are obvi. better alternatives but if your opponent has already downloaded all your moves , they generally won't see this coming.also not safe due to huge gap lol
noye, it's risky. if you use it once a match (if at all), nobody will exploit the gap. There are obvi. better alternatives but if your opponent has already downloaded all your moves , they generally won't see this coming.
The opponent usually respects your pressure so much especially since the first two hits are the same as his beastly string that they will more than likely not punish it at least I never have gotten punishedalso not safe due to huge gap lol