Spacepopsicle
Cool Beans
whats his aquaman MU? 7-3?
4-6* in AM's favor I think. Maybe better now with Lex's buff and Aquaman's nerf.whats his aquaman MU? 7-3?
Wait.... really?Doomsday - 4-6
We have you at 6-4. Getting around your stuff isn't as hard as it used to be.Aquaman - 4-6
Ares - 5-5
Bane - 6-4/7-3
Mb venom stuffs a lot of lex's options. He doesn't have to care about setups if he has meter unless you have trait up. Plus lex doesn't have an easy way of getting rid of dds trait.Wait.... really?
Can you explain this particular disadvantaged matchup?
Feels like he scores kinda low on the "Characters that destroy Lex" test:
[ ] Is a zoner or has zoning capabilities
[X] Good multi-hit attack
[ ] Has good wakeup options
[ ] Is Superman
I had a thought about this but I'm at work and cant test. What happens if DD activates trait and Lex immediately charges lance and release when DD is in range. Does it slow him down at all? Are there varying degrees of stun depending on the level of charge?Mb venom stuffs a lot of lex's options. He doesn't have to care about setups if he has meter unless you have trait up. Plus lex doesn't have an easy way of getting rid of dds trait.
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DD would take 13% damage & instantly counter-attack as the staff charge would not knock him back like it normally would with other characters since he has trait activated.I had a thought about this but I'm at work and cant test. What happens if DD activates trait and Lex immediately charges lance and release when DD is in range. Does it slow him down at all? Are there varying degrees of stun depending on the level of charge?
DD would take 13% damage & instantly counter-attack as the staff charge would not knock him back like it normally would with other characters since he has trait activated.
No, but the regular staff shot is 7% when compared to pre-patch, which was only 3%; that's really good for trades & checking your opponent. The middle charge is the new 10%.Darn.
13% is the new full charge? Doesnt seem like it does, "significantly more damage"
I'm assuming you're talking about his armored overhead thing? Bane only becomes a problem when he has the venom to do that. Like, I'd say Bane with lvl 3 venom is 6-4 Bane. When that happens, as long as you block or whatever on your wakeup you can run away until it's gone. The buffs might've helped Bane a little but I still think Lex winsThe Bane matchup...
rev0lver is calling thie a 6-4 or maybe even 7-3, but I dont understand why. I played an excellent Bane last night and the key to his victory was control of oki. I could not get up. I played defensively, took away his charge by punishing it, did hefty damage when he was on debuff...but 3 outta 4 times it wasnt enough. I just could not get up. I ended up winning only 3 out of 10 matches against him (10-0'd him with my Aquaman though and it felt awesome). Need advice please!
FYI - I'm at an intermediate skill level with Lex, I'm just now starting to really win with him so that might have something to do with it. :-D
No I understand what hes talking about when Bane gets you knocked down in a corner, the lvl of venom doesnt matter, any wake up other than corp charge will be punished, corp charge will be blocked and punished and if wake up block for a bit to long you get command grabbed, plus the bane is always trying to make a read on you in the corner to blow you up, It's a very difficult spot for Lex to be inI'm assuming you're talking about his armored overhead thing? Bane only becomes a problem when he has the venom to do that. Like, I'd say Bane with lvl 3 venom is 6-4 Bane. When that happens, as long as you block or whatever on your wakeup you can run away until it's gone. The buffs might've helped Bane a little but I still think Lex wins
No I understand what hes talking about when Bane gets you knocked down in a corner, the lvl of venom doesnt matter, any wake up other than corp charge will be punished, corp charge will be blocked and punished and if wake up block for a bit to long you get command grabbed, plus the bane is always trying to make a read on you in the corner to blow you up, It's a very difficult spot for Lex to be in
I have no clue. The only decent Lobo I've played was Blind Ducky's and it was prepatch. EGP Wonder_Chef have you played Cage's at all with Lex?rev0lver : I really feel Lobo rapes hard LL by now (it was online so I may be wrong). Your thoughts ?
I have no clue. The only decent Lobo I've played was Blind Ducky's and it was prepatch. EGP Wonder_Chef have you played Cage's at all with Lex?
Have played against Lobo post-patch, no one reconizable, but was skilled, I'd say 6-4 Lex the overhead/wake up viable buff to space hook didn't do much, the pump shots with nuclear shells is a threat though, makes setting up difficult. Still say that Lex controls the match more so thoughI have no clue. The only decent Lobo I've played was Blind Ducky's and it was prepatch. EGP Wonder_Chef have you played Cage's at all with Lex?
yea his pump shot (df1) is a problem for the shield as he is usually in an open position due to his good dashing, which makes shielding up a bit hard, but gathering momentum with Lex is actually pretty easy against him, now obviously a 6-4 can still go either way, it's just that when Lex picks up steam Lobo can't stop himI dunno, I Feel Lobo dash are great against Lex' zoning and his df1 MB + trait looks to be very good against Lex's armor.
a solid strat, if I see him mess up and I'm able to stand up past a fireball I try to use MB.OS if it hits i'm +infinity so I try to trait up and get in it's hard as dicks fighting a CyborgSo how do you guys deal with good cyborgs? The only thing I've tried is crying and setting the controller down because ofb that im 0-10 against cyborg lol
I find Batgirl a fun challenge to fight against as Lex - I play defensively against her. Blocking & countering with a combo punish is your friend here. Also, the mine is actually useful if you know she'll hit with her teleport grab. If she hits you, she'll jump off & hit the mine giving you a chance to punish, so it's not useless (although it might be better to block & punish instead or use his Corp Charge or dash to get out of the way). I suggest using his trait only against her projectiles in order to get in close. For example, if you have trait & are at full-screen, jump in, use Corp Charge (air) & absorb the next projectile with the shield, dash in again & punish. If you think she's going to use her little aerial acrobatic maneuvers, you can punish with Corp Charge, Up Lance Blast, or u3; also never forget how useful Lex's ji3 is - you can use that too (but watch for her teleport grab in this case). I often find my match-ups against her are 5-5. You just have to wait & bait, then show her who's truly aggressive. Let her make her play, then make her pay.Batgirl feels like such an awful matchup....
Her Bola's are +3 on block. Full-screen that's more like +20 because she's had so much time to recover by the time they hit you. Build so much meter by zoning you out, and once you get in you have to deal with Batgirl's Meterless Vortex of Doom.
Bat-wheel has a 12 frame startup. Basically it will tear through a shielded Lex trying to get a 50/50 with either b13 or f2, since it is multihit AND has a faster start-up than Lex's 50/50....
She hardly has to respect mines at all. Only probes seem to do much at all and it's really hard to put a probe out without being punished outside of a knockdown....
I am completely lost on what do do against her...
Anyone got any advice on this matchup?