1. His wake up isn't fine, it's actually useless to people who expect it so you have to delay wake up or roll every time you're knocked down and continue to get pressured and GL has no answer to good pressure (if he does tell me what it is)
2. His damage isn't fine at all I can name at least 10 characters with far better damage, it's not standard you're dead wrong.
4. I wanna see you use b23 practically in matchups then this would be something of an argument, and having a +1 string with a 7 frame d1 basically makes you neutral.
5. Walkspeed doesn't mean shit he had great walkspeed in the last game and heavily struggled against zoners, you have to factor in meter building, with no meter you can't MB lantern beam and even with that you only get 1 dash then you have to duck or else you get hit smh. And with the meter they build they can just mb roll away when you get close.
You say the same generic things as everyone else, no he doesn't have good counterzoning options and he doesn't have some of the best footsies in the game he just had b1, that's like saying Ivy's footsies are great because of her f3 alone (obv its slower but it has way more range)
You aren't right at all *shrug* and if you think I can't beat you play me in a ft10 and 10-0 me and I'll never say I can beat you again (and I don't mean with sub zero)
1. Again, most wakeups are useless if they are expected. That's why you have to mixup your options between regular getup, tech rolls, delayed wakeup, wakeup backdash(his backdash is ass though i'll give you that), and the wall. It's not the best wakeup in the game but it's fine. His answer to pressure is the same a s a bunch of characters. He has a 7f d1, a good walk back,d2, etc.
2. If only 10 characters have better damage in a 30 character game, that mean's he is in the middle damage wise, which is exactly what I said. Thank you for proving my point.
4. I don't play GL, but just because something is high doesn't make it useless. BA f12 comes to mind. Even if you are only neutral that is great. That leaves tons of room for you to work with. You're also ignoring the fact that it's only "neutral" against people with 6f d1s, and if you know they are going to try and d1 out you can easily blow them up by walking back or MB F3ing. It sounds like you play very linearly and aren't even thinking about how to use these tools.
5. You misunderstand. You don't dash, that's the point. You duck, walk forward a bit, duck, etc. With his walkspeed he can get in faster than most characters this way. When does anyone in this game not have any meter? Once you knock them down with MB beam you can setup your own zoning with boulders and lanterns, and those can be used for counterzoning as well. There are a ton of ways he can blow up MB roll as well.
He has tons of counterzoning options which I already described. B1 alone is his best footsie tool, that's like saying Supes has bad footsies because he just has f23. You can't be serious with that point. He also has one of the best walkspeeds in the game which is crucial in footsies. Lantern's might also works great as a whiff punisher, and he has great AA options.
It's pretty obvious you have a very poor understanding of GL and fighting games in general, so I probably won't respond after this post.
P.S. Your call out means nothing to me, I wouldn't waste time playing you.