OK I am using Hat Trick possibly the most favorite variaiton of mine on game release. and its great no complaintes here. but if you wanna buff him, Look at what
@Eddy Wang says about that. this guy is not only very knowledgeable when it comes to Hat Trick, but he has stuck with HT since Day 1. Talk about Dedication.
back to my 2 worst matchups and my question:
Mileena and her roll, specifically Ethereal & Takeda SR.
The reason I am having so much problems is, Takeda's online do nothing but Jump and Takeda has a shit ton of options in the air and cover quite a bit of ground. That NJP and that Spear. well he can basically jump out of all my setplay and Hoparounf the stage likle a mad man trowing everything near full screen and converting into high damage.
Any Tips with Hat Trick Lao. I want to win with this variation no switching.
then we come to Mileena, It has been my experiance Online that every Mileena is her own, and I Know she got Nerfed but that was to her Mixup games with EX roll being knockdown without 2 bars.
This didn't do anything to her Obnoxious Hitbox on that normal Ballroll. why do i Hate it so much. where to start:
She goes through all my normals and Specials, and by doing this breaks the core that is Hat Trick with one single Special move that is 8 frames on startup, faster than any mid i have which automatically means if i had Psycic powers and could React to a move that is 8 frames which i can not, I have no move that is fast enough to come out. Well I herd someone say before what about your 7 frame punishers, Well those are highs and highs are not touching this move if Mids, Lows (which are designed to stuff wakups) and Overheads don't skim it.
F1
F12
F14
F2
F21
F21D1
F3
F4
B3 (this is Laos best mid bar none) best hitbox
B32
B321
11
11212
112124
B12-2+4
D3
D4
D1
D2
All of these Miss it and Roll goes through nomatter how i time it, i can not get a 10/10 stuff ratio even on pratice.
Now for the specials:
He has:
DF1 (spin)
EN DF1 (Vortex) thes two kinda work but are mad punishable and only struff half the time.
Teleport & Teleport + BLK and the following options:
Hammer Punch (BP/2)
Teleport Kick (FK/3)
Drop Kick (BK/4)
Teleport Throw (FP/1)
all of these wiff or I lose trade.
then there is:
Hat throw
Hat Up: [Hold] Up
Hat Down: [Hold] Down
Hatarang also misses and roll goes right under.
Hat Trap:
and Hat Trap Low these two have no hitbox on way ouy
But they do on call back and EN call back!
the problem is they miss as well.
Dive kick, works 50% of the time.
Muti Kick, 60%
So because of this dilemma i have with just one move of hers: It is taking away all that Hat Trick is for me:
Trapping opponent and using a bar to Frame trap them in corner with Chain Fists, 4, F23, F21, B12 and EN Call back. into more pressure, but Mileena just goes under it. before i can get it setup. and if not does it somewhere else.
And because every Mileena is Different online ranging from Good player to total Noob. every single one of them Roll on different things, and different times at different ranges. causeing me to question when should i block, Can i even Followup every in this matchup? will she roll, will she blow up gap in Chain fist since she has small hurtbox, and will she punish my only low starter?
Does anyone haver any Hat Trick tips for these two Matchups?