@Eddy Wang I have been playing Kung Lao since day 1 so i do have a great insight on the character.But you are correct I misunderstand your argument. Kung Lao as character is viable but his variation doesn't help him is very true.I do see the hidden potential for hat trick but it does need a lot work to be a good variation.
My wish list for buffs would be.(you might think im crazy but hey i want these)IMO Hat trick is all about controlling the neutral.this is not in any orders nor am saying i want all of these just list of different things i think he should have one or the other for a few these.
- ex hat call back should have armor
- hat call should have meter burn for instant call back
- hat call back adjust the hit box to be bigger it can because it some times will whiff on (charcters if they crouch)
- faster recovery for all hat trap and call back
- After hat trap the( hat )should be become a interact-able for kung lao only either giving him the options throw the hat or jump off hat maybe both
- hat toss should have better recover and be air throwable
- you should be able to set traps in the air diagonal
- you should be able set traps while jumping
- you should be able to call back during teleport
- hat trick teleport kung lao should go up instead of down like his mk9 teleport
- dragon step string F2,1,D1 should be OGT or restand or specal cancelable
- you should be able to hat toss after hat trap .the hat should move from it current location.
- hat call back high and low hit stun should the same as ex
- B2 without hat should be an overhead
- i did have the idea you should teleport where you set a trap at
- i want something for high hat call but i dont know what
I can see why ppl want HCB out of teleport, i still find it unnecessary due a lot of reasons, Lao teleport itself is slow, doesn't track well, and you can't immediately attack once you come out, there is only one safe option out of which is negative on block, the one that is positive on block is incredibly slow and hits high.
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I lost the count of how many times i have reacted to projectiles with teleport only to whiff my punish due lao not tracking properly, besides someone expecting a regular tele will hit you out of it most of the time or escape it, since delaying doesn't track either. Air HCB is also negative on block, one other reason to not have this tool out of tele, since will only make it more punishable. So having this option for a bad move just make it worse, since if you get hit out of it, your traveling hat will still disappear.
Aside from increasing the Hitbox of HCB to not whiff all the time, and a few less disadvantage on his pressure game aside of what i've been keeping repeating myself into, everything else is disposable.
You don't need another overhead opener when hatless, since the purpose of low hat trap is a conditioning to tool to land F4 for free, if they stand block thinking you're going for F4, it opens them up for block pressure which builds your meter fast or low HCB.