Low starter, hard to HC, but really good for blowing up sweeps and d4's i find. Then again, you can spin those but B33 is less risky. I also like to use it after a crossover jip, i find most people arent conditioned to block low against KL after that.
Not essentially, as it shouldn't be used in high level play.
Hey Danielhello to everyone, my name is Daniel. I played mk9 when game was released and now i started playing again ( new accout and so ) but i have some problems and i need your advices . Kung lao was my main character and that will not change. I read that he got patched, no more low hat after 2 4 , no more d4 low hat but that's not a problem . the problem is how to get to your opponent and maintain pressure ?
teleport , EN teleport = d2 , jip = d2, without jip 1121 = d2 , 1121 in block + d4 ( hit ) = d2 when you advance for next pressure string . So, how you get in ? dash block like cage ? how you maintain pressure and how to avoid that annoying uppercut ? it seems that everyone just wait for your mistake now and you find them fullscreen away throwing fireballs and wait to punish you . thanks in advance
ducking uppercut and punishing it is the safest way. kung lao players have to spin if people get poke happy but there are good options kung lao can use before he has to resort to that risk. some of them are:If they are uppercutting then you should use more spin or let them whiff then punish. 21 punishes pretty hard