Some notes on Kung Lao's teleport:
- Teleport,3 is always 0 on block if you don't cancel into either 1,2,3 or 4. You can only cancel into those on the way down. It is +9 when cancelled into on block and ~+15 on hit.
- Your opponent turning around after you cancel a string into a teleport depends on when they recover. Teleport done on the ground has 17 frames where it is in front of your opponent so if the cancel advantage (on hit or block) is less than that, then your opponent will not turn around because they recover before you switch sides. This is actually advantageous in one situation. If your opponent tries to punish it, they will take 5 frames to turn around. At least, I think that is the case, I haven't tested this situation but it should be how it works. If your opponent recovers when you are on the other side, then it does not apply.
- Teleport always has 14 frames before you can attack once you switch sides. Adding 4 (FK startup) to that is 18, that is the free punish window, not including the 5 frames it takes to turn around, if applicable.
And yeah, I used my own frame data thread for all this information.
The teleport vid is not in your post, by the way.