There are no real ''set ups'', I just use the threat of the to slow the opponent down from poking me back. When you have the you can get away with allot more rushdown that you normally wouldn't, like 112, 11, Throw without interruption.
Yes, I hated Pre-Patch Kung Lao, and I always will.Hmmm all the hate you gave lao now your going to main him!
I don't know how more I can say on how bad doing a low hat is up close.Well at least us small bunch of lao player can call ourselfs loyal to lao, he can be patched again and ill still main him and ill still play him in mk10 like i have since mk2.
Can you tell me glue do I get no hit advantage from a low hat if it connects. I know its -13 on block but if ut hits am i at a advantage let's say I 11 low hat or 112 low hat rarther than 1121 low hat do I gain any frames on a confirmed hit if so then is it not still a useful tool to KL rarther than just a zoning tool or chip damage finsher. I understand what u mean about D4 low hat as you miss your chance to pressure gain chip and meter. Also is 2 4 low hat useless if low hat hits. I get u don't use it all the time as it becomes predictable but wont the same happen with just playing robotic on framerates? Sorry if I sound stupid here am just curiose..
Also u mentioned the teli if you jump high it comes out faster making it harder to read especially on cross jumps as you can just 3exdk and get 33 percent and if I Tele 3 its zero on block but you cannot come up out of crouch block and use a astring without poking me first because of the penalty you get from crouchblocking the 3. What am saying is tele can still be hard to react to and punish if used wisely. Am i right or just way off point m8..?
Well, there is push back, so its not going to become 7 frames. by the time you dash in you will have lost your advantage.I won't as I trust your judgement as I lnow how good you are just trying to learn everything after a low hat hit my D3 9 becomes a D3 7?
Just know this.Or if they try to pressure you counter with d1 punish jip with spin. And if your going to take a risk and dash in then dash 11 into what ever or dash in with 2-4. Altho if you risk it you could dash after a low hat and 2-4 as it would still be 7 frames because of the +2. Point taken tho ill never use low hat in a string now ill overhead or repeat or wait n bait. It's like a bloody maths class now mk.
For deep jump kicks, I use 24 afterwards, because if the JK is blocked, you can start a 24, and if it hits, you can do an overhead hat or command grab.UsedForGlue Is cross up jumpkick into ex dive kick any good? ive been using it for a while and I don't think anybody else mentioned it and I kind of want some feedback about it. When they begin to respect that they will block a lot of cross ups instead of anti airing them. So far its been working perfectly for me.
BTW, what about ex dive kicks on far jumps? you can get a combo off of it and I think I'm doing it on reaction but I might be deceiving myself lol. I think this is really good on opponents who dont have a move than can change their jumps like cage, jax, sonya.
Yeah, it does lead to a 33% though and you can hitconfirm it. In case you hit them low to the knee and they block it, you can make it so they block the whole ex dive kick and get the +10 frame on block.For deep jump kicks, I use 24 afterwards, because if the JK is blocked, you can start a 24, and if it hits, you can do an overhead hat or command grab.
Crossover JK into teleports isn't a bad idea, i don't see why it wouldn't be valid. I generally like to use crossover JP into Teleport early .
Do you share the same sentiments for other low pokes into specials like Sub's d4 into clone or Smoke's d1 into smoke bomb?The bottom line is, you cannot hit confirm the low hat from D4, you will lose your possible advantage from a d4 on hit, id much rather have that.
D4, clone is something I've taken out of my game over time. Directly cancelling a d4 into clone doesn't allow you to hitconfirm your d4 and hitconfirming d4 into pressure (at close range), or trying to bait something out (at close to max range) is really important to Sub-Zero. You only get so mnay opportunities to do this per round. D4, clone happens so quickly, your opponent doesn't have time to react before he sees the clone on the screen, and the pushback means you're now really far away again. I should probably use it more against Cage, or Kitana while turtling on a lifelead, but it's not a good idea in general as a Sub-Zero player.Do you share the same sentiments for other low pokes into specials like Sub's d4 into clone or Smoke's d1 into smoke bomb?