Shaolin and Bojutsu are good. Hit confirm everything- range and safety.Soooo is kung jin any good ? whats his best var ? I kinda like shaolin but dunno if this var is good.
Shaolin is his best variation. Low charkam is really fuckin good. Arguebly top 10 variation.Soooo is kung jin any good ? whats his best var ? I kinda like shaolin but dunno if this var is good.
Alien doesnt need secondary lol. (Just joking)Good .im looking for secondary (main alien) and I think ill try shaolin .
Right? Either way shout out to slayer putting in that work on foxSo Slayer beats Sonic's Acidic this week with Shaolin with no video to show for it? Smh.
Do you play him?Are there any bad MU'S For SLKUNGJIN ????
It's good but it has horrible whiffing issues, similar to Takeda's. That kind of evens it out. It's much worse than like Quan's or Raiden's.Don't play Kung Jin but I'm curuous about something, I've heard many people say that his neutral jump punch is or was cheap or OP, why do they say that?
Ah ok, but is it like a good combo starter or why do people say it's cheap? I mean what are its good points? Surely unless you can't block it then how would it be over powered?It's good but it has horrible whiffing issues, similar to Takeda's. That kind of evens it out. It's much worse than like Quan's or Raiden's.
It is not cheap as it is highly punishable. QC and maybe FT has the best in the game. But they call it cheap because you can counter poke for full combo due to range.Don't play Kung Jin but I'm curuous about something, I've heard many people say that his neutral jump punch is or was cheap or OP, why do they say that?
The whiffing issue he is talking about is how it doesn't have a hitbox right next to him in the air, so it gets beaten in air to airs which is what NJP's are usually good at.Ah ok, but is it like a good combo starter or why do people say it's cheap? I mean what are its good points? Surely unless you can't block it then how would it be over powered?
Piercing Mileena, Acidic Alien, Wrestler Jax, ShinnokAre there any bad MU'S For SLKUNGJIN ????
It's good but it has horrible whiffing issues, similar to Takeda's. That kind of evens it out. It's much worse than like Quan's or Raiden's.
It is not cheap as it is highly punishable. QC and maybe FT has the best in the game. But they call it cheap because you can counter poke for full combo due to range.
The whiffing issue he is talking about is how it doesn't have a hitbox right next to him in the air, so it gets beaten in air to airs which is what NJP's are usually good at.
People complain about it because of it's massive range for the most part. As for simply blocking it? If you do the NJP on the way down from his jump (specifically at the last possible frames) then it ends up being up to +9 (at least). The other good points are simply that it is an NJP so it does launch on hit, and it is done airborne which means it will beat out a lot of other moves just by making them whiff.
Ah ok I get it, so the range is what people complain about since you can do a follow up combo. So after the njp what do you guys follow up with? I tried f2,db3 which is a nice combo after the njp.It is not cheap I am punished hard for a bad jip/njp.
However it is very good so using it well is a great benefit. But that should be okay that's a kung jin's strenght.
Other characters have other "cheap" moves too.
Why Shinnok and wrestler?Piercing Mileena, Acidic Alien, Wrestler Jax, Shinnok
Depends what variation you are playing. An easy follow up in shaolin which does good damage and ends in the hard knock would be NJP, divekick, run 34 xx upkick, shaolin drop. If you didn't have stamina/don't want to bother with the run you can just replace 34 with b21.Ah ok I get it, so the range is what people complain about since you can do a follow up combo. So after the njp what do you guys follow up with? I tried f2,db3 which is a nice combo after the njp.
I'm curious why you think these? Not saying I disagree, the only MU out of these I get to play at a good level is against foxy's mileena really and a few times with 1man3letters. I personally don't see that MU as particularly bad for any specific reason, just mileena is really good at controlling the neutral which Shaolin normally excels at.Piercing Mileena, Acidic Alien, Wrestler Jax, Shinnok
I don't know which variation to choose, bojitsu,shaolin or ancestral. Any recommendations?Depends what variation you are playing. An easy follow up in shaolin which does good damage and ends in the hard knock would be NJP, divekick, run 34 xx upkick, shaolin drop. If you didn't have stamina/don't want to bother with the run you can just replace 34 with b21.
Mileena controls where KJ controls but better. B12 breaks armor. I have to use armor to get out of the staggers. Have to.I'm curious why you think these? Not saying I disagree, the only MU out of these I get to play at a good level is against foxy's mileena really and a few times with 1man3letters. I personally don't see that MU as particularly bad for any specific reason, just mileena is really good at controlling the neutral which Shaolin normally excels at.
Do you mean imposter for Shinnok btw? Because I personally feel Shaolin does well against BS but I never get to play vs an imposter in the EU.
Depends what you want, Shaolin is a great character and does really well across the whole cast. Easier to play than the other variations too. Not much execution required as well which is nice. There are reasons to use Boj though, such as the really good armor game he has. I couldn't tell you what to play, other than recommend not to main ancestral, more play it for fun imo.I don't know which variation to choose, bojitsu,shaolin or ancestral. Any recommendations?