Are these your combos?
I found the ones I've posted except the midscreen one which Undeadjim found. All combos performed by Undeadjim for the Gif purpose from our practice/lab session. We found ways to increase damage with like 221 bf3 but it puts u in the corner position and isn't worth it.Are these your combos?
Yeah, I heard about the big leg (sweep) buff and strings becoming more +, but not the whiffing issues getting fixed. Either way, sounds like great news for us! It would make up for the lack of Ancestral buffs.did you guys interpret what they said about Jin's changes to be anything different than what is already in the beta? I heard them say f4 is better on block, a couple strings that were +2 are now +1 or neutral, and that they fixed some of his whiffing issues on crouching opponents. The latter one interested me the most, because I think it may imply that they fixed upkick whiffing issues in shaolin.
At first I thought Paulo was talking about s1 too, but then I remembered that s1 is -2 on block.Yeah I heard them talk about a few of his strings that are +2 going to +1. I assume they mean S1 (+2) being nerfed to +1, because his best strings on block (if I remember) is 221 (-1)and then it's b123 (-2).
If upkick whiff is fixed I will be really happy, but honestly I'm kind of amazed Jin's jump attacks are being left alone lol.
S1 is +2, but 11 -2At first I thought Paulo was talking about s1 too, but then I remembered that s1 is -2 on block.
Don't know why I kept thinking about 11. s1 IS +2. My bad.S1 is +2, but 11 -2
f4 (stepkick) is now +4. With a 22 frame start up it will only really be viable to use off a 11 or 34 reset off ex chakram... but still not really worth using as it will only guarantee a d1/d4 afterwards (which could still be armored obviously). Although they talked about some of his +2's being nerfed, all of his s1, u1 and s4 are still +2. None of his strings frames appear to have changed whatsoever.anyone who has downloaded the patch notice anything worth mentioning?
Ex up arrow is exactly the same, meaning it will still not hit crouch block opponents. Ex straight arrow is still the same, meaning that only a few characters can still make both arrows whiff (Cassie for example) with crouch block.Does his EX Straight arrow and EX up arrow still whiff on crouching opponents?
Thank youEx up arrow is exactly the same, meaning it will not hit crouch block opponents. Ex straight arrow is still the same, meaning that only a few characters can make both arrows whiff (Cassie for example) with crouch block.
what??? really? i just play a few games and noticed that its easier to follow up after the neutral jump on hit but i dont know the real changes, just wait the patch noteThe other thing I noticed was his njp went from -8 to -11, but +48 on hit.
That's interesting, thanks for pointing that out. I will check how + late njp is tomorrow in that case. Latest njp jailed into d4 last patch, will see if that has changed.The other thing I noticed was his njp went from -8 to -11, but +48 on hit. Other than that, he seems to be relatively safe from significant nerfs. Nothing different from what I've seen with Ancestral though.
Btw, I'm really digging his new alt. He looks cockier somehow, if that's even possible, lol.
Just going by his new frame data. It does feel like it's easier/faster to followup after njp now. Don't know if that's actually the case.what??? really? i just play a few games and noticed that its easier to follow up after the neutral jump on hit but i dont know the real changes, just wait the patch note