Deadly Torcher
King Dingaling
I'd love his Ex FB to grow large, like it did in MK9 or his FB to connect with characters that slide under it.
..Walk away man.... walk.....away.....slowlyDOTs/TICKS CANNOT KILL YOUR OPPONENT.
I would rather have better DOTs/Ticks than rely on something that disallows other players from earning legitimate comebacks and also the other Damage Over Time character (D'Vorah) isn't privy to...Walk away man.... walk.....away.....slowly
I think his d2 is pretty good offline (online it's unusable), his ex claw is an amazing anti air, and he has great trip guards. I actually consider his air control some of the best in the game. Playing good people offline like mustard and xarakamaka did not change my opinion (I lost pretty decisively but it wasn't bc of reptiles air control).Better hitbox on air normals/ better uppercut/ and faster fb startup. Give it to me. As of right now reptile has complete ass air control.
For some reason, I only feel that playing noxious is beneficial though in very specific matches It's a great counter pick to rush down MUs. I don't play nimble or deceptive because I feel that you might not be able to activate invisibility of basilisk if you're playing an opponent who knows how to shut it down. Noxious also makes your opponent have make any comeback more methodically. LK or JC can't just chip you out if they don't have the health... I would love to see a buff allowing dd3 at least projectile immunity on start up. I doubt we'll see it but I think that would allow noxious to be used to his fullest potential.I think his d2 is pretty good offline (online it's unusable), his ex claw is an amazing anti air, and he has great trip guards. I actually consider his air control some of the best in the game. Playing good people offline like mustard and xarakamaka did not change my opinion (I lost pretty decisively but it wasn't bc of reptiles air control).
His jumping attacks are meh but i actually like that about him. Separates him from the other jumping fool ninjas (sub, scorp, Ermac).
I really hope reptile is mostly untouched in the patch. Maybe just make noxious dd3 a little better, as I feel like I have no reason to play noxious at the moment.
What do think of my suggestions here?Noxious buffs are necessary
Can't wait to see what the subtle changes are. He doesn't need much. Everyone else just needs nerfed. If I was in charge I would nerf everyone to hell. Even Reptile. I'd nerf b34 to be -10 and let everyone punish it. In my version of the game everyone would have one good meterless mixup that is punishable.
MKX is sucking compared to SFV. Netherrealm is really going to have to step their game up.
I think that this will place him among the broken tiers,be doesn't need this,he is a fair char,though that b3 that can low profile every mid move gives me a headacheMay be asking for a lot here. But as someone who just started labbing reptile, I would love to see EX Klaw or both regular and EX Klaw be overhead. It would be much easier from a mix-up stand point. But with bf4 being an overhead I think it's asking for to much. Thoughts?
This is something that need to be fixed for everyone,no mid projectile should be low profiled by slides and d4s.I'd love his Ex FB to grow large, like it did in MK9 or his FB to connect with characters that slide under it.
Man youre beast!))) Nerf everyone to hell except Reptile? Noooo, I like where he is now, hard to master and solid character in right hands. But I agree Noxious needs something, but not huge, hes already nice against rushdown chip oriented characters. In my opinion Nimble needs slight buffs too, maybe 0.5-1 more sec on actived basilisk or little faster meterless activation.Noxious buffs are necessary
Can't wait to see what the subtle changes are. He doesn't need much. Everyone else just needs nerfed. If I was in charge I would nerf everyone to hell. Even Reptile. I'd nerf b34 to be -10 and let everyone punish it. In my version of the game everyone would have one good meterless mixup that is punishable.
MKX is sucking compared to SFV. Netherrealm is really going to have to step their game up.
Yeah man I love the stopping forceball costing stamina, not sure if it would be too OP, but I wish I could test that and see after a few matches. The Noxious Buffs I think are great!!!What do think of my suggestions here?
UNIVERSAL:
The 'Delay' on his EX 'Fast Slimeball' and 'Creeping Slimeball' increases the damage up to 8% and/or make the Silmeballs destroy other projectiles like Sub Zero's 'Ice Blast'.
The 'Floating Ball' Meter Burn for any of the Forceballs/Slimeballs to take one or two bars of Stamina instead one of bar or Super Meter.
NOXIOUS:
The default ticks for Reptile's Gas are increased from .20% to .33%
The ticks on Reptile's 'Poison Gas' are increased from .50% to.66%
'Toxic Fumes' do not go away on hit.
DOTs/TICKS CANNOT KILL YOUR OPPONENT.
I feel like it's a noxious staple to win a round with the incredible power of Reptile's body odor. I'd say keep it in.DOTs/TICKS CANNOT KILL YOUR OPPONENT.