-Nachtmahr-
Noob
Can we make a thread for his frame data? I can't find the post where all frame datas were posted tbh
Not a Kotal "Main" But the Command Grab gives you a overall damage buff ~10-15% with each stack (you can see this buff on the Tattoos glowing brighter) after x time you lose 1 stack. The Parry is a different Damage Buff (again will buff all your attacks- and you see it cuz his Hands start to glow) BUT it will only last arround 1-2 seconds (and damage is only increased in this short timeframe (so starting a Command Grab does not mean it will deal more damage for the entire duration.Hey guys, could somebody explain to be in depth how his command grab buff and parry work? I know the command grab gives you a damage buff and it can stack up to three times but I am wondering what changes if its ex? Does it jump to level 3 buff or is it just a stronger set of buffs?
And the parry? Is is just a damage buff? Can it stack?
Thanks
Depends on how they're blocked. Crouch block has less pushback.am i tripping, or did moves like f4 and f34 never push the opponent back? could've swore they did.
Doesn't matter, d3 cg was never used bc it was buggy as fuck. Good riddance.guys, they nerf kotal khan (LOL) d3 x command grab tick throw doesn't work anymore.
D3 xx command grab still works for me but I see the issue. It is so inconsistent that it makes me cringe. D1 is his better (and probably his only good tick into it because S1 is garbage and no one is going to block high for it.)Doesn't matter, d3 cg was never used bc it was buggy as fuck. Good riddance.
Footsies and command grab.So.... how are we opening up people with Kotal besides F3 and F2 because I know we're not doing F1 (high) and we're not doing 2 (also, a high) and B2 is something we could use but it's a high with slow start-up frames. I am REALLY having issues with him and as a dedicated main, I am trying my best but in all honesty, Baraka and even Jade can do more than he can .
D3 xx command grab still works for me but I see the issue. It is so inconsistent that it makes me cringe. D1 is his better (and probably his only good tick into it because S1 is garbage and no one is going to block high for it.)
I started focusing on footsies last night and it makes all the difference in the world. Don’t act desperate to get into F3 or F4 range all the time like I was. They are good but not the absolute goal. Toe and walk back F24 range until you see your opening. Once they get hit with that combo, it can help F3. If your footsies are too close F24s active frames come too late. Be careful. Better off using F12 or F3 for a combo outside those active frames of F24.Footsies and command grab.
Disc is not meant to be used in projectile wars, it's meant to be used as a check after you block projectiles nearly fullscreen, as a KB threat. It's fine the way it is.Yeah I played some more games tonight and I did do a little better when I was more focused on my spacing but I still feel like he has some general problems.
Like command grab shouldn't side switch, if we work to get our opponent in the corner should we really have to choose between throwing them out of it or max damage? Also maybe make it not throw them away as far?
Also disc throw could use a slightly (SLIGHTLY) faster start up. I have been getting absolutely blasted when it comes to the zoning so if that came out a bit faster OR if parry came out a bit faster it could help him survive those fights a little better IMO.
Again I don't or want him to be buffed to top 5/top 10, just some small QOL things.
Yeah the KB threat is definitely there, but doesn't he get absolutely destroyed by good zoners? Would the parry buff be bad?Disc is not meant to be used in projectile wars, it's meant to be used as a check after you block projectiles nearly fullscreen, as a KB threat. It's fine the way it is.
I feel like people need to stop asking for things which aren't clearly bad design choices before playing the character for at least a month, if you compiled all the complaints and post-100 match requests, you'd have kotal getting sun ray out after every combo, totem after every knockdown, F12 being mid, sun disc being a fast projectile, etc.
Define 'good zoners'.Yeah the KB threat is definitely there, but doesn't he get absolutely destroyed by good zoners? Would the parry buff be bad?
And yeah I agree about the second part which was why I said I don't want him buffed into top 10 or anything, I don't want a command grab meter burn to krushing blow into a pop that leads into sun ray set ups or anything insane like that lol
For instance, Johnny can freaking zone out Kotal and the trade isn't all that good if we're just focusing on the KB from the discus toss. Jade completely shuts him down fullscreen and in return she has immunity which allows her even more safety from fullscreen thus nullifying his KB. If anything, we need to be focusing on using DB4 at it's max range in order to check people and make them honest while on the ground after a 50/50.Define 'good zoners'.
Parry could definitely be slightly faster.
He doesn't zone you out. Throwing a projectile that's faster than yours does not mean zone you out.For instance, Johnny can freaking zone out Kotal and the trade isn't all that good if we're just focusing on the KB from the discus toss. Jade completely shuts him down fullscreen and in return she has immunity which allows her even more safety from fullscreen thus nullifying his KB. If anything, we need to be focusing on using DB4 at it's max range in order to check people and make them honest while on the ground after a 50/50.
Parry could be faster but with the way it's being used, the parry start-up frames should be perfectly fine for what it is right now. I assume we're all using it for pressure and making the unsafe strings not too unsafe.
They could make F2 faster.... Not asking for a 7F mid but at least give me some wiggle room when going up against Jax, Jacqui, Collector, Geras, and Liu Kang. Also, make B2 consistent for it's hitbox. I shouldn't have to worry about it completely whiffing B2 at max range when I'm doing a combo like jeez.
New Kotal is not easy to play compared to MKX (especially before B1 nerf lol). Who are used to Kotal's auto footsie F1 (and pretty strong F12 into armored command grab lol) will find him difficult to play of course if they want the same.He doesn't zone you out. Throwing a projectile that's faster than yours does not mean zone you out.
Characters with air and ground projectiles zone you out. Not a random 18f high projectile. The trade is pretty good because your projectile knocks him down, his doesn't. You can wavedash 2-3 times as he's getting up and you may get a KB.
Sword quake is a complete gimmick at 41 frames. People will adjust to it, you can use it if you want free online wins for now, but it's just going to make you form bad habits, it's not worth using more than once every few games or when you've already lost the round.
F2 does not need to be faster. It reaches further than jump distance and converts into 330 damage while anti airing at the same time. You're not supposed to throw the move out willy nilly. If you have a problem against characters, grind the matchup for a few days, don't just ask for buffs just because you're losing on week 1.
You don't have to go 5-5 or beat every char on the roster, not that we would know anything like that this early into the game.
I do miss Sun/Blood God but what I want the most is Safe Sunlight setups.New Kotal is not easy to play compared to MKX (especially before B1 nerf lol). Who are used to Kotal's auto footsie F1 (and pretty strong F12 into armored command grab lol) will find him difficult to play of course if they want the same.
Even my MKX Kotal main friend gave up playing Kotal in MK11 as "it was not like he wanted and liked before".
No more 6F D1, D4, 114 plus string, 11F half screen MID.
By the way if the command grab is still not good for oki it is pretty frustrating as he can not keep the pressure. But I am sure it will be figured out.