LawAbidingCitizen
Bomb Setups & Ball Rolls(Mileena/Cyrax)
I assure you I've tested it in practice and it seems easier to beat than jailing from D1. Most characters can jail from D1 with 1 frame link into high. His F2 can be beat out by the high starters and only connects on last to frames after the startup is finished.What you said literally doesn't make sense.
22F startup means it comes out at 22F.
And no, 7f starters wouldn't beat it.
+15 into 22f = 7.
-1f unblock = 6.
Even if your one frame after was a thing, a 7f standing starter, which few chars have, would trade.
It's basic math.
edit: Just checked, a bunch of chars have 7f S1 and our F2 has 2 active frames. If the F2 was going to hit at any point, it'd trade. And that's only if it were to hit at the last possible frame.
Startup is before the hitbox is active and only connects on active frames which activate after startup is finished.
I'm not positive this game takes a frame to block or unblock. Mkx did but this game is different in many ways.
2 frame links are completely possible with practice and when you have a move that us reactible 22+ frames you know it's comming making it much easier to hit those tight links.
I've had this happen several times in sets where F4 is beat out after D4 hits. D4 is also not hit confirmable so there is the possibility of it being blocked.
But you saying it's a 1 or 2 frame link and it's not possible doesn't make it our of opponents favor, it's a tight link for both players. For Kotal to win they would have to press late and same for Kotal if he inputs F2 just 1 frame to late they beat him.
If one to three frame links where to risky noone would flawless block, counter jail from D1s ect.