DDutchguy
Stand 4'ing airplanes out of the sky
"Totems are not a tool" made me confused.
"Totems are not a tool" made me confused.
I was about 60% sure that OP didn't know what he was talking about when I first started reading his comment..."Totems are not a tool" made me confused.
IM SORRY BUT IF YOU THINK SUNGOD ISNT VIABLE THEN YOU MUST SUCK.Tremor isn't dead. Its almost necessary to choose his Earthshaker variation though and play the run away game to land a hit, then run up to maximize the damage off of it.
As far as Kotal, just let the controller go neutral anytime before inputting his F2.
Learn a combo. Go with something swaggy...
http://imgur.com/oV8zTeL
...and practice until you can do it without thinking.
Its especially key that you learn how to link his J1 with his F2. Get the timing down and learn to let the controller go neutral before the F2.
Has Sun God seen any representation at majors?IM SORRY BUT IF YOU THINK SUNGOD ISNT VIABLE THEN YOU MUST SUCK.
They are a tool for manipulating bars, but don't actually help you to land a hit or avoid getting hit."Totems are not a tool" made me confused.
Totems not being a tool doesn't mean anything though. Defense totem is insanely good and is an immense help to Blood God. A variation not getting tools per se doesn't mean he's any less good.They are a tool for manipulating bars, but don't actually help you to land a hit or avoid getting hit.
When I say "tool", I mean for creating opportunities.
A low or overhead sword swing is a tool. A command grab is a tool. Totems, in this sense, aren't tools. They don't help you create offense or defense. The just manipulate the numbers involved, but don't help those numbers to get started.
@Darth_Peachez
WHY WOULD U BE ABLE TO JUMP AT WAR GOD AND NOT SUNGOD, IM REALLY STARTING TO THINK UR JUST BAD.Has Sun God seen any representation at majors?
I've run with Sun God since the beginning, but every time I run into a decent War God - its tough.
Then, I switch to War God - who I'm not nearly as good with as I am with Sun God- and I start winning and everything just seems easy.
War God is loaded with tools. You can't jump at War God unless he's recovering from a projectile or his unblockable - and, if he has a bar, its a full combo.
Jump at Sun God all you want. You just have to do it safely. Against War God, there is nowhere to hide.
Play the matchup with evenly matched players and War God obliterates its counterparts.
I figured you were bad from the beginning, but the uninformed nature of your posts is moving the figurative into the definitive.WHY WOULD U BE ABLE TO JUMP AT WAR GOD AND NOT SUNGOD, IM REALLY STARTING TO THINK UR JUST BAD.
I was explaining what I meant by the term "tool."Totems not being a tool doesn't mean anything though. Defense totem is insanely good and is an immense help to Blood God. A variation not getting tools per se doesn't mean he's any less good.
IF YOU ARE WASTING A BAR JUST TO ANTI AIR U CANNOT BE HELPED.I figured you were bad from the beginning, but the uninformed nature of your posts is moving the figurative into the definitive.
War God has an armored overhead launcher that bounces aerial opponents high.
Don't forget how godlike b1 is for anti airing... No one should want to jump in on any of Kotal's variations because of how good his universal normals are... except for crossups. And we cannot forget that YES, WG does have an armored launcher... but if someone sees that coming from a mile away then you're out of a bar of meter and you're looking at a full combo punish, or whiff punish if they decide to jump over the read on your wakeup.@GAV
We get it WG is superior to his counterparts but that doesn't justify you completely disregarding what Blood God and Sun God has to offer.
Also saying you can jump on Sun God all day doesn't even make sense, have you heard of F2, S1, & D2 and air takedown. They're universal by the way
I actually thought the capitalization and dumb posts were a schtick.IF YOU ARE WASTING A BAR JUST TO ANTI AIR U CANNOT BE HELPED.
One that is uninformed can argue for anything that he wants, but the informed would immediately know that arguer to be uninformed.HONESTLY ONE CAN MAKE THE ARGUMENT THAT SUNGOD IS HIS BEST VARIATION.
That armored launcher is perfect anti-air. Good WG's aren't just throwing it out there. It has a very specific and powerful guaranteed application.Don't forget how godlike b1 is for anti airing... No one should want to jump in on any of Kotal's variations because of how good his universal normals are... except for crossups. And we cannot forget that YES, WG does have an armored launcher... but if someone sees that coming from a mile away then you're out of a bar of meter and you're looking at a full combo punish, or whiff punish if they decide to jump over the read on your wakeup.
Besides of all of Kotal's variations, WG is the most meter dependant, terrible at building it and also has the least damage output. BG and SG can build hella meter and also they have abysmal block string frame traps using what seems like endless meter.
Good tip on facing a WG player; when they have meter then always expect the OH sword... I'll eat that low everyday, because eventually they get cheeky and want that "extra damage", then blow them up for it.
Most people that have played me say that about me too.goonie deffo isnt uninformed, best sun god ive ever played
Understood. I'm not getting jumped on all day in SG, but no one dares even try against WG. In WG, any jump in is going to result in the armored launching overhead - and it will get followed up by a swaggy 40+ percent combo. In SG and BG, they'll eat a B1 that may be able to combo'ed from after.@GAV
We get it WG is superior to his counterparts but that doesn't justify you completely disregarding what Blood God and Sun God has to offer.
Also saying you can jump on Sun God all day doesn't even make sense, have you heard of F2, S1, & D2 and air takedown. They're universal by the way
if your in europe jump on xbox and play me, my gt is jharris1993.Most people that have played me say that about me too.
I need to see this "swaggy" 40+ from an anti air confirm. And do you know who MADZIN or Forever King are? If you watch either of their BG you can easily see how BG has potential S tier status.Understood. I'm not getting jumped on all day in SG, but no one dares even try against WG. In WG, any jump in is going to result in the armored launching overhead - and it will get followed up by a swaggy 40+ percent combo. In SG and BG, they'll eat a B1 that may be able to combo'ed from after.
War God is A+ to S.
Sun and Blood God are B tiers.