AK Harold
Warrior
@Evil Canadian hey you got some match footage of can we play on psn?
Genuinely curious about spare change because I haven't seen it real time.
Genuinely curious about spare change because I haven't seen it real time.
I got nothing recent. Last set of Kollector games I played woulda been a bit ago, I play about half the cast right now(and most of the bad characters )@Evil Canadian hey you got some match footage of can we play on psn?
Genuinely curious about spare change because I haven't seen it real time.
Db2 and bf3 mb both trade well with bola- what are you on. You cant get up and convert unless heavily situationally.Grenade goes over the shield at most ranges dummy(not that it matters cause shield is pretty shit anyways). I actually know that match, I have quite a bit of experience in it.
If she wants to do BF3 then I laugh and start doing Bola trades for way bigger damage.
Its obvious you just wanna be mad at the character and don't wanna put in the time. Thats on you, not on me.
Spare Change is the way to go for Kollector and that's that.
goddamn you are dense sonDb2 and bf3 mb both trade well with bola- what are you on. You cant get up and convert unless heavily situationally.
Also grenade doesn't go over shield unless you've got some idiot frost rofl.
I will be grinding a lot next week for CEO and ill be on PSN yeah. Right now just trying to take it easy cause once I start grind mode I got nothing else going on.@Evil Canadian so you got PSN instead to play?
I'm well aware of how the bola works, but that DOT vial after trading with with db2 especially is guna leave you negative. So you're getting the tiny bola damage plus maybe 20-40 before the opponent can just simple jump back. Whereas you take 70 or more. Not to mention trading with bola is hella inconsistent and just a blind read. If frost walks back throws out occasional shields mixes her db2 and bf3 in well please let me know what you do cause aside from grounded grenade nothing will hit. And you're just relying on bola trade and praygoddamn you are dense son
I already explained bola trades
anything hits kollector after he tosses bola, the 2nd hit doesnt come out. The enemy is then stuck in the effectively EX animation playing out while kollector recovers form the hit. He gets a guaranteed free vial DoT from this, and another projectile of his choice depending on what they want to do and your read of the situation.
Stop crying at me with this trash of yours, you got nothing but theory crafting under your belt on a character you obviously don't understand.
This doesn't explain how you have spare change above backpack though. The only thing is 443 allowing you to get a dot off. What match ups you feel spare change is better? Where'd you'd rather give up the teleport and command grab that not only gives him mixups but enhances his up close/counter poking game.Grenade is a full screen, aimable projectile thats plus on block at many ranges and lets him control parts of the screen the other variation can't. Unlike basically every other jump fireball in the game, Kollector can reach from full screen. Kabal/Cetrion/Subzero etc have to be midscreenish for theirs to hit Kollector can be literally jumping in the far corner and still hit a standing foe on the opposite end of the screen.
That and the arc makes it effectively unjumpable if you are using the grounded version, and at most ranges you'd use it at the grounded version is usually -3 to +4 on block. The only unsafe range to toss them is when they are right in your face.
Its what lets him have a presence from full screen, and then kinda ties everything together.
Let alone vial DoT's are good harrassment and annoyance, and makes stuff like 443 much more valuable because you can go 443 into vial toss and then get some free extra dot damage getting much more use out of your best long range normal.
Is kollector the best, nope.
Is spare change the best for Kollector? yep.
I think its basically better in every match. Kollectors screen control actually exists in spare change. No need to TP when you win the zoning war, and command grab is admittedly good, but its not worth giving up the utility of that said screen control.What match ups you feel spare change is better? Where'd you'd rather give up the teleport and command grab that not only gives him mixups but enhances his up close/counter poking game.
OK I don't see how you "win" a zoning war. You can outplay with your projectiles sure but it's not like a Cassie thing where you just do low guns and beat other projectiles. Who do you think Kollector just outright beats with his projectiles? Cause every way I look at it I have to constantly make a read or I'm biding my time looking for a spot. I never feel like I just "win". I wouldn't consider hoping my opponent attacks when I throw Bola or they happen to throw a projectile as I jump "winning" in this game.I think its basically better in every match. Kollectors screen control actually exists in spare change. No need to TP when you win the zoning war, and command grab is admittedly good, but its not worth giving up the utility of that said screen control.
Without Spare Change, Kollector is basically just a worse Kabal or Cassie. A footsies character with worse damage and utility than the other footsies characters. With Spare change, he's something much more unique. I feel most people who write off Kollector as one of the worst characters are because they base their experience off back in the pack, where he is just a worse version of other existing characters. Like Spare change doesn't make him top tier(or high tier, or even maybe mid tier) or nothing, but it gives him a stronger unique experience that people have to play around vs just him playing their game.
You overthinking it. Kollector just jumping and tossing grenades is something that has to be dealt with. He's nice and safe in the air while tossing his projectile hovering over other stuff, grenade lands on other persons head. Think of it like reverse cassie if you want. Cassie low profiles, Kollector "high" profiles. Plus DoT harrass + bola stuff.OK I don't see how you "win" a zoning war. You can outplay with your projectiles sure but it's not like a Cassie thing where you just do low guns and beat other projectiles. Who do you think Kollector just outright beats with his projectiles?
I think you're not thinking hard enough lol. What is there to deal with? Unless you're standing still and have 0 options i don't see how jump grenade or dot is a just do it thing. I'm gonna need to see this jumping Kollector in actionYou overthinking it. Kollector just jumping and tossing grenades is something that has to be dealt with. He's nice and safe in the air while tossing his projectile hovering over other stuff, grenade lands on other persons head. Think of it like reverse cassie if you want. Cassie low profiles, Kollector "high" profiles. Plus DoT harrass + bola stuff.
Only people he has to be scared of is people who can hit him while he's in the air, like New Era Geras sand pillars which go up high enough.
The moves?I think you're not thinking hard enough lol. What is there to deal with?
The way you're describing how this goes only works if you're opponent sits there full screen and does absolutely nothing. A simple dash forward solves both distances you can pick. If you're actually going to control space it should require more than a dash to get past what your doing. You have yet to describe anything useful actually making the move as powerful as you say it is. Is there even one character who can't do anything and can't trade either air projectile in their favor?The moves?
Unless you got a teleport or an oddball move like New era Geras sand pillar, Kollector will never have to contend with your projectiles because they can't touch him, while you have to contend with his, its basically that simple. Can't put it any other way. People gotta get in versus him(and by walking, since there's no jumping where grenades are concerned) which then he can actually make use of his decent buttons instead of chasing people down.
Its really that basic, it ain't rocket appliance
Hey how about try it instead of theory crafting it. If you think you can easily dash under the grenades by all means see how well that actually works for you with a mix of air and grounded ones. Its only possible at a very specific range.The way you're describing how this goes only works if you're opponent sits there full screen and does absolutely nothing. A simple dash forward solves both distances you can pick. If you're actually going to control space it should require more than a dash to get past what your doing. You have yet to describe anything useful actually making the move as powerful as you say it is. Is there even one character who can't do anything and can't trade either air projectile in their favor?
Ummmm do you think you're the only one who's played the character? You've yet to actually explain any reason why anything you're saying works. What you've done is barely theory. All I've gotten from you is to just chuck grenades and DoT. Shit you can barely actually discuss anything asked of you so far. Take this response, I didn't only say to dash. Asked you about match ups. Even focused on a very specific aspect. And I'm met with "just go do it you'll see." If you're trolling then I guess you got me since I've been responding. If you aren't please actually explain how this character plays against any character using more than "jump and throw stuff"Hey how about try it instead of theory crafting it. If you think you can easily dash under the grenades by all means see how well that actually works for you with a mix of air and grounded ones. Its only possible at a very specific range.
I guess this is the biggest thing I gotta say about that
TRY THE VARIATION BEFORE YOU COMPLAIN
You have to prove this statement."His fireball game is good and better than most other people have"
What variety of places? You say be full screen. So you're either grounded which grenade doesn't reach. I think the dot will though. Or you jump which is big signal to the opponent to easily prepare their next move.He can shotted fireballs
other people cannot shotted fireballs to him him very well because of the variety of places on the screen he can be at while he shotted his fireball
Why would anyone have to approach? I'll ask again. Is there a character that has no option to counter this (scorp teleport, jade glow), or can't trade in their favor (Johnny, Sonya. Cassie)? Mind some good timing/spacing can lead with just you taking damage. Since you have to atleast aim it correctly and if you jump add you being in the air as well. Which character has a problem with Kollector being full screen?eventually they have to stop shotted fireball and walk to him because generally Kollector wins the full screen game