Edit: This is Fanfare specific
Hey guys. I was practicing some oki, and something I noticed was that Kitana against Jade can fully oki her up 3. If you land a fan to end your combo, dash forward, and jump kick at just the right time, you can get a +7/8 jump kick on block on the other side OR land a combo on the other side if she u3s (Kitana's back foot hits Jade's head lol haha hitboxes) , giving you either pressure and shutting down two of Jades wake up options. I tested it on a few other characters, mainly Noob, Kitana herself, and Lao. On certain characters u3s that cause them to advance, its much more inconsistent (Lulz MK11) but you can still cause them to whiff the same time your jumpkick whiffs and fullcombo punish on the other side. Your jump kick will whiff, their u3 will whiff, and you will recover faster and full combo punish. I dont think you can pressure them on block wiith a deep jump kick, but ill have to test it some more.
With this strat, rolls wont hit you but forward roll will reset the neutral and backroll will put them in your face. Its all safe because with plus what? +52 they arent anti airing you. Jumps are more strict but you can still properly punish a jump by making your deep jump kick more strict with the timing or they will jump out.
Anyone try this yet for oki?