xKhaoTik
The Ignore Button Is Free
No, but her 24 is absolutely classy and gorgeous lol...and unsafeHuh. Wow. I didn't realize it was that bad.
I only went through Assassin. She doesn't have a low in Royal Storm?
No, but her 24 is absolutely classy and gorgeous lol...and unsafeHuh. Wow. I didn't realize it was that bad.
I only went through Assassin. She doesn't have a low in Royal Storm?
float has recovery frames upon landingI wanted to clarify my last question a bit.
So say I'm standing in the nuetral and you cross me up. I'm already conditioned to look for her air move. So instead of doing a jump attack, you jump, cross me up, don't do a jumping attack and immediately go for a low as soon as you land?
Could this be a mix up? I mean, if I'm waiting to block your jump in and you do this, wouldn't i be opened up?
ROFL!!!!Make sure you don't use b2's fans to cut yourself, otherwise you might die from natural causes first due to it being so slow. HUEHUEHUE
I assume this is in response to him being in our thread?Also, TOTALLY OUT OF CURIOSITY, where was Tom Brady in Pigs "Kenshi is garbage" thread? Where was his lecture to Pig and his fellow Kenshi players that agreed Kenshi was horrid?
Pig literally likened Kenshi to Kitana in his opening post and had/has virtually the same complaints. (Negative frames, shit range, unsafe)
That's what triggered it, yes. LolI assume this is in response to him being in our thread?
I did. My initial post asked where the blowup was at.That's what triggered it, yes. Lol
Other kitana players actually mentioned this in Pigs thread. I believe @Eldriken called out the general hypocrisy.
Some will tell you it is too early while others won't. The main people who will say it's too early are the ones who don't play the character and have absolutely zero understanding about her.I'm trying to keep opinions to myself as I am not a MK vet but two weeks or not, coming from Street Fighter and Marvel I feel like some of the things I've suggested as buffs aren't asking much. Is two weeks early to ask for them? Not when the holes are as apparent as they are in comparison to the general system
Naturally but I'm not really looking for agreement more so that I think I'm looking at it from the wrong perspective but not one person I've heard say she is fine has given any insight as to why she's fine besides the very general "she's a zoner" response that is quickly thrown out when you mention the word "duck"Some will tell you it is too early while others won't. The main people who will say it's too early are the ones who don't play the character and have absolutely zero understanding about her.
The ones who will say it isn't too early or it's -possibly- too early are the ones who play her and understand where you're coming from. That doesn't mean they'll agree with whatever changes you suggest, however.
No, not at all.I'm trying to keep opinions to myself as I am not a MK vet but two weeks or not, coming from Street Fighter and Marvel I feel like some of the things I've suggested as buffs aren't asking much. Is two weeks early to ask for them? Not when the holes are as apparent as they are in comparison to the general system
Most peoples' argument(s) in regards to Kitana is that she has really good meterless damage and that's why she doesn't need any changes.Naturally but I'm not really looking for agreement more so that I think I'm looking at it from the wrong perspective but not one person I've heard say she is fine has given any insight as to why she's fine besides the very general "she's a zoner" response that is quickly thrown out when you mention the word "duck"
THANK YOU!!!!!No, not at all.
It isn't rocket science to see that negative frames, punishable specials, non cancellable specials (ala Dvorah's wasp cancels), duckable high hitting fans that are -10, and no true way to open people up (OH/Low starters) will only take you so far.
Time will not change these facts. People label it downplaying or whining...I just think it's common sense. Lol
I would think 40% is the average the way I've seen people deal out damage without bar But even if she had bar her meter building ain't that fast even when throwing more fans. I know with RS I just throw out a lot of reflects and floats from afar just so I have meter to break when needed. Of course I throw fans in there tooMost peoples' argument(s) in regards to Kitana is that she has really good meterless damage and that's why she doesn't need any changes.![]()
It's her "zoning". The fact that she can convert damage from air fans is what is tickling everyone's feathers.Most peoples' argument(s) in regards to Kitana is that she has really good meterless damage and that's why she doesn't need any changes.![]()
How to defend against Kitana:It's her "zoning". The fact that she can convert damage from air fans is what is tickling everyone's feathers.
I cringe when I watch the opponents of Kitana on stream...flailing around...jumping like kangaroos. She dominates the air. Wait till someone literally just crouches and slowly moves in...
It would be revelatory for this community.
Yup. Let me continue this scenario for you.How to defend against Kitana:
1) Don't jump
2) Crouch almost the entire time
3) Stand up when she jumps in the air near you
There you go.
Or better yet, kitana has to play a mixup gameYup. Let me continue this scenario for you.
4.) Now Kitana is in the corner.
5.) She is forced to play ground based footsies or charge the opponent.
5.) Be prepared for random throat slices and throws.
6.) Punish accordingly.
I fixed it for you lolWell,
After having a lot of time to sit and use all three variations of our pretty princess, I've come to the conclusion that she needs help.... A lot of it.
Assassin: supposed to be her rushdown variation but all options are slow and really lacking in any mixup and footsie department that doesn't include a throw (which unfortunately puts the opponent further away from you as you really want to stay in their face.)
Royal Storm: supposed to be her zoning variation but all options that encourage this are easily beat out by other characters options across the board such as Kano, Jaqui, Sub Zero, etc. Her square boost imo should be an overhead and the parry should be faster than 15 frames on startup imo. Fans should recover faster as well for this one. Good variation but not great by any stretch.
Mournful: I'll admit, I'm actually surprised at how adequate this stance actually is since glaive toss is a mid and is only -3 on block. Still, this space controlling stance has no normals or strings that are unique to it that can help her control said space. Hell, she doesn't even have a move that Jade actually kicked a little ass with (Overhead staff slam). Getting that would be a flipping godsend right now if I can't get any unique normals.
As a whole, her overall ability in this game is dependent on gimmicks that, at the highest of levels when the match is known, will get her killed. With out true mixups, faster normals and strings, and more tweaking on her lacking specials, she's not going to last long in terms of being competitive.
BUT I CAN'T BE THE ONLY ONE WHO THINKS THIS... Carry on.
Lol yup. Granted, teching throws are difficult, but eventually top players will catch on and have mastered teching.Or better yet, kitana has to play a mixup game
7)She has to jump in since that's her only overhead starter and basically either has to do throw or b+1,4 to start a mixup
8) that mixup is basically if she should throw or not
9)Tech her throws
10)you've officially made the kitana player want to cry