What's new

Guide KILLER FROST - Living Combo Archive/Discussion (Archived)

Konqrr

MK11 Kabal = MK9 Kitana
xKhaoTik RiBBz22 RunwayMafia ApocaLips

On those same characters that the crossup J3 TA works on...
  • Flash
  • Raven
  • Hawkgirl
  • Batgirl
  • Harley
  • Catwoman
  • Zatanna
  • Killer Frost
...they are also susceptible to u3 instead of 11b2 in her other TA combos as well! So...

F3, u3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, 2~MB Grab, NJ2~2 = 59% 2-meters
F3, u3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, u3 = 58% 1-meter

B3, j3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, 2~MB Grab, NJ2~2 = 61% 2-meters
B3, j3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, u3 = 60% 1-meter

Slide, u3, u3, 2~MB Iceberg, TA, u3 (x8), 22~MB Grab, NJ2~2 = 52% 2-meters
Slide, u3, u3, 2~MB Iceberg, TA, u3 (x9) = 51% 1-meter

or the easier Slide version:
Slide, MB Iceberg, TA, u3 (x9), 22~MB Grab, NJ2~2 = 49% 2-meters
Slide, MB Iceberg, TA, u3 (x10) = 47% 1-meter

Opponent in corner
F3, 11b2~TA, d1~Slide, u3 (x7), f113~Iceberg = 48% meterless
F3, 11b2~TA, d1~Slide, u3 (x7), f113~MB Grab, NJ2~f113 = 49% 1-meter

Slide, u3, f113~MB Iceberg, 2, f113 (x5), f113~MB Grab, NJ2~f113 = 51% 2 meters
Slide, u3, f113~MB Iceberg, 2, u3 (x8), f113~MB Grab, NJ2~f113 = 54% 2 meters

UPDATE: Also... an addition to my corner TA combos. Now I know about the MB Iceberg height difference, I know how to adjust my combos to get maximum damage depending on the matchup.

Here's my favorite corner TA combo:
111~Iceberg, 111~MB Iceberg, TA...
a) Now if it is any character in the above bullet point list, you do:
- 2, f113 (x4), 3~Slide, u3, f113~MB Grab, NJ2~f113 = 58%
- 2, u3, u3, f113 (x3), 3~Slide, u3, 22~MB Grab, NJ2~f113 = 58%
- u3, u3, f113 (x3), 3~Slide, u3, f113~MB Grab, NJ2~f113 = 59%
- u3 (x8), f113~MB Grab, NJ2~f113 = 60%
or add a 2 to start to make it easier:
- 2, u3 (x8), f113~MB Grab, NJ2~f113 = 60%
end with 22~MB Grab for more ease ^_^:
- 2, u3 (x8), 22~MB Grab, NJ2~f113 = 59%

b) If it is any other character, you do:
- 11, 11, f113 (x3), 3~Slide, u3, f113~MB Grab, NJ2~f113 = 55%
- 11, 11, 3~Slide, u3 (x5), f113~MB Grab, NJ2~f113 = 54%
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
xKhaoTik RiBBz22 RunwayMafia ApocaLips

On those same characters that the crossup J3 TA works on...
  • Flash
  • Raven
  • Hawkgirl
  • Batgirl
  • Harley
  • Catwoman
  • Zatanna
  • Killer Frost
...they are also susceptible to u3 instead of 11b2 in her other TA combos as well! So...


F3, u3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, 2~MB Grab, NJ2~2 = 59% 2-meters
F3, u3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, u3 = 58% 1-meter

B3, j3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, 2~MB Grab, NJ2~2 = 61% 2-meters
B3, j3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, u3 = 60% 1-meter

Slide, u3, u3, 2~MB Iceberg, TA, u3 (x8), 22~MB Grab, NJ2~2 = 52% 2-meters
Slide, u3, u3, 2~MB Iceberg, TA, u3 (x9) = 51% 1-meter

or the easier Slide version:
Slide, MB Iceberg, TA, u3 (x9), 22~MB Grab, NJ2~2 = 49% 2-meters
Slide, MB Iceberg, TA, u3 (x10) = 47% 1-meter

Opponent in corner
F3, 11b2~TA, d1~Slide, u3 (x7), f113~Iceberg = 48% meterless
F3, 11b2~TA, d1~Slide, u3 (x7), f113~MB Grab, NJ2~f113 = 49% 1-meter

Slide, u3, f113~MB Iceberg, 2, f113 (x5), f113~MB Grab, NJ2~f113 = 51% 2 meters
Slide, u3, f113~MB Iceberg, 2, u3 (x8), f113~MB Grab, NJ2~f113 = 54% 2 meters

UPDATE: Also... an addition to my corner TA combos. Now I know about the MB Iceberg height difference, I know how to adjust my combos to get maximum damage depending on the matchup.

Here's my favorite corner TA combo:
111~Iceberg, 111~MB Iceberg, TA...
a) Now if it is any character in the above bullet point list, you do:
- 2, f113 (x4), 3~Slide, u3, f113~MB Grab, NJ2~f113 = 58%
- 2, u3, u3, f113 (x3), 3~Slide, u3, 22~MB Grab, NJ2~f113 = 58%
- u3, u3, f113 (x3), 3~Slide, u3, f113~MB Grab, NJ2~f113 = 59%
- u3 (x8), f113~MB Grab, NJ2~f113 = 60%
or add a 2 to start to make it easier:
- 2, u3 (x8), f113~MB Grab, NJ2~f113 = 60%
end with 22~MB Grab for more ease ^_^:
- 2, u3 (x8), 22~MB Grab, NJ2~f113 = 59%

b) If it is any other character, you do:
- 11, 11, f113 (x3), 3~Slide, u3, f113~MB Grab, NJ2~f113 = 55%
- 11, 11, 3~Slide, u3 (x5), f113~MB Grab, NJ2~f113 = 54%
THE TRAIT ACTIVATION MASTER!
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
The ONLY one who uses it and he doesn't go to tournaments because he's flat broke!

lol

I'd get bodied anyways because I play practice mode ;_;
Trust me it is better than when I went expecting top 8 and getting beat by Metropolis rooftop...
 
Konqrr - It's ok, someone has to preserve the community lore in case it ever becomes useful. I mean hey, if MMH can get a buff, maybe KF's trait will be buffed too!


Is it really so much to ask to be able to charge it fully then have a separate button press to activate it? That's basically how it is already, except you have to guess which pixel you charged it to....
 

xKhaoTik

The Ignore Button Is Free
I pulled off a TA combo at TFC against a batman player. I was feeling myself during that match and wanted to go for swag lol.

I actually still charge KFs trait, especially after a 11b2 ender.
 

Konqrr

MK11 Kabal = MK9 Kitana
I pulled off a TA combo at TFC against a batman player. I was feeling myself during that match and wanted to go for swag lol.

I actually still charge KFs trait, especially after a 11b2 ender.
That's the best setup. On some characters, you can literally charge up the entire thing after hitting with 11b2 because they can't stop you. Others though, you have to condition by filling half and baiting their moves which you punish with MB Iceberg into full combo lol

Trait is a threat, people just don't know it yet.
 

haketh

Noob
I need to get Trait combos down, believe theirs still some nice threat in them for the 2nd lifebar and gives me some more control over how they clash.
 

RunwayMafia

Shoot them. Shoot them all.
Trait baiting is really useful against turtlers or people who runaway. I always get free ice bergs against GA.
 

Rickyraws

This mean you don't like me?
lol 1 bar 45%
MB B3 ji2 u3,u3, 22xxslide f1,1 iceberg
1bar 41% MB B3, ji2, ji2, 22xxslide, f112 iceberg
1 bar 48% MB B3 ji3, u3, u3, 2xxslide f1,1,2xx iceberg
29% unclashable MBB3x2
 

Konqrr

MK11 Kabal = MK9 Kitana
She gets 50%

Also just found out that this works on EVERY character:

Slide, MB Iceberg, TA, u3 (x9), 22~MB Grab, NJ2~2 = 49% 2-meters

...although it is decidely much easier on the other characters I listed before.
 
With the 3d interactable wallbounce buff, I think we should look into these types of combos ASAP. It's the best prospect for significantly increasing our damage output reliably.

For example, slide, u3, u3, f112~interactable, 22~iceberg does 34%, a 5% increase over the other meterless bnb off of slide (slide, u3, u3, 112~iceberg, 29%).
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
49%

Mbb3, j3, u3x2, 2 slide, u3, 1 iceberg

59%

TA MBf3, u3x8, 22 MB grab, j2 2
For the TA mb f3, you can also end in 22 slide u3 for 60% and a meterless vortex/wake-up bait opportunity. I was doing that last night against a few people just to troll with TA and I would just use the f3 MB on their wakeup and get another 40%...YOLO
 
Another example is b1u3, u3, u3, f112~interactable, b3, slide, f3~iceberg for 43%. Compare to her previous meterless bnb for 39% (b1u3, u3, u3, f112~slide, f112~iceberg).

These combos are extremely strict though, and it's much more finnicky than I thought it would be. I still think it might be promising though.
 

T4T|Nevan

"Burn baby! Burn!"
Whats the damned cancel window on her 11b2? I'm trying diferent timmings and such...but it's simply outrageous!

By the way, thanks for the great job on this thread.
 

Konqrr

MK11 Kabal = MK9 Kitana
Whats the damned cancel window on her 11b2? I'm trying diferent timmings and such...but it's simply outrageous!

By the way, thanks for the great job on this thread.
Don't do it too fast and make sure you input the 11b2 before you do anything else or you just get 11 and nothing else lol
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Whats the damned cancel window on her 11b2? I'm trying diferent timmings and such...but it's simply outrageous!

By the way, thanks for the great job on this thread.
I just do it 11b2bd3 all in a row like the b2 to bd3 is input as b2bd3
 

T4T|Nevan

"Burn baby! Burn!"
Sorry for the double post, but thanks guys! By doing 11b2 xx bd3 like a "whole" motion I was able to it every time =)

Now, to explore KF's threads for more great information! Woooooooooooooooooooooo~
 

trustinme

xbl-OBS trustinme
That's the best setup. On some characters, you can literally charge up the entire thing after hitting with 11b2 because they can't stop you. Others though, you have to condition by filling half and baiting their moves which you punish with MB Iceberg into full combo lol

Trait is a threat, people just don't know it yet.
do u mean 11b2 as a combo ender?
 
So I was playing a match the other day, and finished my opponent's first lifebar with b1. The opponent entered crumple state, and the second round started with us being extremely close together. I haven't been able to replicate it, but has anyone else had that happen? It would be huge to not have to get in against certain characters in round 2.
 

BaronVonRupert

"Mere child's play."
So I was playing a match the other day, and finished my opponent's first lifebar with b1. The opponent entered crumple state, and the second round started with us being extremely close together. I haven't been able to replicate it, but has anyone else had that happen? It would be huge to not have to get in against certain characters in round 2.
i've seen this happen a few times across multiple characters. seems to be random at this point.