Konqrr
MK11 Kabal = MK9 Kitana
xKhaoTik RiBBz22 RunwayMafia ApocaLips
On those same characters that the crossup J3 TA works on...
F3, u3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, 2~MB Grab, NJ2~2 = 59% 2-meters
F3, u3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, u3 = 58% 1-meter
B3, j3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, 2~MB Grab, NJ2~2 = 61% 2-meters
B3, j3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, u3 = 60% 1-meter
Slide, u3, u3, 2~MB Iceberg, TA, u3 (x8), 22~MB Grab, NJ2~2 = 52% 2-meters
Slide, u3, u3, 2~MB Iceberg, TA, u3 (x9) = 51% 1-meter
or the easier Slide version:
Slide, MB Iceberg, TA, u3 (x9), 22~MB Grab, NJ2~2 = 49% 2-meters
Slide, MB Iceberg, TA, u3 (x10) = 47% 1-meter
Opponent in corner
F3, 11b2~TA, d1~Slide, u3 (x7), f113~Iceberg = 48% meterless
F3, 11b2~TA, d1~Slide, u3 (x7), f113~MB Grab, NJ2~f113 = 49% 1-meter
Slide, u3, f113~MB Iceberg, 2, f113 (x5), f113~MB Grab, NJ2~f113 = 51% 2 meters
Slide, u3, f113~MB Iceberg, 2, u3 (x8), f113~MB Grab, NJ2~f113 = 54% 2 meters
UPDATE: Also... an addition to my corner TA combos. Now I know about the MB Iceberg height difference, I know how to adjust my combos to get maximum damage depending on the matchup.
Here's my favorite corner TA combo:
111~Iceberg, 111~MB Iceberg, TA...
a) Now if it is any character in the above bullet point list, you do:
- 2, f113 (x4), 3~Slide, u3, f113~MB Grab, NJ2~f113 = 58%
- 2, u3, u3, f113 (x3), 3~Slide, u3, 22~MB Grab, NJ2~f113 = 58%
- u3, u3, f113 (x3), 3~Slide, u3, f113~MB Grab, NJ2~f113 = 59%
- u3 (x8), f113~MB Grab, NJ2~f113 = 60%
or add a 2 to start to make it easier:
- 2, u3 (x8), f113~MB Grab, NJ2~f113 = 60%
end with 22~MB Grab for more ease ^_^:
- 2, u3 (x8), 22~MB Grab, NJ2~f113 = 59%
b) If it is any other character, you do:
- 11, 11, f113 (x3), 3~Slide, u3, f113~MB Grab, NJ2~f113 = 55%
- 11, 11, 3~Slide, u3 (x5), f113~MB Grab, NJ2~f113 = 54%
On those same characters that the crossup J3 TA works on...
- Flash
- Raven
- Hawkgirl
- Batgirl
- Harley
- Catwoman
- Zatanna
- Killer Frost
F3, u3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, 2~MB Grab, NJ2~2 = 59% 2-meters
F3, u3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, u3 = 58% 1-meter
B3, j3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, 2~MB Grab, NJ2~2 = 61% 2-meters
B3, j3, u3, 2~MB Iceberg, TA, u3 (x9), 11b2~Slide, u3 = 60% 1-meter
Slide, u3, u3, 2~MB Iceberg, TA, u3 (x8), 22~MB Grab, NJ2~2 = 52% 2-meters
Slide, u3, u3, 2~MB Iceberg, TA, u3 (x9) = 51% 1-meter
or the easier Slide version:
Slide, MB Iceberg, TA, u3 (x9), 22~MB Grab, NJ2~2 = 49% 2-meters
Slide, MB Iceberg, TA, u3 (x10) = 47% 1-meter
Opponent in corner
F3, 11b2~TA, d1~Slide, u3 (x7), f113~Iceberg = 48% meterless
F3, 11b2~TA, d1~Slide, u3 (x7), f113~MB Grab, NJ2~f113 = 49% 1-meter
Slide, u3, f113~MB Iceberg, 2, f113 (x5), f113~MB Grab, NJ2~f113 = 51% 2 meters
Slide, u3, f113~MB Iceberg, 2, u3 (x8), f113~MB Grab, NJ2~f113 = 54% 2 meters
UPDATE: Also... an addition to my corner TA combos. Now I know about the MB Iceberg height difference, I know how to adjust my combos to get maximum damage depending on the matchup.
Here's my favorite corner TA combo:
111~Iceberg, 111~MB Iceberg, TA...
a) Now if it is any character in the above bullet point list, you do:
- 2, f113 (x4), 3~Slide, u3, f113~MB Grab, NJ2~f113 = 58%
- 2, u3, u3, f113 (x3), 3~Slide, u3, 22~MB Grab, NJ2~f113 = 58%
- u3, u3, f113 (x3), 3~Slide, u3, f113~MB Grab, NJ2~f113 = 59%
- u3 (x8), f113~MB Grab, NJ2~f113 = 60%
or add a 2 to start to make it easier:
- 2, u3 (x8), f113~MB Grab, NJ2~f113 = 60%
end with 22~MB Grab for more ease ^_^:
- 2, u3 (x8), 22~MB Grab, NJ2~f113 = 59%
b) If it is any other character, you do:
- 11, 11, f113 (x3), 3~Slide, u3, f113~MB Grab, NJ2~f113 = 55%
- 11, 11, 3~Slide, u3 (x5), f113~MB Grab, NJ2~f113 = 54%