Yeah...I don't like 2~into MB Freeze...it's dumb. Every time the combo counter restarts....and I'm doing it FAST...are these fraudalent combos?Why are you doing 22~MB Grab? lol it's 2~MB Iceberg!
NOT FREEZE... ICEBERG AKA D,B,2Yeah...I don't like 2~into MB Freeze...it's dumb. Every time the combo counter restarts....and I'm doing it FAST...are these fraudalent combos?
Ooooohhhh my god...please forgive me...I'm two martini's in and clearly my vision has abandoned me. lol. Ok...back to the labNOT FREEZE... ICEBERG AKA D,B,2
<3
I fucking wish we could activate trait after MB Grab! That would be sweet!Ooooohhhh my god...please forgive me...I'm two martini's in and clearly my vision has abandoned me. lol. Ok...back to the lab
Wait how are you doing this off of a MB Ice berg? They hit the ground while I'm activating this thing...I fucking wish we could activate trait after MB Grab! That would be sweet!
>_>Wait how are you doing this off of a MB Ice berg? They hit the ground while I'm activating this thing...
I'll work on it...but just as the trait "activates", they are hitting the ground...>_>
You have FOREVER to activate and do u3 after this. Don't hit the j3 at head level, make sure it is a crossup and you do 2~MB Iceberg asap
I'll make a video tomorrow I guess. This is one of her easiest TA combos and I can't believe I didn't find it earlier. It was the MMH crossup teleport punish that got me thinking of this setup.I'll work on it...but just as the trait "activates", they are hitting the ground...
Yeah make a video...I haven't landed it once...lolI'll make a video tomorrow I guess. This is one of her easiest TA combos and I can't believe I didn't find it earlier. It was the MMH crossup teleport punish that got me thinking of this setup.
Change it to this for the same damage and no meter and wall carry:Mid-Screen BnB 1 Meter:
J2, 1,1,1,DB2+MB, B3, J3, BD3, F12,12 = 40%
Change it to this for the same damage and no meter and wall carry:
j2~111~Iceberg, 11b2~Slide, u3, 1~Iceberg
That 0.69% means everything!real men do 11 iceberg at the end for 41% meterless
First off, according the official DC wiki page, The Flash and Nightwing both had relationships with other men....so yeah...they are [ban incoming]y bottom bitches, I know.That 0.69% means everything!
RunwayMafia
UPDATE: Ok... so after some testing lol ... so far, it only works on FEMALE characters (not WW) and Flash. For some reason, they take longer to be hit with the second hit of the MB Iceberg which means they are higher in the air and you recover sooner to activate trait. Perhaps this is because of their height or something specifically in their hitboxes... Also, why does it work on Flash? He must be a diva ^_^
Get it fixed so you can do the combo?First off, according the official DC wiki page, The Flash and Nightwing both had relationships with other men....so yeah...they are [ban incoming]y bottom bitches, I know.
Secondly, I knew something was off with your completely false information. It doesn't normally take me too long to learn something and I was like...hmmm ok. Can you please call up Ed and co. and get this fixed, IMMEDIATELY.
Well...to be fair, if it ONLY works on females and The Flash, that seems to be more of NRS's issue than mine...BAM!Get it fixed so you can do the combo?
There are combos in every fighting game that are character/hitbox specific, it's ok and kind of cool... because on the other characters, you get the 11b2 variation and 53%.Well...to be fair, if it ONLY works on females and The Flash, that seems to be more of NRS's issue than mine...BAM!
Kinda cool? Lol, it wreaks of programming incompetence to me. Stance specific and hitbox specific combos and such should all be equal...at least in my dictatorship.There are combos in every fighting game that are character/hitbox specific, it's ok and kind of cool... because on the other characters, you get the 11b2 variation and 53%.
try not to look at the input for the grab as one motion that u have to do as a whole thing,this is where I went wrong at first. break it down into two separate inputs,first you do down,back then press forward and 2 at the same time,that's how I got it to work anyway.as for why your missing the grab,that's proberly more to do with u not hitting the u3's fast enough so there not high enough in the air.at first just try and work on hitting the grab after a single u3 rather than two,that way your opponent will be in the air longer and it'll give u more time to perfect the grab input.anyway hopes this kinda makes sense,if not hit me up on Xbox live or something.just try this for now f113,slide,u3,22,down back,forward 2.This is very strange while doing mb freeze combos if I try to connect 2,2 mb freeze it feels like 22 has this huge lag after it despite me inputting the freeze nothing comes out. Unlike 2, freeze which at the very least the move always comes out even if I miss. Ideas. ? Suggestions I'm extremely inconsistent with any of her mb combos presently I am doing pretty good with her meterless stuff.
Stance specific in MK9/Injustice is NOT cool... I mean character specific stuff. Stances in these games are completely useless and shouldn't exist as a way to go between them. And for those who would read this and misunderstand, I don't mean things like Nightwing Staff stance you morons... the left/right foot forward stance bs.Kinda cool? Lol, it wreaks of programming incompetence to me. Stance specific and hitbox specific combos and such should all be equal...at least in my dictatorship.
It's not programming, it's design. And it's basically impossible to avoid to some degree. NRS games seem much better than Capcom games about them, where in Capcom games char-specific combos and setups can be vital to matchups and lead to things like unblockables.Kinda cool? Lol, it wreaks of programming incompetence to me. Stance specific and hitbox specific combos and such should all be equal...at least in my dictatorship.
Please don't take my statement literal or even remotely analyze it as if I was being serious...I wasn't.It's not programming, it's design. And it's basically impossible to avoid to some degree. NRS games seem much better than Capcom games about them, where in Capcom games char-specific combos and setups can be vital to matchups and lead to things like unblockables.
Lol my bad, Konqrr responded as if you were being serious so I figured you were.Please don't take my statement literal or even remotely analyze it as if I was being serious...I wasn't.