You still gotta use it when you hit them with just f3OK, I just got home and in my quest to avoid 11b2 grab you can do:
b1u3 f3 2 111 grab MB j2 f113 for 35%
lol, yeah I know that pains me deeply.You still gotta use it when you hit them with just f3
Timing's hella weird, yeah. And ditto on the TA combos. I've been storing trait for 3 main uses:Hey guys we should start using TA combos again. A free +60% Meterless/metered vortex is way too much to give up IMO. Like runway said, just act like Sinestro players and charge the trait up to the tip. Ending combos with 11b2 4 works as Well against a majority of the cast that doesn't have a wake-up that will interrupt it.
And am I the only one who thinks double f3s are hard? Lol. Well, not hard, but weird timing
They aren't that bad, but yeah kinda weird timing...especially online I whiff a few when I try for unclashable...Hey guys we should start using TA combos again. A free +60% Meterless/metered vortex is way too much to give up IMO. Like runway said, just act like Sinestro players and charge the trait up to the tip. Ending combos with 11b2 4 works as Well against a majority of the cast that doesn't have a wake-up that will interrupt it.
And am I the only one who thinks double f3s are hard? Lol. Well, not hard, but weird timing
1. they dumbHad two KF questions i was hoping someone could help me with (she's my secondary):
1. Why do some KFs go for the standing 3 after the vortex in the corner? after the freeze -> f113, you have more than enough frame advantage to do the 50/50, and the standing 3 seems like you are just giving your opponent a chance to get out (push block, some character specific stuff, etc.)
2. Why do some KFs go for airdash -> jump in after a knockdown? I feel like it's not all that ambiguous and competent opponents pretty much always block it. Wouldn't the 50/50 be better?
Killer Frost players have hit rock bottomHey guys we should start using TA combos again.
Yes you are giving them the chance to push block, but this is more of a mind game. A lot of the time you can 1) see the way they are blocking before you go into your mixup, and 2) use it to catch people off guard that think they might be done blocking the initial mixup...and then they get hit by the follow-up. Also, it is a nice FU to your opponent making them feel like they are trapped and are helpless against you. Also, if they don't have meter then you might as well just do it. Some people try to get cute and let go of block to get hit by a standing 3 if you telegraph it, so you need to be ready to hit-confirm it into slide.Had two KF questions i was hoping someone could help me with (she's my secondary):
1. Why do some KFs go for the standing 3 after the vortex in the corner? after the freeze -> f113, you have more than enough frame advantage to do the 50/50, and the standing 3 seems like you are just giving your opponent a chance to get out (push block, some character specific stuff, etc.)
2. Why do some KFs go for airdash -> jump in after a knockdown? I feel like it's not all that ambiguous and competent opponents pretty much always block it. Wouldn't the 50/50 be better?
Had two KF questions i was hoping someone could help me with (she's my secondary):
1. Why do some KFs go for the standing 3 after the vortex in the corner? after the freeze -> f113, you have more than enough frame advantage to do the 50/50, and the standing 3 seems like you are just giving your opponent a chance to get out (push block, some character specific stuff, etc.)
2. Why do some KFs go for airdash -> jump in after a knockdown? I feel like it's not all that ambiguous and competent opponents pretty much always block it. Wouldn't the 50/50 be better?
1. Standing 3 in the corner grants a ton of block advantage (like +21) with out the push back. Thus it's just yet ANOTHER option/tool/mix up starter. If you throw it out sparingly they wont know to push block it. It's also a great way to see immediately how the opponent just blocked...it's a great mind game that doesn't put you in harm.Had two KF questions i was hoping someone could help me with (she's my secondary):
1. Why do some KFs go for the standing 3 after the vortex in the corner? after the freeze -> f113, you have more than enough frame advantage to do the 50/50, and the standing 3 seems like you are just giving your opponent a chance to get out (push block, some character specific stuff, etc.)
2. Why do some KFs go for airdash -> jump in after a knockdown? I feel like it's not all that ambiguous and competent opponents pretty much always block it. Wouldn't the 50/50 be better?
you think it's that good to use it every time as a staple? i don't think it's bad but it hasn't done much for me so idk.Lol we're dumb. Cute.
I use it 90% of the time after f113 in the corner. It's atleast +15, which grants a guaranteed slide or a 4f f3. The mixup cannot be avoided, you have to guess. After a standing 3, you basically see if the opponent is blocking high or low and you can go for the mixup of your choice.you think it's that good to use it every time as a staple? i don't think it's bad but it hasn't done much for me so idk.
alright thanks I'll use it more often. I heavily base my KF on what you do/post lol.I use it 90% of the time after f113 in the corner. It's atleast +15, which grants a guaranteed slide or a 4f f3. The mixup cannot be avoided, you have to guess. After a standing 3, you basically see if the opponent is blocking high or low and you can go for the mixup of your choice.
If you are reading a Pushblock, you can just cancel it to mbf3
yeah i started using her trait again in every match, after quite a bit of zoning i charge it up and after grab if fully charge it and go for cross 3 slide u3 while my trait is active and by that time my meter charges and i go for another vortex if not then use the last u3 and dash and go for whatever. i believe that doomsday is dead when u parry him in his trait and then attack with frosts trait while his trait is active, i find it highly useful. and i want your advice on this guys... rarely i do this after her grab if i have no meter, i d1 and then throw them then backdash, zone to get my meter up... should i be doing this or no... it worked whenever i did it. so..
to mix it up and throw people off guard. i mean yeah... i fight with resets and if i want to gain meter and zone a bit?Wait I'm confused. You d1 after mb grab? Why not do the reset?
lol 90% is a bit much, cowboy. Using 2 bars of meter on a read is not a good way to go IMO. If they decide to block high and block all of it I would be salty.I use it 90% of the time after f113 in the corner. It's atleast +15, which grants a guaranteed slide or a 4f f3. The mixup cannot be avoided, you have to guess. After a standing 3, you basically see if the opponent is blocking high or low and you can go for the mixup of your choice.
If you are reading a Pushblock, you can just cancel it to mbf3
Yeah it sucks man, I can get it 100% of the time by itself...but for some reason I have a mental block when I do it after an U3 in the corner to where I can only get the combo to connect like 50% of the time...Online is out of the question.11B2 grab is so weird lol. I can do it about 80% of the time. Is there an alternate input? I do (literally) 1 1 b2 DBF2. After 11, I take a slight pause then input b2dbf2 all at once lol
People will just say thank you that you let them out of KF's best tool. Go for the 50-50, it is safe.to mix it up and throw people off guard. i mean yeah... i fight with resets and if i want to gain meter and zone a bit?
lol 90% is a bit much, cowboy. Using 2 bars of meter on a read is not a good way to go IMO. If they decide to block high and block all of it I would be salty.