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General/Other - Cybernetic Kano's Cybernetic Variation Discussion Thread

ando1184

Warrior
Ok, I'm gonna ask this because seeing really helps me learn a lot better and I know it does for others too. So, can someone make a Kano specific AA b1 guide for commando and cyber? I get hit trying to b1 vs scorpion, Lao, Sonya, SZ, Quan chi, hell even Kotal Kahn stuffs it when I try. I would invest more I to it myself but at the moment I don't have time, but AA'n is the hardest thing for me at the moment.
 
It is not humanly possible for a Scorpion player to punish a knife thrown anywhere on the screen in any of Kano's variations ON REACTION.

Try this in practice mode: Set Scorpion as the controlling player. Record Kano doing 2 backdashes to fullscreen, then let the recording roll and go take a piss or go grab a beer from your fridge or something, then come back and throw a knife then block for a few secs. Now let the recording roll and be ready to pull the trigger on ex tele with Scorpion. You will not punish the knife on reaction, the tele will get blocked.
What a pain to have to do all this. Why not just let you record the dummy doing multiple things then play back one of them at random. At least it's not MK9's training mode.

Anyways I'm pretty sure it's possible. I mentioned this before but a Scorpion player did this twice in a tournament set at Combo Breaker. The third time I whiffed a jab, blocked his teleport, then killed him, so I guess he was looking for any movement at all and not necessarily the startup of knife.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Ok, I'm gonna ask this because seeing really helps me learn a lot better and I know it does for others too. So, can someone make a Kano specific AA b1 guide for commando and cyber? I get hit trying to b1 vs scorpion, Lao, Sonya, SZ, Quan chi, hell even Kotal Kahn stuffs it when I try. I would invest more I to it myself but at the moment I don't have time, but AA'n is the hardest thing for me at the moment.
I've learned against Kotal Kahn you're not anti-airing shit so the best thing to do is make sure you're out of range of his jump attack and trip guard. You've got to be really careful though because his attacks have insane range, I still underestimate them sometimes. If you're trying to walk back and trip guard but you're still in range of his jump 2(I think) then you'll just get hit, you really need to make sure you know the range on it.
 

FlappyDaniel

Snappin' spines all day e'ry day.
I'm still figuring out the footsie part lol it def hard in MKX with the run and everything but if I read the run I can usually throw out the b1string or f4 to stop them and punish the run.
When do you think is the best time to rush down opponent or should I always be in the whiff punish range until I back them to corner
you are a zoning variation. Your rushdown is weak. You Knives, footsies, and punish. Hit and run, hit and run.
 

HuttonMD

ADM Riddles
you are a zoning variation. Your rushdown is weak. You Knives, footsies, and punish. Hit and run, hit and run.
Yea I figured as much I wasn't to sure if there was a good time to go in or should I just always stay in that mid range full screen area but that makes sense. I still am trying to learn his other variations as well I really like commando but my footsies are not that great yet so that variation seems the hardest for me right now but I wanna make it work so bad lol
 

FlappyDaniel

Snappin' spines all day e'ry day.
Definitely part of a good zoning game is being able to mix up the pace and get in their face if you see an opening, but as cyber your mindset wants to be focused more on good reads and controlling the space. This doesn't always mean just knives knives knives, 2 and D4 are amazing pokes as well, especially used together, If 2 hits you can 2F4 to push them back and make space. D4 can hit confirm into cyber knife. so you can check people at max footsie range with D4 and get some knives in too, EX them if you want to extend your juggle.
 
Well, I don´t know if someone know this but b24 (Treacherous move) is a great move for armor weakups such as combo starter. But requires an anticipation and a read against your oponent, because you have to do it with timing. Here is a quick video.
 

ando1184

Warrior
Well, I don´t know if someone know this but b24 (Treacherous move) is a great move for armor weakups such as combo starter. But requires an anticipation and a read against your oponent, because you have to do it with timing. Here is a quick video.
Maybe against stationary single hitting moves like EB sand but faster startup moves and advancing moves don't work at all. It's kind of a big risk to take honestly :( but it's good to know that it works vs EB sand.
 

MsMiharo

Kuff Bano
Maybe against stationary single hitting moves like EB sand but faster startup moves and advancing moves don't work at all. It's kind of a big risk to take honestly :( but it's good to know that it works vs EB sand.
All variations of Kano can do this where Cyber's options is the worst but doing d4 into EX Kano ball on their wake up will stuff a lot of wake up options and you can get a free combo off of it because of how fast you can cancel it. However Commando can do the same with command grab and cutthroat with EX buff and yield much better and more consistent results.
 

SaltShaker

In Zoning We Trust
Ok, I'm gonna ask this because seeing really helps me learn a lot better and I know it does for others too. So, can someone make a Kano specific AA b1 guide for commando and cyber? I get hit trying to b1 vs scorpion, Lao, Sonya, SZ, Quan chi, hell even Kotal Kahn stuffs it when I try. I would invest more I to it myself but at the moment I don't have time, but AA'n is the hardest thing for me at the moment.
I've heard a few people say this. I'll try to put something together this weekend. Though I never, ever B1 against the divekick characters or Kotal. It's a blow up 9.5/10 times.
 

FlappyDaniel

Snappin' spines all day e'ry day.
Here's a new bit of option select tech that lets you block while option selecting a backdash. You'll block if the opponent does something, but if they don't, you'll backdash away!

It's a really easy input:
-For stand blocking, quickly press block on wakeup, then tap back, then let go of block, then tap back again
-For crouch blocking, quickly press block+down on wakeup, then tap back, then let go of block, then tap back again

The most obvious application is in the wakeup game, where you can use this to block if the opponent does a meaty attack (an attack timed to hit you as you wake up) but also to escape if the opponent does something else. You can use it in many situations though! As cyber Kano I often come in for a quick stab of pressure and then backdash out if it doesn't work. Sometimes my backdashes get interrupted by people attacking. Now I can block if they attack, but if they don't, I'm away to safety!

Anyway, I made a video on it:

Reposting in case it gets missed. Great option for cyber. Good for others too. Good tech all around.
 
Maybe against stationary single hitting moves like EB sand but faster startup moves and advancing moves don't work at all. It's kind of a big risk to take honestly :( but it's good to know that it works vs EB sand.
I tested it against teleportation wake ups on online and it works. in a corner position is very good.
 

dribirut

BLAK FELOW
I'm soo sick of his aa laser being complete ass.. Idk how many times I've made a good read on a jump in and have had the aa laser not reach and get full combo punished.. It doesn't even reach them opponent from the starting position if they nj...

Completely useless.. That's the onnneeee buff I would give him
 

M2Dave

Zoning Master
I'm soo sick of his aa laser being complete ass.. Idk how many times I've made a good read on a jump in and have had the aa laser not reach and get full combo punished.. It doesn't even reach them opponent from the starting position if they nj...

Completely useless.. That's the onnneeee buff I would give him
I agree.

I say make it as good as Jacqui's up rockets.
 

SaltShaker

In Zoning We Trust
I'm soo sick of his aa laser being complete ass.. Idk how many times I've made a good read on a jump in and have had the aa laser not reach and get full combo punished.. It doesn't even reach them opponent from the starting position if they nj...

Completely useless.. That's the onnneeee buff I would give him
Yea it's gotta go. Move is more useful as a brutality than it is in actual gameplay. It's the second stupidest thing on the character behind Commando choke.

It doesn't help that for whatever reason they chose to give upball weak priority, so it has to be a clean read or half the time you trade on late reactions. I wish it was more like SF Cammy's Cannon Spike or a Shoryuken. I just feel it's stupid for Sonya to Jip my Upball.
 

Rude

You will serve me in The Netherrealm
Yea it's gotta go. Move is more useful as a brutality than it is in actual gameplay. It's the second stupidest thing on the character behind Commando choke.

It doesn't help that for whatever reason they chose to give upball weak priority, so it has to be a clean read or half the time you trade on late reactions. I wish it was more like SF Cammy's Cannon Spike or a Shoryuken. I just feel it's stupid for Sonya to Jip my Upball.
You know, b1 and uppercut are nice and all, but it'd be great if his anti air specials actually did what they were supposed to.

It's a huge, unacceptable problem.
 

SaltShaker

In Zoning We Trust
You know, b1 and uppercut are nice and all, but it'd be great if his anti air specials actually did what they were supposed to.

It's a huge, unacceptable problem.
I agree 100%.

I was playing a set earlier and twice got my Upball beat out by Sonya's Ji1 within the FT10. Clean. So I can do a special move, and she can break it with an air normal. Not even a trade? Just can hit me? What?

Obviously it's not the first time it's happened, but it's one of the few things that are beyond buff/nerf. Early I was kicked out of ball a couple of times as well. As in someone pushing 4 mid screen distance and hitting me out of ball. How is that even possible?

This truly needs to be addressed. It's one of the things that just shouldn't be this way for the character. Punishing stupid far away jump over knives only to be hit out of ball by standing 4? Nah, I can't accept that this is supposed to be ok.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
I'm soo sick of his aa laser being complete ass.. Idk how many times I've made a good read on a jump in and have had the aa laser not reach and get full combo punished.. It doesn't even reach them opponent from the starting position if they nj...

Completely useless.. That's the onnneeee buff I would give him
Agreed. I only use it for the Brutality, and even then that's only if I'm in the corner with a bar. Up Ball, B1, D2, hell even NJP are better anti airs :(
 

Rude

You will serve me in The Netherrealm
You need to apologize for bickering alllll this time and calling us stupid
I was a believer, what can i say?
More than that, i was trying to stop this place from turning into a toxic soup of negativity.

The better i get at the game...the more i play it...the more i realize Cyber is outgunned.

You will never keep Jax, Raiden, D'Vorah, Sub Zero, Scorpion, etc out with knives. Your reward for trying is 5% on hit vs. either a hard knockdown into a 50/50 or an armored special into the corner where you will most likely die.

Kano has good footsie tools, but what does that actually mean in this game?

Your best option is to try and bait a whiff in the nuetral and punish.

But with characters like Jax, Kotal Kahn, D'Vorah, Jacqui and more with basic block strings that advance them forward without much spacing required and with better priority than any of Kano's moves, how can he hope to win the footsies war?

On top of that, all any reasonably intelligent player has to do to blow up your footsies game is to pop an armored launcher or advancing special.

Moves like Raiden's ex shocker into Superman, Jax's EX Overhead which leads into a corner carry combo, Kung Jin's armored launcher, etc. None of these moves give a single shit about your footsie attempt and most of them either corner you or start a combo that puts you in the corner.

Go ahead and block D'Vorah's uninterruptable cancel pressure, or Dragonfire Liu Kang or A-List Cage and pay close attention to how FAR these things push you back on block.

ON. BLOCK.

So you're cornered if you get hit and cornered if you block. You're fucked, basically.

This is MKX. If Cyber Kano were in any other game, he would be top tier.

Not this one. Not by a long shot.