SaltShaker
In Zoning We Trust
Yea I agree the OH isn't necessary. I believe he's good enough without it, and with some small tweaks he'll survive just fine without an OH. Especially since Cutthroat already has one. Damage I'd favor a couple extra % but if he actually got a couple minor buffs I could care less about that too. He's really just a couple of tweaks away from "borderline" top 10 level where I think he would stay throughout the game with those previous suggestions.I agree that Up Laser needs changed because we have better options in B1 or even D2, but as for the damage boost and/or overhead I remain unchanged in my opinion about those because as of yet there's nothing to suggest he's not viable enough without it.
Well for one thing I don't think it's fair to just judge him against specific variations of the character, you may as well do it for all their variations to see how he fares against the character and not just one or two variations. I'll put their other variations in brackets if for some reason only considering specific variations is fairer but I can't work out why since it's 5:30am here.
For the sake of not being TOO specific, let's just put in into probably wins, probably even and probably loses (probably because it's not that long into the life of the game and we all still need to figure it out more).
My opinion is:
Probably wins - Hollywood Cassie, (Brawler Cassie), Bojutsu Kung Jin, Covert Ops Sonya, Wrestler Jax, Grandmaster Sub Zero (I honestly don't have too many problems in the matchup myself but I'm not going to say he wins 100%, 6-4 at best probably), (Demolition Sonya),
Probably even - Pumped Up Jax, Summoner Quan, Swarm Queen D'Vorah, Outlaw Erron Black (could be winning tbh, Erron doesn't have the best options from full screen but we'll see where this mu goes), (Shaolin Kung Jin), (Ancestral Kung Jin) (will lab/practice more), Special Forces Sonya,
Probably loses - Heavy Weapons Jax, Thunder God Raiden, Inferno Scorpion, Hellfire Scorpion, Spec Ops Cassie.
That's 5 (or 7) winning, 5 (or 7) even and 5 losing. That's relatively decent I reckon.
The MU's, I only didn't list app because some of the MU's we'll rarely see because they aren't too good. Like when you fight Sonya or Sub-Zero you have like a 1% chance to see Demolition or Unbreakable. I don't expect any of us to agree on full MU list since it's so many characters and still so early, but I can see a lot of yours holding true.
I think the only ones I would have a strong opinion against would be Erron for obvious frustrating reasons (my opinion of this MU is falling faster every week), Swarm Queen D'Vorah (I'd say Venomous was even, or actually slightly in favor where Swarm is slightly against), and Hellfire being a probably, because it feels like what death must feel like. Other than that I could see most of that rounding out somewhere around those lines.
That's why the only changes I suggest in seriousness are small, but impactful. Some minor buffs to Cyber to excel it's defense like better B2 startup and better priority on Ball Specials, buffs to that horrendous choke in Commando and the whiffs/trades of command grab, and Cutthroats EX Powerup and B1 hitbox. With those things alone he should be able to stay afloat through the entire life of the game.