XxTheGoblinX
Le_Supreme_
All he needs is a over head and ill be happy.
EX Knives have as little pushback as a projectile can have. If it had a little more, but still kept them in B1 pressure range that would be pretty cool. We still need it for pressuring though since they have to either block or armor up close after it and we don't have the mixup options some characters have. I would hope that the regular knives had a slight pushback adjustment but I won't even ask because we know that isn't happening lol.Cyber Kano will definitely need some adjustments moving forward.
Better priority on ball specials, b23, etc.
I believed Saltshaker talked about increasing pushback on block with some of his attacks. I'd agree with that.
I had an idea, but it might be unreasonable. You can tell me if it is.
Would giving MB Knives pushback on block be a problem?
I feel like this would improve his keep out game, but i don't know everything.
Cybernetic KanoAll he needs is a over head and ill be happy.
I would actually prefer if he didn't get one. I play Kano to evolve my game. 50/50s dumb me down.Cybernetic Kano
DOES NOT "NEED"
an overhead.
They should be + 8-9 so you can at least get a true grab mixupIt's true that you get nothing guaranteed off mb knives. However, characters armoring through + frames happens a lot in this game, period. I'm not a fan.
I'm not sure what the answer is though, as you can't make MB Knives too ridiculously + on block.
Not really, Erron's tick set-ups are OP because he can also mix in overhead and low options anywhere in that long ass string for full combos. Kano doesn't have anything like that.that is more an issue with erron black as withContact Details kano though. if kano could tick mid string hed be OP.
I agree with this and actually have it in my suggestions. At distance it is already a good trap and a few frames more won't be much of a difference at all when zoning.They should be + 8-9 so you can at least get a true grab mixup
That's the exact reason I picked him up, plus I've always liked him as a character.I would actually prefer if he didn't get one. I play Kano to evolve my game. 50/50s dumb me down.
but he has knivesNot really, Erron's tick set-ups are OP because he can also mix in overhead and low options anywhere in that long ass string for full combos. Kano doesn't have anything like that.
I saw your post on the overrated/underrated thread and you are definitely overrating Kano lolbut he has knives
You absolutely can. Well wait. What's the data on Tempest Lao's Orbital hat? It's fucking +27 on block. If that's allowed, Cyber Kano is allowed at least +15 on MB knifeIt's true that you get nothing guaranteed off mb knives. However, characters armoring through + frames happens a lot in this game, period. I'm not a fan.
I'm not sure what the answer is though, as you can't make MB Knives too ridiculously + on block.
That's only if lao spends meter. Regular hat i think is -3. Plus, can't you armor between the string and the hat cancel?You absolutely can. Well wait.arno's the data on Tempest Lao's Orbital hat? It's fucking +27 on block. If that's allowed, Cyber Kano is allowed at least +15 on MB knife
I'm advocating that MB knives be a similar amount of plus on block. Lao also has High 30%+ combos from those hats If I recall. What can Cyber get from it? I'm going to lab it and see..That's only if lao spends meter. Regular hat i think is -3. Plus, can't you armor between the string and the hat cancel?
Anyway, i didn't ask for a specific amount of + frames because i wasn't sure what was appropriate.
well i dont think so. knives, neutral threats and a gdlk uppercut make a solid character who can hold his own.I saw your post on the overrated/underrated thread and you are definitely overrating Kano lol
SAFE ON BLOCKFix choke's frame data so it's got some incentive to use outside of swag ex kill combos lol
somewhat unrelated, butEX Knives have as little pushback as a projectile can have. If it had a little more, but still kept them in B1 pressure range that would be pretty cool. We still need it for pressuring though since they have to either block or armor up close after it and we don't have the mixup options some characters have. I would hope that the regular knives had a slight pushback adjustment but I won't even ask because we know that isn't happening lol.
I think fixing Ball priority would go a long way in keeping them out since upball knocks them pretty far and straight ball hard knockdowns.
do your counters count as reads?Been playing more commando lately and I feel that being a character that really relies on reads his punishes are too weak. Like I can make a good read and get 19-20% slightly more if I do an ex ball. Just feels a bit weak. The lack of juggles and strong tick setups affect his damage output and you have to make so many more reads than your opponents, especially if they're playing someone like scorp