So can someone tell me what is the points of Kano Ball? I figured maybe it would be a fast punisher like the 8-frame low-hitting slides, but nope, it's 12 frames. I figured maybe it would be safer this time around, but nope, it's -45 on block. I figured maybe it led to a combo or untechable knockdown setup on hit, but nope, it deals 9% and a soft knockdown. I haven't tested this yet, but I'm already 90% sure it can be poked with normals, considering the other issues.
So what is the point of this move? Seriously; I'm not trying to complain or put down the character, I am genuinely asking. In MK9 it could follow up a knife to trip up low-skill opponents (any decent opponent would block it for a full-combo punish). In MKX, it doesn't even seem to have that utility. Same with Air Ball, though at least it can sometimes punish bad zoning for shitty damage and a soft knockdown. Am I missing something?