SaltShaker
In Zoning We Trust
Looking to discuss Cutthroat Kano's extra knife strings, high damage setups, and ways to get off his 50/50? You've found the right thread.
Discuss.
Discuss.
Yea I thinks that some real bs. The regular buff I understand, you take DoT anyways. But EX? You should keep it for the duration. It makes little sense to burn a bar due to the fact that if you're hit while approaching you just blew a bar for nothing.Personally, I don't think using a bar of meter for the EX buff is necessary, especially since getting hit knocks you out of buff.
It works pretty much flawlessly in the corner, especially if you finish a combo with your buff. The timing on it is perfect to start your 50/50, but if they have meter, watch for the wake up.So far really loving cutthroat like I thought I would lol. I got all middle screen combos down, now to work on corner stuff.
How are you guys setting up your 50/50's? Give me some ideas, going to lab it up all Saturday.
D3 and D4. Land it and then either walk forward slightly or quickly run cancel into it depending on move and position and go for the 50/50.Give me some ideas, going to lab it up all Saturday.
Dude above gave solid advice. To add to it. Like all things, in doing it you will improve. Just keep at it. Next. Do not get hung up on records! Some of the hardest guys I've faught have losing records, and the reverse have been some of the easiest. It means nothing. Plus tryhards get much angrier losing to a negative record guy who had had it click and become a dangerous opponent.I don't know what it is, but I'm just bad. I sat in practice for a good bit yesterday, then went to try some online play. Went 1-10 in public and just felt awful. Should I just sit in practice mode more? Just feels really really disheartening. I was barely able to pull off the F212 kano ball. I guess a start is a start but idk...
PSN: Freakology-
I understand the losing, I guess I wasn't expecting it as much since I am familiar with SF and Injustice for example. I trained pretty quickly and was pretty decent rather quickly in those games. MK just seems so much more involved. I understand the need to just play and keep learning. Thanks for the info! I will definitely keep grinding.First of all, I'm new, and I'm not sure how strongly the TYM community feel about these things, but as your question isn't character specific, you might get asked to post it in the Noob Passage forum as it would appear that you're new to playing fighting games online. That said, I'll answer your question as I believe I can help.
If you are new to playing fighting games online, you have to come to terms with the fact that you will lose. A lot. Tens, maybe hundreds of times in a row. What you need to learn to do in the beginning is not play to win, but play to get better. Take a goal, I.e, anti air every jump in, and only focus on that and blocking (so that you don't waste your health too quickly). When you're happy with your progress, set another goal and move on. In a short time you'll be bodying fools left and and right.
When I started with SF4, these videos really helped. I'm new to MK too, so I'm suffering the same losses. The truth is, the game is new and I suck at it, but I know the more practice I put in, the more that'll change.
Start with this video 'Losing sucks'. The examples used are SF, but the points being made apply to all fighting games.
Hope this helps (and that I've not broken any forum rules with my first post!).
EX Buff is better to me. regular buff i can't see too much use for it. But EX while it does cost a bar, his meterless damage is already good and now will do more from either a high or low if they guess wrong. Typically I might do EX buff if i have too bars. End my combo with a string canceled into EX buff, and now they have to guess or burn a bar to wake up. and if i read that and block...well....they're deadI'm curious as to how beneficial the buff truly is.
I just activated it and counted how much damage it did. 0.5% was taken off 30 times, so 15%.
Then I looked at some easy to land combos (because strict timing corner juggles are less likely to work online with lag, etc). The typical difference looked like this;
-f212-(juggle)212-f4 (23% unbuffed/ 30% buffed)
So about 7% extra damage to your opponent, in exchange for 15% damage to yourself. And you could be hit before you even land a combo, so the damage you take could be for nothing.
Ex Buff doesn't hurt, but is it worth burning meter for the buff and an EX Blade juggle (such as 121-db1-mb-212) for only about 7% extra damage, when that bar could be saved for a wake up reversal or ex-k-balling through a close range Sub Zero hiding behind an ice clone (or similar scenario).
Without a major life lead, the buff seems to encourage reckless play on our parts, desperate to get in before too much damage is done. If I'm missing something and the buff is actually really useful, please tell me. Right now the risk doesn't appear worth the award.
This was this week? Damn I thought it was next week. When is the next one? If it is on the 30th I'll be there for sure.So I won my first MKX tournament with Cutthroat Kano. Most of the players I played werent that good but we're all still learning. I like cutthroat overall more than the other variations because of the high low mix ups and he carries to the corner pretty well. Archives are here
http://www.twitch.tv/bifuteki/v/4075704
Yea it will be on the 30th. If you need to, follow me on twitter or add me on Facebook (search for insaynne) I will put it on TYM this time around as well.This was this week? Damn I thought it was next week. When is the next one? If it is on the 30th I'll be there for sure.
I don't have any social networks, but I follow all the tourney info here. I posted about it in the Tournament Section in the New York MKX Thread but didn't realize it was this week.Yea it will be on the 30th. If you need to, follow me on twitter or add me on Facebook (search for insaynne) I will put it on TYM this time around as well.