Too little, too late...
Some time ago I discovered several ways to accomplish this... I'm working on something and soon will be ready..
You must hit as high as possible with little dash, 1. After 1 get close enough with dash. When it ended dash almost completely mutilate. Is complicated anyway but there are other ways in the kabal tribute, greetings!I try and I try and I try and I can NOT get this to work. How?
Yeah, that combo in the vid is tough. There are two alternatives.Nice combo!
Though you can achieve the same damage by doing this --which I feel is easier:
j./, + , dash + , dash + xx Nomad Dash, rest of combo as in the video
The problem with Kabal is that no matter how hard you try to squeeze damage (fireballs, jumping kicks, :en moves), the damage scaling always caps the total damage to around 40%; in practice mode you can see how every hit deals only 0% or 1% damage.
Every single one of these combos is the standard for Kabal players, get learning:
Mehh.. Personally I'm fine with doing 37% that ends in a reset that gives me chip + meter. I have enough on my table as is trying to get his NRC down. These combo's just adds to the difficulty to the new guy trying to learn kabal. Maybe down the road when I am a lot more confident with kabal I'll practice some of the more useful combos shown in this video.Firstly, it was a CLEAR joke. Secondly, if you call squeezing 56% out of Kabal just for 'flash and nothing more', all it does is confirm to me that most Kabal players are lazy (I include myself in this definition).
Most Kabal players just latch on to what they see Michaelangelo, OnlineTony or Erik Warda do and never explore the character for themselves. If you can't see the potential that Doc shows in this video beyond 'flash' then you are simply lazy. This is why I hate hearing Kabal players complaining about scaling and crap damage output (not saying you've complained).
If you don't put the effort in then you DON'T DESERVE big damage.