IrishMantis
Most humble shit talker ever!!!
If GA was never revealed in Injustice everyone would love him
Doesn't look so, honestly. I feel like @GGA 16 Bit would have touched on it. I think he did a pretty good job showing what he could in the allotted time, regardlessYo that meter drain is stupid and you get a full combo/pressure(if its any good) from full screen. I just wonder if you can hold them and dash cancel out of them.
That I was wondering too. It doesn't look like he can hold the arrows like GA used to. Not sure why they removed it, bit I would think they would have showed it off in Ancestral if that's was the case.Yo that meter drain is stupid and you get a full combo/pressure(if its any good) from full screen. I just wonder if you can hold them and dash cancel out of them.
-1Anyone else want Kung jin to have a Link costume? Thats all i could think when he colored his arrows lol
obviously the staff and chakram part don't fit link at all, but still
Hopefully he can elaborate because It makes a big difference imo.Doesn't look so, honestly. I feel like @GGA 16 Bit would have touched on it. I think he did a pretty good job showing what he could in the allotted time, regardless
Are you sure it's worth the stamina? Until I get my hands on the game I'm wondering in general if I'm going to dash much at all.. Might want to save all stamina for running and breaking.That I was wondering too. It doesn't look like he can hold the arrows like GA used to. Not sure why they removed it, bit I would think they would have showed it off in Ancestral if that's was the case.
Dashing forward doesn't use stamina, only back dashing.Are you sure it's worth the stamina? Until I get my hands on the game I'm wondering in general if I'm going to dash much at all.. Might want to save all stamina for running and breaking.
That's news to me. Wow the meta in this game is really going to take some getting used to. I like all the changes though, it really is like a new fighting game not just a sequel with added on pieces to the same mechanics.Dashing forward doesn't use stamina, only back dashing.
Meter drain and stun are different arrows. There is no hold ala GA, its just shoot shoot shoot like Hawkeye. Also they're time based, so no more ice arrow hit confirms. Just load on hk and hope for the best.Yo that meter drain is stupid and you get a full combo/pressure(if its any good) from full screen. I just wonder if you can hold them and dash cancel out of them.
Yeah I know I worded it poorly. I hope the arrow shots have quick recovery or else they can be teleported on reaction. The air ones at least.Meter drain and stun are different arrows. There is no hold ala GA, its just shoot shoot shoot like Hawkeye. Also they're time based, so no more ice arrow hit confirms. Just load on hk and hope for the best.
Really?? Thanks for clearing that up. In my head, I was already weighing the pros and cons between using stamina for running or dashing forward to close distance. In my head if you've gotta consider the recovery frames for a dash animation you might as well use the stamina to run instead since apparently you can combo off a run.. That completely changes my thinking though.Dashing forward doesn't use stamina, only back dashing.
Even watching Derek and Tyler dick around Scorpion and Raiden (at least) teleports look lightning fucking fast. I think its okay for Raiden or Takeda who only has one variation with tp, but Scorpion can do it in all three, and I think he's going to be anti-zoning beast since he doesn't have the ridiculous bounce off punish window anymore.Yeah I know I worded it poorly. I hope the arrow shots have quick recovery or else they can be teleported on reaction. The air ones at least.
Stun always disappeared after 16Bit shot first one. I think Fire Arrow and Meter Drain are timed and Stun is one shotMeter drain and stun are different arrows. There is no hold ala GA, its just shoot shoot shoot like Hawkeye. Also they're time based, so no more ice arrow hit confirms. Just load on hk and hope for the best.
That's why I hope that arrows have fast recovery or can be dash canceled.Even watching Derek and Tyler dick around Scorpion and Raiden (at least) teleports look lightning fucking fast. I think its okay for Raiden or Takeda who only has one variation with tp, but Scorpion can do it in all three, and I think he's going to be anti-zoning beast since he doesn't have the ridiculous bounce off punish window anymore.
There's a 90% chance I'm using either Bojutsu or Shaolin vs tele whores. I don't want to play to their strengths...especially since Scorpion looks like a threat in MKX.That's why I hope that arrows have fast recovery or can be dash canceled.
holy shit you're right. That's good, but thats just going slow down tech development.Stun always disappeared after 16Bit shot first one. I think Fire Arrow and Meter Drain are timed and Stun is one shot
Do you mean on hit it disappears or just one shot period?Stun always disappeared after 16Bit shot first one. I think Fire Arrow and Meter Drain are timed and Stun is one shot
I'm sure there's a timer but we didn't ever get to see it. It may just be one hitDo you mean on hit it disappears or just one shot period?
Yea as stated, dashing only burns stamina backwards, not forward. So I was thinking full dash animation then mind games after, especially on knockdown. I guess they removed the holding of arrows because he wouldn't be able to run with them. It would be even stronger against characters who can't teleport.Are you sure it's worth the stamina? Until I get my hands on the game I'm wondering in general if I'm going to dash much at all.. Might want to save all stamina for running and breaking.
The stun arrow looks like one shot, regardless of hit I'm guessing.Do you mean on hit it disappears or just one shot period?
no its the best animation in the game and i love itjust coming in here to say that Bojutsu fireball looks stupid and I hate it