Fair enough.
Explain how Deathstroke only loses the match 6:4 when...
- Deathstroke's zoning is irrelevant.
- the footsies are even, but the damage output is severely in Flash's favor.
- Flash can punish sword spin which very few characters can.
1) That's not true. He can still zone fullscreen and Flash still has to respect the fact that he can use gunshots at any moment, often letting DS control space and use J3 into throw, OH, low, F3, F23, etc.
2) DS F3 is an incredibly good tool. He can D2 Flash with ease while Flash can't D2 DS (except at certain ranges). My B2 is my only way to get in on a good DS and it's easier said than done. DS might win the footsie game. I often feel I have to respect him more than he has to respect me.
3) Flash can only punish sword spin when I'm right next to DS and I input Flying Uppercut immediately. That means that if you decide to MB it, I get hit. If I'm slightly off with my punish or not right next to DS, he can block my FU and full combo punish.
I think the only real advantage Flash has in the MU is his damage output. Even Flash's setups with ambiguous crossups and such don't really work because DS has an option select WU.