StevoSuprem0
I'm gonna make this skill gap... disappear.
@Fromundaman you also have to look at it like another guessing game. If they know how to get out, you can exploit that as well when they're standing in teeth ![Smile :) :)](/styles/default/xenforo/smilies/smile.png)
![Smile :) :)](/styles/default/xenforo/smilies/smile.png)
Well that's true, but for example, in the OTG setup given, they could wakeup out since there's no OTG B1 and beat the entire thing. If they don't, then you already "guessed right" and could use B2/F3/BF3 to cause an unblockable with variable timings to make either the high or low hit first and leaves you at massive frame advantage if they do guess right... or you could go for a setup that causes ~2% on block and can get immediately pushblocked (And probably will as people will recognize the setup with this thread getting more and more views), ending all pressure right there.We'll all of that stuff is on hit, not block. This is on block, and you can convert from this into the other stuff (big damage, SHKD, etc) when you open you're opponent up. So yeah, it probably is worth it, especially considering there are some relatively reasonable ways to get people into this when you make the respect your options. I'm making something tonight/tomorrow to go over punish options once you hit.
That's the same thing I said about the b2 50/50, but it doesn't make it any less useful as a tech option. While I don't disagree with you logic and that's certainly a caveat of this stuff, it's true of alot of our tech. There may be other ways into this that we're not aware of yet that make this a better options in those situations, so it never hurts to explore all the options.Well that's true, but for example, in the OTG setup given, they could wakeup out since there's no OTG B1 and beat the entire thing. If they don't, then you already "guessed right" and could use B2/F3/BF3 to cause an unblockable with variable timings to make either the high or low hit first and leaves you at massive frame advantage if they do guess right... or you could go for a setup that causes ~2% on block and can get immediately pushblocked (And probably will as people will recognize the setup with this thread getting more and more views), ending all pressure right there.
I'm definitely going to mess with it more before writing it off, but looking at it on paper it doesn't seem as useful to me as any other corner option we have.
EDIT: Isn't pushblocking the teeth the best way to get out?
Nevermind.
Hmmm... I see your point.That's the same thing I said about the b2 50/50, but it doesn't make it any less useful as a tech option. While I don't disagree with you logic and that's certainly a caveat of this stuff, it's true of alot of our tech. There may be other ways into this that we're not aware of yet that make this a better options in those situations, so it never hurts to explore all the options.
In this case, you aren't relying on a different looking attack (like b2/f3/etc), but rather the same looking setup as teeth->b1, so I think that's worth noting and makes it a bit harder to react to/see coming. If people think you're going for it and try to punish, they still run the risk of you reading that and just blocking with them on the teeth or pushblocking into 0% but at SHKD or crowbar setup, then rinse and repeat.
this isYou can't jump 1 and you can't MB through it unless it's faster than 18-19 frames, which not too many are. You can't teleport through it. If you take the combo, you're gonna die. If you clash, I made you clash, so now that's out of the way. If you pushblock, you have to do it precisely at the right hit, and even then you're still in the corner and one bar poorer. No one is crying, but this is more powerful than you're realizing man given all the other things Joker can do in the corner.
dude you should really audition forYou can't jump 1 and you can't MB through it unless it's faster than 18-19 frames, which not too many are. You can't teleport through it. If you take the combo, you're gonna die. If you clash, I made you clash, so now that's out of the way. If you pushblock, you have to do it precisely at the right hit, and even then you're still in the corner and one bar poorer. No one is crying, but this is more powerful than you're realizing man given all the other things Joker can do in the corner.
Cheryl Cole? Take all my upvotes!Hotfix coming in 3....2.....1....
![]()
Joker players misread me. It was to joker downplayers, not joker players.I think it's a little stupid for US to apologize when he made a thread basically calling all Joker players frauds and downplayers. I didn't think there was an infinite and he proved me wrong, so sure, @SonicFox5000 you proved me wrong and I'll be holding that (by the way, please provide some feedback on whether anything I'm saying here is flawed; I'd like to know if got anything wrong... lol). But what we really took issue with in that thread was being insulted and told we didn't know shit and that Joker is top 10 when everything else that was being shared was old news tech and we've been pouring work into making this character good and saying nothing but good things about him. Joker's failings are navigating the neutral game against some characters that control it far better than he does, so that's what I wanna see more work with to demonstrate this character being "top 10". Apologies are not necessary either way; Sonic was mostly trolling and we were mostly annoyed by it, which is the consequence of trolling. Nothing more.
Lol apologies for having trouble discerning trolling from reality when I read "I don't want to hear anything about Joker players downplaying him."Joker players misread me. It was to joker downplayers, not joker players.
Except. On chip this does less than a d1 on hit. Which is 2% cyrax bombs were unblockable and I don't think anyone on this site can FATHOM CYRAX DOING LESS THAN 2%People say joker isn't viable, people find cyrax like tech (nearly) joker players dont like it.
More than likely if a hotfix is in order they are just going to lower the cancel advantage of 21.. thus nerfing the joker. I say keep it in the game. It's not as big as batgirl bola glitch, or sinestro pushblocks...
You misunderstood what i meant about that. Now correct me if im wrong, but cyrax has the possibility of indefinitely setting you up, with no means to escape. Therefore once the set up commences, you are caught in it regardless of the situation. Obviously if u have a breaker available, you can use it, but once thats gone what do you have?Except. On chip this does less than a d1 on hit. Which is 2% cyrax bombs were unblockable and I don't think anyone on this site can FATHOM CYRAX DOING LESS THAN 2%
Learn the 52% from people trying to counterpoke lolLol apologies for having trouble discerning trolling from reality when I read "I don't want to hear anything about Joker players downplaying him."
Haha anyway, does all this look about right? I'm in the process of putting a video together for how to punish people trying to escape it in incorrect ways. Some nasty stuff.
What are the inputs? I have a 58% in the video above that I tagged you in.Learn the 52% from people trying to counterpoke lol
Thanks! But... ehhh... I'd much rather have the pushblock tech than this lol.This is some great stuff @StevoSuprem0 and everyone that has contributed. NRS taketh push block set ups, Joker community and @SonicFox5000 bringeth nastier shit.
Alwaysvery entertaining vid @StevoSuprem0 I hope u continue to throw teeth and enjoy yourself.
113 after 21 teeth:
What this does is create an unblockable situation where the 3 in the 113 is an overhead and happens very close to the teeth explosion. Do the 113 as fast as possible and it is an overhead low, delay it a bit and it becomes low overhead. The problem with this is that they can duck the first 1 and punish with a d2 or a jab. The advantage that this has over 21 is that 1 is faster by a few frames, enough so that armor f3 and b3 is not possible. Also, rather than end in 113 one can do 11~teeth and it leads back into the block infinite. If the 113 lands the opponent bounces low to the ground for a low damage combo
Yeah the overhead sometimes hits at the exact frame as the teeth so you can crouch block the whole thing for some reason. You just have to delay 113 a teeny bit. I think it has to hit low overhead for it to combo. (not sure, still really hard to block the low overhead) The 113 definitely hits jumps and reversals, delaying it wont change that as 1 is quite fast already.Good stuff!
Quick question on the part I quoted: Were you able to make 113 hit the opponent out of jumps/reversals and with the same timing make it overhead/low on block? When I was messing with 113 the only way I found to stop them from getting out also made 113 and teeth hit on the same frame, making them both mids.