What's new

Match-up Discussion Joker Matchup Discussion

Qwark28

Joker waiting room
Why no wakeup? Is it a fast restand?
some chars can wakeup but you're right on top of them and theyre right on teeth

this is extremely rough and needs to be polished, i can tell some ways out but its going to be a very solid bnb i can tell
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
some chars can wakeup but you're right on top of them and theyre right on teeth

this is extremely rough and needs to be polished, i can tell some ways out but its going to be a very solid bnb i can tell
Definitely at the very least another option to keep people guess. And I do much prefer the f23 BnB just because that link is easier to land than the j2 in various connections. So what followups connect after the j3 with the teeth on the ground?
 

Qwark28

Joker waiting room
after more testing

delaying b3 after mb gas can bounces them further away from you ( when they return they will be farther away, this is why some combos in lag have whiffing normals )

doing the bnb from a delayed b3 completely eliminates most wakeups, it must be tech rolled and backdashed
 

Qwark28

Joker waiting room
there are so many versions of this, too many variations but i really think one of them is an inescapable reset

things that change properties

when you b3
when you j3
if you use j3/j2
which kind of teeth you use

this will take a lot of testing
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
there are so many versions of this, too many variations but i really think one of them is an inescapable reset

things that change properties

when you b3
when you j3
if you use j3/j2
which kind of teeth you use

this will take a lot of testing
I'll screw with it when I get home. Might be useful to use up teeth to delay them and allows for different resets.
 

Qwark28

Joker waiting room
this is the bullshit im talking about...

atm found a version that only allows backdash, catches EVERYTHING but the fast WU attacks like lift which teeth still launch and combo but its completely unblockable so the CPU does it for you...

this needs to be done way too accurately..
 

Qwark28

Joker waiting room
OK.

most refined version ive done so far, almost max height B3, cant do it any higher in my laggy tv

reverses and safejumps 18f wakeups which are usually the ones that involve movement that gets them out of the trap

cannot be blocked with back, down back wihch means is not unblockable

is beat only by tech roll into backdash

completely stuffs 10f wakeups

41% damage bnb builds 35% of a bar back.

if the reset hits you get 18% from j3 and teeth into a meterless B3 combo

can empty jump shitty backdashes and punish with gunshot
 

Qwark28

Joker waiting room
inconsistent results with wakeups

doing it early didnt even register as a wakeup

doing it normally registered as a wakeup and was stuffed into a combo

doing it very late resulted in an autocorrected wakeup which hit joker
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Gil's teeth setups function the same way, but they can't be backdashed either. 50/50 based on if they techroll or not.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Hmmm. Sounds promising :) I'll play with it when I get home and see if I have anything to add. Still not gonna work on Flash :( stupid ass flying uppercut... He's the one that I can't figure out a really good reset game on.
 

The PantyChrist

Rest in Pantiez
Quark I saw in another thread you were talkin about wakin up with blossom for meter even if it will whiff, why not gunshot? You will build more meter if they block it and the recovery from both moves are probably similar from that range
 

Qwark28

Joker waiting room
Quark I saw in another thread you were talkin about wakin up with blossom for meter even if it will whiff, why not gunshot? You will build more meter if they block it and the recovery from both moves are probably similar from that range
projectiles have no invincibility as wakeups and do not go through badly timed projectiles/interactibles
 

OnlineRon91

Joker++
This might be random and I'm probably late in finding out ... but I just realized that you can view the second characters move set in training mode while you have record on lol. FUN FACTS.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
This might be random and I'm probably late in finding out ... but I just realized that you can view the second characters move set in training mode while you have record on lol. FUN FACTS.
You can also switch one of the practice options to see them as well. I can't remember the name of it, but the options are 1 (you) and 2 (opponent).
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Screwed around with that BnB a bit. You're right, the timing of each phase is really dependent on how the end functions weird. That j3 at the end- that's not part of the combo, right; it's just what you're following with when they are in the teeth to reset them?
So far I'm having more consistency ending with mid teeth (db3u) instead of far teeth, but I think that's just because I'm timing things out a little weirdly in the middle or something. Far teeth keep whiffing for me on the reset if I use those (non-techroll case).
 

Qwark28

Joker waiting room
vs bane end every combo into teeth and time a good j2/3, if he doesnt tech roll you trade 10% vs 2% double punch, you win vs charge and lose to VU

or throw a late gas can
 

Qwark28

Joker waiting room
BnB that you will use against Doomsday and Grundy most importantly but can be used against others too

J2 32 MB RLG B3 D2 far teeth f23 far teeth 32 one slash far teeth 1 flower followed up with a near instant J3 which will stuff a 6f air snatch

decent wallcarry, 43% and safe jumps every anti air in the game, this is your go-to BnB for pressure outside of crowbar if you want them standed up.