Maybe the J3 instead of the J2 accounts for the lost damage from F23 compared to 32? Not completely sure. Haven't checked it out yet :/Any reason why you do 32 xx bf2MB b3 ji3 f23 xx bf3?
32 does more damage than f23
I'm pretty sure this is either without the day 1 patch that reduced damage or with some accessories. This combo does 10% more than it should.Any reason why you do 32 xx bf2MB b3 ji3 f23 xx bf3?
32 does more damage than f23
I'm pretty sure this is either without the day 1 patch that reduced damage or with some accessories. This combo does 10% more than it should.
Can you turn on competitive mode in training? That should solve the problem.You're right I didn't realize that training took stats into account until earlier today.
Which is really dumb as a design decision on their part.
You can.Can you turn on competitive mode in training? That should solve the problem.
Most players are casual players who'd like to be able to train with their stats and/or gear. Competitive players have always been a minority in NRS games, so to me it makes sense to have stats-on be the default.You can.
What I was saying is that the fact that training mode isn't set to bare-bones neutral by default was unexpected an a weird design choice.
Just tried it, it does seem to work. I'll have to remember this one! You could also do jump 2 and hit confirm that into a combo.Can someone try this out for me?
3,2 xx RLG MB, B3, D2 xx MEDIUM teeth (hold up after teeth input), slight pause, jump 3?
I tried to make an option to cover both normal and roll wakeup.
If they do a normal wakeup, the teeth hit meaty and you whiff your jump 3 and the teeth also have to be blocked crossup. If they block it, you can do a string to followup. I'm not sure how good the blockstun is on teeth in this situation but it feels like you get a free b1/d1 at the very least.
If they do a bankroll, the teeth whiff but your jump 3 hits meaty and you can combo into d2 xx crowbar.
That combo was insaneAnyone found higher damage than this ? :
https://twitter.com/Alioune85/status/865716325104091136
501.48I couldn't tell the damage. What was it
That actually looks -.i found a potential restand .
J2 32 DF1(mb) F3 D2 DB3 32 DB3U 32 DB3 1 BF3So for corner 1 bar combos I've just being doing starter xx bf2 mb, d2, f3, 32 xx bf3 or db3 for the setup into the hard to blockable, what else you guys got?
For the double low on that teeth setup, do you know the advantage on block?Also found out if the opponent is blocking the b13 low overhead into teeth you can actually do b1 bf3 for a double low and still confirm. So here is a meterless teeth loop.