The game is still new. At sj you played godlike against ga. And scoot, I personally like the superman mu compared to the batman. Its really not that bad. But I guess its an honest opinion. Same way I was with kitana kabal. Probably 6 4 but I like to think of it as ways around everything.
Im going to run more sets with fran at tfc. Hopefully clear up some things about the mu and what ga has to do but i could be wrong.
green arrow #1 upplayer and down player right here...
I have a pretty good grasp on the Superman match up also. It's probably one of the match ups I played more than anything. There's situations where GA can exploit like back dash d1 ice against f23 but it's not easy when they know about it.Really the risk reward there is in Supermans favor big time.
The thing most Superman players do bad (against GA at least) is burn meter. I think he should always hold onto super. GA can compete with Supermans zoning but if he has super you're fucked.
Footsie range it's very hard to compete with Superman, meter or not. This is where Superman should be for the beginning of the match imo. F23 has that insane range, great speed, great recovery and is very hard to whiff on GA. GA's f2 is slower and covers less range, not to mention is extremely punishable on whiff. Arrows help in footsie range but it takes way more work and superman will take the lead with 1 good hit. Once he gets the lead and meter it's ggpo GA.
Again I can't stress how important super is in that match. It locks pretty much everything GA has. Superman can just do whatever he want's. The fucked up thing is how fast Superman gains meter.