PND OmegaK
Drunk and Orderly
Yeah, maybe in Jax's favour since his hitbox is so ridiculously massive.What do you guys think of Jax-Kenshi? 5-5?
Yeah, maybe in Jax's favour since his hitbox is so ridiculously massive.What do you guys think of Jax-Kenshi? 5-5?
Really? I would say its more of a 5-4.5 in Kenshi's favor especially if he's really good at spacing. He can zone pretty hard and if he can push across the screen while you have no meter then your fully dependent on guessing right and eating chip damage to even get in. Of course if you can get the match to start off in your favor and hold your ground then I can see it being a 5-5.Yeah, maybe in Jax's favour since his hitbox is so ridiculously massive.
Jades actually do give Jax problems if you don't know how to wif punish her pokes and use the Dash Punch correctly, F4-Dash Punch is a good tool for punishing wiffed pokes and pushing her to the corner cause the less space she has to run away the better. Eventually she will have to go for a throw or do a Pole Grab, this presents a problem because to deal with grabs you'd want to dash in with an attack to stop her from grabbing you but then she can throw out pole grab to counter that and jumping is never save due to her EX Glow and B2.Hey guys I could use some help with the Kitana and Jade mu's (idk why but Jade fucks my Jax up haha).
Thanks man, really appreciate the tips.Jades actually do give Jax problems if you don't know how to wif punish her pokes and use the Dash Punch correctly, F4-Dash Punch is a good tool for punishing wiffed pokes and pushing her to the corner cause the less space she has to run away the better. Eventually she will have to go for a throw or do a Pole Grab, this presents a problem because to deal with grabs you'd want to dash in with an attack to stop her from grabbing you but then she can throw out pole grab to counter that and jumping is never save due to her EX Glow and B2.
main thing you want to do is make her fight you, when she is running away and playing footsies you will have a hard time. Make sure to capitalize on every punish attempt even if it means burning all your meter to do so. She only does damage up close so if you take the lead in any way stop chasing her so she will have to comes to you. Alot of Fake-out forward dashes and D4s buffered with Gotcha grab while chasing her, Make sure you Dash Punch every blocked or wiffed B2 but don't ever use it randomly cause alot of her options in a neutral state at jump distance will beat it out anyway some of which lead to full combos.
Good thing about Jax is that you don't really have to fear EX Gllow when you are pressuring, if pressuring correctly you will be recovering to fast for her to do anything but grab while in glow. I guess that about sums it up, Let me know if you need more help
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Kitana is a chase to the corner, once the Kitana player realizes this they will have to play footsies. You really only need to know the spacing on F21 and 21 so you can punish their wiff and/or interrupt them, her D1 gets blown up by F4-Gotcha so make sure you capitalize on that
i don't know what else to say, alot of just knowing you opponent and making goo reads to push her closer to the corner. oh, and Use EX Dash punch on Square wave to bring her back in the direction of the corner
Pretty well against all of them really. I think that Lao, Raiden, and Smoke are 5-5's and Mileena is a 6-4 imho.how jax does vs lao , raiden , smoke , millena ? i play only freddy but i think about picking him up for these MUs
Lao is a losing MUhow jax does vs lao , raiden , smoke , millena ? i play only freddy but i think about picking him up for these MUs
when you say mileena is 6-4 do you mean its in Jax's favor? Cause i can assure you its either even or in Milly's favorPretty well against all of them really. I think that Lao, Raiden, and Smoke are 5-5's and Mileena is a 6-4 imho.
I do mean jax's favor, it could be because pig doesn't know the mu very well, but my jax did very well against his mileena. Also, why is KL bad? Trust me I am by no means a jax mu expert so i am open to opinions, Im just going off of what i have played.Lao is a losing MU
Mileena is even
Raiden is probably even
Jax beats smoke (yes i know waffles just 3-0ed Cdjr)
when you say mileena is 6-4 do you mean its in Jax's favor? Cause i can assure you its either even or in Milly's favor
spin interruptions, Lao's mobility, counters to GP setups, counters position control (like corner, again cause of his mobility) Spin doesn't get punished very hard, hard for jax to build meter, Lao has a low hitbox, Lowhat Only gets 17% punish on block without meter Ect EctI do mean jax's favor, it could be because pig doesn't know the mu very well, but my jax did very well against his mileena. Also, why is KL bad? Trust me I am by no means a jax mu expert so i am open to opinions, Im just going off of what i have played.
I can definitely see thatspin interruptions, Lao's mobility, counters to GP setups, counters position control (like corner, again cause of his mobility) Spin doesn't get punished very hard, hard for jax to build meter, Lao has a low hitbox, Lowhat Only gets 17% punish on block without meter Ect Ect
its a tough MU for sure. You can't use Dash punch unless you Ex it to armor through a move since NMS will duck under it every time, which means getting in will take alot of patience. Once you get in you can do some serious damage vs Freddy's Enormous hitbox and if he keeps getting away from ya you will eventually have a chance at sticking him in the cornerLETHAL LEGEND MasterHavik EGP_TYRANT Any advice on how to deal with Freddy? I can't get in to save my life, and generally he just teles when I do finally get there.
defensivelywhat is the best way to play Jax against Johny cage???
thanks for the help lethaldefensively
You have to rely on wiff punishing, Armored counters, Throw setups and smart use of zoning. Pressuring cage is too dangerous
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Things like Canceling GPs in D3, Armoring through Cage's projectiles, Utilizing D1-Gotch to counter pressure, and Making cage wiff F3s n pokes so you can punish/Send him fullscreen again are all crucial. You basically have to be extremely on point to win this MU
How is Jax against Sheeva?
-Stomp mixups hard to avoid
-Fireball beats your own and does more damage on trade
-Jump-ins get beat with armor grabs
I fought a jumper. Couldn't get ahold of him no matter what I did. Jumped around, stayed in the back, spammed fireballs, and teleports. F4 combos were doing nothing because he kept jumping. Felt like a 7-3 matchup.