Zoidberg747
My blades will find your heart
I could see 5.5-4.5 in Jax's favor.
You need a hug? I think CDjr pound you too hard my friend. Don't worry, I'll be your shoulder to cry on.Reptile-Jax is in Jax's favor...it's like 6:4. It's difficult for Reptile to zone because of ground pound and Reptile's projectiles start up too slow.
But remember my friend THTB is one of the best reptile. To get a response like that is gold. So, let's not spoil it.Honestly how would Jax have the adv. vs Reptile, lol. You ground pound once and Reptile's dash bulldozers you. EX dash punch armor works vs forceballs but yeah, 5-5 matchup.
Force balls take a long time to finish... If he tries starting with a slow force ball, you have time to pull off a ground pound, and if you're looking for it, you can punish it on reaction and he won't be able to move out of the way in time. The fast force balls are a bit more difficult to deal with because if you try to punish them on reaction with ground pound, you have to cancel it or get hit by the forceball. Most Reptile's don't start with fast force ball, though, or at least not the one's I've fought. But Jax still has the option of playing a bit like Sub-Zero and trying to put the ground pound on the screen simultaneously or just before the force ball, except with the added safety of being able to cancel it. And about you getting punished by dashes when you try to ground pound, you should at least be able do one early enough to hit Reptile out of his dash if he tries to dash at you from full-screen to punish you or avoid the ground pound; you'd just have to predict it and lead the ground pound.Honestly how would Jax have the adv. vs Reptile, lol. You ground pound once and Reptile's dash bulldozers you. EX dash punch armor works vs forceballs but yeah, 5-5 matchup.
Reptiles normals are slow as hell, a good rushdown jax can overcome a reptile..all he can do is pray for a dash to land lolReptile slaps Jax about a bitch and I refuse to believe otherwise. Jaxs ground pounds are better than his forceballs, but there's acid spit to deal with too, get jax to respect the acid spit and he wont be going for ground pounds. Up close the only thing Jax has is his f413 string, and thats pretty risky since reptile can interupt after a blocked f4 and gain advantage. Every other string can be interrupted so easily with reptile's dash . On wakeup, Jax can either block or go for an EX overhead smash, those are the 2 options he has because Reptile's d4 is one of the best in the game.
As a Jax player, I hate Reptile with a passion.
As a Reptile player, Jax is one of my easiest matchups.
Just my two cents.
the best i can tell, Jax v Sub is 7-3 in jax's favor. I can't think of any advantage sub zero has, its an uphill battle the whole time for SubzSub Zero:
this still seems like a tough matchup because mid screen you can't risk throwing out projectiles, he can react with slide or xray. its been about a 5-5 for me so far but one problem is I can't seem to keep pressure on him because he always has a damn ice clone out... so i'm looking for better ways to keep pressure on him.
I'm looking for the best options vs. his wakeup possibilities.
One thing you shouldn't do is try to jump on him... while that beats a normal ice clone, you'll fall right on top of a tech roll ice clone wakeup.
after a f4, 1, 3 hits and knocks him back, i immediately dash forward to a point where i'm right on top of him... this way his ice clone wakeup will break, and i have some other good options if i can predict what he will do:
mid ground pound beats tech roll / tech roll ice clone
block obviously beats wake-up slide
after a f4, 1, 3 hits you can also start a mid ground pound to bait out a slide wakeup, cancel into a back dash, back jump, and then kick him out of his slide.
Any other advice vs. sub zero? is there a way to keep pressure on him? ice clone is so damn annoying.