KpTz | FOREVER WOLF
Mortal
Anyone want jax help in any variation on psn hmu KHAOTIC_OMINIOUS
I don't understand what you mean? It is always best to hitconfirm you're stuff into the best combo possible and his pressure is the worst of the variations. His OTG's can be good but only really if you need the extra damage otherwise you're meter is better saved for a AA or a grounded hit.Am I the only one that thinks PU jax shouldn't rely to much on combos and more on constant pressure and otgs
I can't really explain but the way I play it is by chunks. I prefer to pressure with 11, d1, f21, d3, d4 and so forth and throw out 23 gg, b2 gg and punish with 123 and f3. When in the corner I continue to do the same but with 3f4, b212 and b3 d2 because of the plus frames and space it leaves (I could be wrong about the frames) I prefer to wait until they make a mistake to get full damage instead of trying to force it in. As for the meters, I prefer to use for otgs, for the fact that it's easy free damage. Along with overhead dp in the corner if they try to poke out. A 23 gg does 22% I believe then you can throw out a f3 gg if you feel that they're gonna go for an advancing move or just not block and it will do 20%. That's already pretty much half their health. But I myself wouldn't recommend doing a f3 gg after the restand. It's was just for an example.I don't understand what you mean? It is always best to hitconfirm you're stuff into the best combo possible and his pressure is the worst of the variations. His OTG's can be good but only really if you need the extra damage otherwise you're meter is better saved for a AA or a grounded hit.
I really do hope this Makes sense and is clear lmaoI can't really explain but the way I play it is by chunks. I prefer to pressure with 11, d1, f21, d3, d4 and so forth and throw out 23 gg, b2 gg and punish with 123 and f3. When in the corner I continue to do the same but with b2,1 and b3 d2 because of the plus frames and space it leaves (I could be wrong about the frames) I prefer to wait until they make a mistake to get full damage instead of trying to force it in. As for the meters, I prefer to use for otgs, for the fact that it's easy free damage. Along with overhead dp in the corner if they try to poke out. A 23 gg does 22% I believe then you can throw out a f3 gg if you feel that they're gonna go for an advancing move or just not block and it will do 20%. That's already pretty much half their health. But I myself wouldn't recommend doing a f3 gg after the restand. It's was just for an example.
Sounds like a whole lot of footsies. Also what variation do you main?I really do hope this Makes sense and is clear lmao
PUSounds like a whole lot of footsies. Also what variation do you main?
Ooh I see also of you're attending the showdown wanna put that down as your variation
SubzeroIt's been a few months since I've picked up the games. What's the current consensus on Jax's worst matchups?
imo I feel that blood God kotal and SR takeda are the most annoying match upsIt's been a few months since I've picked up the games. What's the current consensus on Jax's worst matchups?
But blood god is free knockdown city, and SR takeda can't handle pressure and folds if you close the spaceimo I feel that blood God kotal and SR takeda are the most annoying match ups
Kotal may be knockdown city but it doesn't mean a thing if he has his obsidian totem up all the time plus the sun light just makes it more annoying. As for SR, it's just hard to do anything, let along get in.But blood god is free knockdown city, and SR takeda can't handle pressure and folds if you close the space
Yea obsidan is annoying but then again if he's pulling out obsidan the whole time then that means he's on the defensive and that means your doing something right as for takeda unless he has meter he's pretty much a sitting duck what I've found for takes a is to just Bait his gimmicks and SR is space control not zoning so a couple of low knives from full screen won't win the match it will force him to come to you.Kotal may be knockdown city but it doesn't mean a thing if he has his obsidian totem up all the time plus the sun light just makes it more annoying. As for SR, it's just hard to do anything, let along get in.
I think when kotal has obsidian toten up he can go pretty fucking offensive coz its a LOWRISK/HIGHREWARD, he touches u, it's 30-40%+ u touch him its 8-25% tops. Well that's how I play with kotal anyway. It's not just defensive toolYea obsidan is annoying but then again if he's pulling out obsidan the whole time then that means he's on the defensive and that means your doing something right as for takeda unless he has meter he's pretty much a sitting duck what I've found for takes a is to just Bait his gimmicks and SR is space control not zoning so a couple of low knives from full screen won't win the match it will force him to come to you.
You are right on all from a paper standpoint. Imo he beats Cassie and has a slight advantage on Lao. And sub is his worst imoSubzero
Shinnok
Tanya
Kung Lao
Sonya
Cassie
Well that's my take anyways
He beats Kotal 7-3 imo in heavy weapons. 6-4 in pumped and wrestler.I would think Kotal would have a hard time approaching HW or PU Jax. Is that not the case?
How plus is kotal after using a totem in a stringI think when kotal has obsidian toten up he can go pretty fucking offensive coz its a LOWRISK/HIGHREWARD, he touches u, it's 30-40%+ u touch him its 8-25% tops. Well that's how I play with kotal anyway. It's not just defensive tool
Why not also wrestler? He still has to duck my lasers and if he jumps I will still gotcha grab himI would think Kotal would have a hard time approaching HW or PU Jax. Is that not the case?
No reason. I'm just not as familiar with Wrestler.Why not also wrestler? He still has to duck my lasers and if he jumps I will still gotcha grab him
Well I can't really argue, my jax is ass and my wrestler even more so, so I can't even say anything about it -_-No reason. I'm just not as familiar with Wrestler.
b3~MB.db1 beats all of Sub's wakeups. It trades with mb slide, leaving Jax at around +6-8. I think PU/GM is no worse than 4/6. That's after having played @Tom Brady's pre-patch GM in a number of extended sets. Though again, I haven't played since before Tremor was released, so no idea if that would have changed for better or for worse since then. Here's a link to my guide on the MU.Grandmaster ugh...
I don't think he's really plus. I wanna say it's neutral but he can get it off of anything. Which is really good cause of his godlike pokes.How plus is kotal after using a totem in a string