I've been messing around with Jax a little bit. I still need to do some match testing (offline), but here's what I'm coming up with thus far:
- 4 is a very good attack when timed well. It's not all that fast, but it hits mid (not overhead, but you can't duck under it). I use this on a grounded opponent if I don't think they'll use a wake up attack, then I cancel immediately into the overhead smash.
- d+4~overhead smash or d+1~overhead smash are also very good tactics for me. d+4 has to be blocked low, and if the opponent doesn't react fast enough, I get the overhead smash.
- After a blocked overhead smash, I go for dash punch or dash forward d+1 (possibly into another overhead smash). If I've trained the opponent to block, I'll go for a ground pound or dash up throw.
- f+3 is a good mixup for f+4. It's a little slow, but it's a solid mid that can't be ducked. It also leaves Jax close if it's blocked so you can continue pressure.
For me, Jax is a pressure character. I want to be in the opponent's face as often as possible. If the opponent pushes me back, then I'm looking for an opportunity to use ground pound, but unfortunately, it's extremely slow. You have to be very careful when using it.
- 4 is a very good attack when timed well. It's not all that fast, but it hits mid (not overhead, but you can't duck under it). I use this on a grounded opponent if I don't think they'll use a wake up attack, then I cancel immediately into the overhead smash.
- d+4~overhead smash or d+1~overhead smash are also very good tactics for me. d+4 has to be blocked low, and if the opponent doesn't react fast enough, I get the overhead smash.
- After a blocked overhead smash, I go for dash punch or dash forward d+1 (possibly into another overhead smash). If I've trained the opponent to block, I'll go for a ground pound or dash up throw.
- f+3 is a good mixup for f+4. It's a little slow, but it's a solid mid that can't be ducked. It also leaves Jax close if it's blocked so you can continue pressure.
For me, Jax is a pressure character. I want to be in the opponent's face as often as possible. If the opponent pushes me back, then I'm looking for an opportunity to use ground pound, but unfortunately, it's extremely slow. You have to be very careful when using it.