I really like the plasma grenades, but I wish they’d given her bionic Bounce and amplified air shot instead of tech dome and that piece of shit useless divebomb.
She could’ve been a really exciting burst damage character with cool setups and a threatening midscreen game; instead of the low tier mess she is in this variation.
What combos are you using? I’ve just updated the combo thread with Next Gen because I’ve been exploring it further. Interested to hear your take.
Honestly it's pretty much the same, just without clinch. I think fundamentally Jacqui is still a good character, I just wish you could cancel into low plasma on hit without being punishable. Midscreen I like to just do f31 into ex launcher and from here you can essentially throw in some different options:
First off, the ex plasma can actually spawn to stacking plasma fields. So, with proper positioning the opponent can take 20.00 damage (2 x 10.00) with each tick. This is especially true if you do f31 EX launcher into f12 ex low plasma. It's two bars I know, but it's a safe way to set up double dot midscreen. Also, if they jump back on wake up, you can just react to it with a dash punch and it will trigger the KB - it's the perfect distance.
I've tested against Baraka, and I can fairly consistently do f31 into launcher and end with 112 into up plasma (the third hit will whiff or maybe I'm just trash). Anyway it pushes them far enough for the plasma to catch them, and we have enough advantage to go back so that Baraka cannot walk backwards due to the screen limit being reached - so he has to move forward. It's something at least LOL
Also, if you end in f44 up plasma it will land right at their position before they can wake up and block - and this is midscreen.
In the corner my bnb is just f31 Launcher, f22, f22, 224 low plasma or Tech Dome depending on setup. Tech Dome leaves you at a disadvantage so be aware of the fact that you essentially give up your turn. However, I catch people with a back throw after energy field all the time, which effectively gives us a quick 58% from only spending one bar. You're still at advantage with low plasma ender though.
It would be neat if 224 into Tech Dome was still slightly plus since she only has the kb on back throw (therefore it's sort of predictable what she decides to do) - IDK. Also, I wish ending corner juggles in up plasma didnt scale the DOT on it. A single up plasma on hit deals 0.28 per tic. If you do f31 into launcher, f22, f22 44 upplasma it doesnt even deal damage over time afterwards.
I like the idea of having space control through area denial rather than traditional zoning per se. It also forces people out of their usual movement patterns since they have to consider the plasma fields all the time. I cant count how many games I've won just by doing low plasma in the corner followed by d2's over and over again every time they jump LOL