Apex Kano
Kano Commando main MKX
I use it to keep the opponent guessing. Amplify of course in the Corner for maximum effectIs there any use to her ground shrapnel blast in her clinch variation?
I use it to keep the opponent guessing. Amplify of course in the Corner for maximum effectIs there any use to her ground shrapnel blast in her clinch variation?
Unfortunately losing hope in shao khan tooI think the best thing to do with this character is use her jailing strings into dash punch. And then once the opponent gets use to that mix in some string cancels and catch them off guard with the normal grabs.
Overall though I think shes pretty weak.
No real zoning to speak off.
The range on most her normals is bad.
Her mixups aren't thats great. No command throw. No strong overhead.
All of her specials besides dash punch are unsafe.
I know its early. But its not looking too good for me with this character.
If a character doesn't have good zoning, good mix ups, or good footsies....how are supposed to win?
Dude! Thanks for this I didn’t even think to lab this sort of thing, that’s great.So i've found that her dash punch jails from a few strings...
meaning if they block the string they cannot neutral duck the dash punch if you cancel into it
f31 xx dash punch jails
112 xx dash punch jails
22 xx dash punch jails
b32 xx dash punch jails
f44 xx dash punch jails
however...
f12 xx dash punch does not jail
b21 xx dash punch does not jail
When I tried bubble in practice mode it didn’t seem to actually lower her damage recieved, does it work for you?About her bubble shield.
There does not seem to be anyway to cancel into it safely on block.
Even if your cancel into it after a string hits she can still be punished.
f21 xx bubble is punishable ON HIT!
Its kind of ass.
When you pick this character you accept the fact that you will get zoned because that's where she is weakest. Just have to be patient and work your way in. She's an offensive character that does really good damage and can confirm into a launcher or damaging ender from any string.I think the best thing to do with this character is use her jailing strings into dash punch. And then once the opponent gets use to that mix in some string cancels and catch them off guard with the normal grabs.
Overall though I think shes pretty weak.
No real zoning to speak off.
The range on most her normals is bad.
Her mixups aren't thats great. No command throw. No strong overhead.
All of her specials besides dash punch are unsafe.
I know its early. But its not looking too good for me with this character.
If a character doesn't have good zoning, good mix ups, or good footsies....how are supposed to win?
I was just about to ask about the D1/D3/D4 spam. How do you guys deal with it?The biggest problem I'm having is in D1/D3/D4 wars sometimes. Not really liking her low pokes in comparison to others right now but we work with what we got. It's still early though but I think she has the tools to be good.
After some testing it seems the bubble only lowers the damage on special moves. Not on normal attacks or strings.Dude! Thanks for this I didn’t even think to lab this sort of thing, that’s great.
When I tried bubble in practice mode it didn’t seem to actually lower her damage recieved, does it work for you?
F44 in juggle combos does more damage and also leads in dash punch KB, I would say it’s the optimal option in most situationsSo in the corner..
if you end your juggle combo with a string into low plasma, you can block any wakeup attack they might do and also throw them out of wakeup roll if you read they are going to do it, or you can meaty them as they wakeup
if you use the bubble instead, you can still block wakeup attacks but you recover too slow to be able to do anything about them rolling out of the corner.
Also using b22 in juggle combos is a super easy way to combo into her dash punch crushing blow.
J3/4 b22 xx dash punch triggers crushing blow mid screen (although jump kick combos are kind of inconsistent in this game)
also something like f31 xx kicksmb b22 xx dash punch will trigger the crushing blow midscreen for an easy 340 damage if you haven't already used the crushing blow.
Is that a tight link? I go for ff2 then b2 for simplicityF44 in juggle combos does more damage and also leads in dash punch KB, I would say it’s the optimal option in most situations
Nope, it’s pretty easy, if anything you have to worry about not doing it too early, as you might make the dash punch hit too closely and not count as max range for the KB.Is that a tight link? I go for ff2 then b2 for simplicity
Can you combo into f44 after the mb kicks? Because I can never get the second hit of f44 to hit mid screen after mb kicks.F44 in juggle combos does more damage and also leads in dash punch KB, I would say it’s the optimal option in most situations
You can, but you can’t combo into dash punch from f44 after amplified grease kicks.Can you combo into f44 after the mb kicks? Because I can never get the second hit of f44 to hit mid screen after mb kicks.
Not a big deal at all, her best mid string in neutral is f31(which both cancels into grease kicks and is feintable) anyway IMO, f12 is just for pressure out of her feints and checking people.F12xxGreasy Kicks doesn't work.
They get pushed out of range.
Not sure how big or not big a deal this is, but it can't possibly be good.
All right, sweet deal .Not a big deal at all, her best mid string in neutral is f31(which both cancels into grease kicks and is feintable) anyway IMO, f12 is just for pressure out of her feints and checking people.
On hit you can just confirm into clinch and still get decent damage and a set up for your KB for either her mid screen or corner 45-47% combos.
Despite the way it sounds it's just a double tap. You JF the second 2. Muay Thai Shoruken.Hey, I’m having trouble with her Energy Overdrive (f+2,2 rapidly). I’m playing on a controller. I get it once in a while but not consistently. Any tips?