geogeolivero
Sindel where are you
Guys! Please help. Is there way to punish Mileena's ball roll without using block or ex moves?
I'm a fan of SHUTGUN, like to do SETUPS
I'm a fan of SHUTGUN, like to do SETUPS
hmmm.. Practice against it. Make mileena do the ball roll, Block as jacqui and see what works on block. Yea I know you said you dont want to block punish, but the only way to punish it is if she whiffs the move or if it hits on block from what i've seen.Guys! Please help. Is there way to punish Mileena's ball roll without using block or ex moves?
I'm a fan of SHUTGUN, like to do SETUPS
Yes!, My problem is that all Jacqui's normals and special's are punishable by the ball roll.You want punish it, but dont want block this roll?
same thing i wondered ....How he can punish normals that is +1-2 fr on block?
You mean whiff punish? I wouldn't try it, just punish it by blocking it since as you say you're going to be blocking against her most of the timeGuys! Please help. Is there way to punish Mileena's ball roll without using block or ex moves?
I'm a fan of SHUTGUN, like to do SETUPS
Hahahaha I wish I was a kid again. Well we keep on blockingKids these days... Liek Shutgun Setups. Blocking - not so much.
On a serious note - there is no better way to deal with roll-happy Mileena than to block. Plain and simple. Block the roll - GET BUCKETZ.
I tried jumping back yesterday that a solution!Don't block bro. Blocking is for chumps who don't wanna fight like a man. Jump backwards on reaction and jip2 into full combos BRUH.
You'd probably be better off doing F2 combos with dust enders after the jip. Then using the dust for pressure plus chip plus frames, or 50/50 mixups, or grabs. You'll get really good damage in your combo and have huge options on the restand ender.Wasn't sure where to put this because the Jacqui forums don't really have variation specific general threads, but I thought of some interesting mixup opportunities in shotgun using some of her new buffs.
Say you land b33xxExdb2, you could finish it with jip 121 which has 22 frames of hit advantage. This then guarantees a followup f2u2, which you can either 2+4 for the overhead, dd4 or Exdd4 for the low, or even du4 into mixup or pressure. They cannot armor through the f2u2 but you can back dash out, and only certain cast members punish f2u2 2+4. However, you read that they are going to backdash, you can catch them with f12 2+4 into full combo.
I'm not super familiar with the character, so I don't really know what exactly what dust means (db2 or df2?), or the excepted bnbs.You'd probably be better off doing F2 combos with dust enders after the jip. Then using the dust for pressure plus chip plus frames, or 50/50 mixups, or grabs. You'll get really good damage in your combo and have huge options on the restand ender.
Dust is ex db2 or the mid hitting portion of db2 that causes a restand.I'm not super familiar with the character, so I don't really know what exactly what dust means (db2 or df2?), or the excepted bnbs.
I think its actually a pretty good setup in the corner, especially because you can't re-stand in the corner without meter. A combo I've been doing is b2, 11, 11, 11, 11, 11xxExdb2, 33xxdf2 for 39%. If insead you do b2, 11, 11, 11, 11, 11xxExdb2, 121 you get 33% and are at such an advantage that you get a free f2. They can't armor or back dash, you could simply cancel into f2u2 2+4 for 4.25% of chip and you are still at plus 2. Not many cast members can punish the 2+4 with armor, and not even Tempest Lao's Ex spin can punish f2u2xxdu4 into block. Once they respect that you are completely safe after the f2u2, you can grab, 1212, b2, b33, etc.
I feel 12~dust is better since it seems to leave the opponent closer.RUN~11~dust
I'll test it out further.I feel 12~dust is better since it seems to leave the opponent closer.
Yes and no. In the corner it's threatening but midscreen it doesn't mean shit. It's the same thing with her 1212 string which is +2 on block. You can make the read and try and poke out, you can armour, you can backdash, etc.This is a serious question since I don't know much about hi-tech jacqui. Is 4~df2 a pseudo block infinite vs almost the entire cast. From my understanding, it's an 8f normal special cancelled into a +2 special. Couldn't you just loop this? Why haven't I heard anything about this?
What panicmode said.This is a serious question since I don't know much about hi-tech jacqui. Is 4~df2 a pseudo block infinite vs almost the entire cast. From my understanding, it's an 8f normal special cancelled into a +2 special. Couldn't you just loop this? Why haven't I heard anything about this?
Ok, maybe it's just me being used to rc~12~db2 after hours of FA before the patch and therefore being more comfortable with this input rather than any other)Did some testing and I really couldn't notice a difference in spacing whether or not I used 11 or 12 as the ended before dust.