E
Eldriken
Guest
But...it is Full Auto or go home.Full Auto or go home.
Nah all her variations are good for different reasons.
Full Auto though.
But...it is Full Auto or go home.Full Auto or go home.
Nah all her variations are good for different reasons.
Full Auto though.
Oh someone made a showing with her ¿ I'm personally going strong with her. She has some great options more so when the opponent doesn't have meter and is in the corner. All they might be able to do off some string loops are eat damage or back dash.After watching TCW today, it made me think what a high level HT Jacqui could pull off with all her pressure options. I could never pull it off with that playstyle, but I feel HT might be better than I originally thought.
wow I didnt know that O_O I always thought she was way to riski to play, because at least in shotgut you have to always cancel into b,f2 to get her combosBuilt-in option select. Your cancel will only happen on hit, same thing with b33 and f3/f4 cancels.
So basically when you do those moves buffer the special you were planning to do anyway and it'll only come out if you connect.
She has so much potential. If they just made quick burst slightly faster (I mean come on, it's called quick burst!) and had guantlet charge not take an entire second, she'd be extremely viable.After watching TCW today, it made me think what a high level HT Jacqui could pull off with all her pressure options. I could never pull it off with that playstyle, but I feel HT might be better than I originally thought.
EX Quick Brust stuff Repitles MB slide .... Meh(since there's basically 0 reason to ever use ex QB and she lacks a decent wakeup).
Yup this is all totally legit - and I'll just add that the meter gain, annoyance and chip are sublimeAnother Full Auto spammer thread inspired me to compile a list of strings on block that make Hand Cannon unduckable. Completely safe with the exceptions of Reptile's Slippery Slide, Kung Lao's Vortex.
114, easily hit confirmable into BF4
12
121
1212
B14, Lao's vortex and other 7 frame punishes cannot punish Hand Cannon after this string.
F12
21
23 Actually made safer
33 Also made safer
On hit in the corner, you're at +8 and in their face, and off strings like 114~DF2 that leave your opponent airborne, you can continue to combo with 11's into what ever.
Spam away Full Auto brethren, lol. [In their face]
Yup I've been using her block string pressure for a while.Another Full Auto spammer thread inspired me to compile a list of strings on block that make Hand Cannon unduckable. Completely safe with the exceptions of Reptile's Slippery Slide, Kung Lao's Vortex.
114, easily hit confirmable into BF4
12
121
1212
B14, Lao's vortex and other 7 frame punishes cannot punish Hand Cannon after this string.
F12
21
23 Actually made safer
33 Also made safer
On hit in the corner, you're at +8 and in their face, and off strings like 114~DF2 that leave your opponent airborne, you can continue to combo with 11's into what ever.
Spam away Full Auto brethren, lol. [In their face]
Training opponents at it's finest.Yup I've been using her block string pressure for a while.
It's especially useful after 1212 because you can stop at any point in the string and start over, and you're plus at those points. It's great because it trains people to block the entire string; then you can mix in 50/50s and grabs
I honestly believe her having a 5h!t njp is a balance thing, cause she can get like 30% or more off of one. [Don't know about in HT] Won't mind if they buff it though, hehheh.have played Jaqui Shotgun for about a week now and I am already done with her :/ this char is really fun against good players, but against scrubs who just jump around all they, I am lost, no anti air kills this char for me, I tryied everything, but nothing works. Her NJP has to be one of the shittiest in the game.
I really hope they change anything about her anti air problems, cause thats imo the only thing holding her back
Quan chi can get more that her of a njpI honestly believe her having a 5h!t njp is a balance thing, cause she can get like 30% or more off of one. [Don't know about in HT] Won't mind if they buff it though, hehheh.
Oh yeah, a handful of characters can. Still believe that was their thought when it came to Jacqui though... Honestly don't now why characters njp's have different hitboxes, at least the ones who aren't holding sais or a hat or have electricity around them for some examples.Quan chi can get more that her of a njp
No their thought was she already has the worst anti-airs in the game, let's make her free to jump ins in every way possible by making all her aerial attacks shit-tastic.Oh yeah, a handful of characters can. Still believe that was their thought when it came to Jacqui though... Honestly don't now why characters njp's have different hitboxes, at least the ones who aren't holding sais or a hat or have electricity around them for some examples.
They need to give Jacqui low hitting Foot Cannons that you can combo off of
... Kidding.
My thoughts exactly, lol.No their thought was she already has the worst anti-airs in the game, let's make her free to jump ins in every way possible by making all her aerial attacks shit-tastic.
Yeah I go for j3 too, not that it doesn't lose 3/4s of the time.I always go with j3 or j4 but damn it ain't really that good ........ YOu gotta make strogn reads on whether they are going to try and Air to air you are go for the jump in, if they are going to air to air you have to TRY and trip gaurd