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General/Other - Jacqui Briggs Jacqui Briggs General Discussion

Pan1cMode

AUS FGC represent!
none of these are safe against fast wake ups
Yes they are. I tested against Cassie ex flip and Kung Lao ex spin(both buzz saw and tempest) both with and without tech roll. You're inputting it wrong.

EDIT:
When I get home I'll record a vid and upload showing.
 
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SaltShaker

In Zoning We Trust
I still don't get why Absorb in HT doesn't actually do something. Like gaining levels of charge, making QB do something different ETC
I'm convinced making Jacqui was not a priority during development. She was just tossed together last minute. I'd put money on it.
 

SaltShaker

In Zoning We Trust
I can't recall if Art told me she was one of the last tested or not but I think she was.
Yea I heard that somewhere that she was one of the last. I'm hoping that in the major patch not only are her inconsistencies hammered out, but that things like that actually have a usage.
 

haketh

Champion
There is somewhere. It's the latest patch. The one that fixed a lot of moves frame data. The one that nerfed Kung Jin and removed f34 from Cassie.
That was the Jason one, I don't think we'll see any big changes till after the Commonwealth.
 

Pan1cMode

AUS FGC represent!
That was the Jason one, I don't think we'll see any big changes till after the Commonwealth.
No the Jason one was the one before that that fixed Ermac's tele hang scaling. They're releasing the patches that come with the DLC 1-2 weeks before the actual DLC. Otherwise, how could they release Jason before the Jason patch?
 

Pan1cMode

AUS FGC represent!
f12~db3 now works on block. It's not a true block string since there is a gap, but they'll probably be anticipating the rocket or the hand cannon so this is nice :)

If you lack stamina, b2~db2(ex), dash, 121~bf4 (33%) now works, as does 1212~db2(ex), dash, 33~bf4 (38%) and b33~db2(ex), dash, 33~bf4 (40%)

ex db3 now hits characters much more reliably in the corner so perhaps we should delve into more setups using it to create hard-to-block-ables.

EDIT:

b2~db3, df2 (20%) now works nicely as long as you don't hit the b2 from max range. Gives 1% less than b2~bf4 (21%) but knocks them full screen.
 
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PandaManee

Mortal
f12~db3 now works on block. It's not a true block string since there is a gap, but they'll probably be anticipating the rocket or the hand cannon so this is nice :)

If you lack stamina, b2~db2(ex), dash, 121~bf4 (33%) now works, as does 1212~db2(ex), dash, 33~bf4 (38%) and b33~db2(ex), dash, 33~bf4 (40%)

ex db3 now hits characters much more reliably in the corner so perhaps we should delve into more setups using it to create hard-to-block-ables.
The hard to block set up would go more or less like the set ups for the gauntlet charge. knocking down with 212 in the corner and doing a db3mb hold into a b2.

When you let the bomb off after they bounce high than if you do it before . So if you have decent execution you can land easy NJP in combo like that if you can set it up consistently.
 

XxSYNDROISxX

For the Shokan since Mk3
ok sad to say to im dropping hi tech Jackie I really wanted to use this character but it's pretty sure to say but she's just not worth it in this variation at this time so I'm just going to stick goro as my go to
 

Pan1cMode

AUS FGC represent!
ok sad to say to im dropping hi tech Jackie I really wanted to use this character but it's pretty sure to say but she's just not worth it in this variation at this time so I'm just going to stick goro as my go to
Ehh... High tech is definitely viable. It's not shit tier. It could use a buff to QB (NRS please make it 3-5 frames faster! It's called 'quick' burst for heavens sake!) but it's still decent.
 

XxSYNDROISxX

For the Shokan since Mk3
Ehh... High tech is definitely viable. It's not shit tier. It could use a buff to QB (NRS please make it 3-5 frames faster! It's called 'quick' burst for heavens sake!) but it's still decent.
yeah I know I'm not the only one it may be decent but it is overshadowed by a lot of things and you're not even able to find match videos
 

SaltShaker

In Zoning We Trust
yeah I know I'm not the only one it may be decent but it is overshadowed by a lot of things and you're not even able to find match videos
She may be the least used of the 3 variations but it doesn't mean it isn't good. She's one of the few characters that actually has 3 good variations.

Personally i don't even touch it because it doesn't fit my playstyle, but I agree that there isn't much out there on it. Best I can advise is use all the tech from the Jacqui forum and try to apply it the best you can in practice as well as matches until you feel comfortable if you really want to play her.
 

PandaManee

Mortal
yeah I know I'm not the only one it may be decent but it is overshadowed by a lot of things and you're not even able to find match videos
I'll see if i can get my friend to upload some of the matches we have when i play high tech. But honeslty it is very difficult to use versus some characters.

Like Reptile and Kotal Khan. Reptile because he gets out of the corner very easy and her game in this variation is more or less based on getting the opponent in the corner and controlling the pace of the game from their.

Kotal Khan because he has fast pokes that beat her frame traps and beastly armor moves that lead to great damage and can switch side if he chooses.

Regardless though she is great at pushing opponents in the corner and keeping pressure, with hardknck down of the bf4, 1212, b14 frame traps and strings into QB especially d4 in QB to push them in the corner.

Always remember to alternate your timing with when you release the QB as well too keep them on their toes as lvl 2 and lvl 3 have more block stun. Lvl 2 allows you to jail them with d4 i believe be it is tight . Also mix in tom run cancels to 121 string or other strings and grabs if you feel you have the scared.
 

XxSYNDROISxX

For the Shokan since Mk3
I'll see if i can get my friend to upload some of the matches we have when i play high tech. But honeslty it is very difficult to use versus some characters.

Like Reptile and Kotal Khan. Reptile because he gets out of the corner very easy and her game in this variation is more or less based on getting the opponent in the corner and controlling the pace of the game from their.

Kotal Khan because he has fast pokes that beat her frame traps and beastly armor moves that lead to great damage and can switch side if he chooses.

Regardless though she is great at pushing opponents in the corner and keeping pressure, with hardknck down of the bf4, 1212, b14 frame traps and strings into QB especially d4 in QB to push them in the corner.

Always remember to alternate your timing with when you release the QB as well too keep them on their toes as lvl 2 and lvl 3 have more block stun. Lvl 2 allows you to jail them with d4 i believe be it is tight . Also mix in tom run cancels to 121 string or other strings and grabs if you feel you have the scared.
thanks man and I'll give it another shot but Compared to other pressure-based characters like Johnny Cage, Goro Liu Kang they just do it so much better but like I said I'm going to give her another shot you giving me a lot of things to think about so I appreciate it
 

PandaManee

Mortal
thanks man and I'll give it another shot but Compared to other pressure-based characters like Johnny Cage, Goro Liu Kang they just do it so much better but like I said I'm going to give her another shot you giving me a lot of things to think about so I appreciate it
The advantage she has is that during her pressure she can mix in safe mix ups and she has better mind games while doing the QB charge...

You have to make them respect the QB charge which is kind of difficult.

Edit The lvl 3 QB doesn't make much sense too me though, you can't get any reliable follow up because of the spacing and it seems to give you just about 2 frames or so more advantage over lvl2
 
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JustinXavier21

The rose that grew from concrete
She may be the least used of the 3 variations but it doesn't mean it isn't good. She's one of the few characters that actually has 3 good variations.

Personally i don't even touch it because it doesn't fit my playstyle, but I agree that there isn't much out there on it. Best I can advise is use all the tech from the Jacqui forum and try to apply it the best you can in practice as well as matches until you feel comfortable if you really want to play her.
I'm done playing a single variation with Jacqui, I gotta use all 3 based on the matchup, and (almost more importantly) the player. Hi Tech seems to naturally work a little better against very defensive players.

FA is excellent overall but works best when the opponent wants to make mistakes (blocking gunshots, jumping or not blocking on reaction to things and just generally giving you free damage). When they slow it down a bit and realize that those things will get them killed, a footsie styled FA becomes more effective...but at that point, SG is slightly better and forces some honesty along with providing some legit damage for ranged punishes via Dust and exDust. Then they realize that at peak reaction speed, they can jump regular dust or bait out exDust to kill your resources...and at that point, HT starts to play a role...until they realize you've lost all your good ranged punishment tools and are now playing on the offensive...but at that point, the gimmicks are gone and you can win with legit play in HT.

That's how I've mapped it at least...I essentially intend to play em in that order (matchup allowing)!