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General/Other - Jacqui Briggs Jacqui Briggs General Discussion

xGunShow

Toronto, Canada @GunShowXO
Was messing with her full-auto variation in the corner and found a potential near-unblockable set up utilizing the EX Low Rocket and B2. It only requires 1 bar and has the potential to do over 50%. I think this tech could use more work but I'll post it here for starters. It also works on small characters.


Thoughts?

@Ecodus
@rev0lver
@Pan1cMode
@Pterodactyl
@karaokelove
@Youphemism
 

TrulyAmiracle

Loud and Klear~
Yeah it's been mentioned before, filthy stuff.
you can also do it off of f12 and off of bf4 on characters with slow/shitty wake-ups.

Another way it use it is just go for the overhead, let go of the low super late so you're + enough to go for another b2 or b33. And on hit with the right timing the low rocket will combo off of b2 to pop them up and you can do 21 db2 12 bf4 for 36% or so.
 

Pan1cMode

AUS FGC represent!
Was messing with her full-auto variation in the corner and found a potential near-unblockable set up utilizing the EX Low Rocket and B2. It only requires 1 bar and has the potential to do over 50%. I think this tech could use more work but I'll post it here for starters. It also works on small characters.


Thoughts?

@Ecodus
@rev0lver
@Pan1cMode
@Pterodactyl
@karaokelove
@Youphemism
Siiiick. Was looking for something like this but my rocket kept on whiffing. Which hits first, low rocket or b2? Does it matter? How does it do against wakeups?
 

xGunShow

Toronto, Canada @GunShowXO
Siiiick. Was looking for something like this but my rocket kept on whiffing. Which hits first, low rocket or b2? Does it matter? How does it do against wakeups?
Depends when you release the rocket yourself but either way, it's incredibly difficult to block lol
 

Pan1cMode

AUS FGC represent!
Depends when you release the rocket yourself but either way, it's incredibly difficult to block lol
Does tech roll>wakeup beat it? Does tech roll affect it at all? Delayed wakeup? Sorry for all the questions, in a uni lecture right now and just wanna test this out hahaha.
 

xGunShow

Toronto, Canada @GunShowXO
Does tech roll>wakeup beat it? Does tech roll affect it at all? Delayed wakeup? Sorry for all the questions, in a uni lecture right now and just wanna test this out hahaha.
It's 2 hits, just like Quan's b2 with low bat. Kills armor. You can delay the rocket to make it hit first or second, and unlike Quan (where he usually commits to Trance) if they somehow block this you're still safe.

And you can't techroll, 212 and f12 are hard knockdowns.
^ This. :)
 

Pan1cMode

AUS FGC represent!
It's 2 hits, just like Quan's b2 with low bat. Kills armor. You can delay the rocket to make it hit first or second, and unlike Quan (where he usually commits to Trance) if they somehow block this you're still safe.

And you can't techroll, 212 and f12 are hard knockdowns.
Pretty sure 212 is a splat knockdown, not a hard one. Also, f12 is only a hard knockdown on grounded opponents.
 

TrulyAmiracle

Loud and Klear~
Yeah they give you enough time to do the low rocket and get the b2 out which is the whole point.
Even in a juggle f12 gives you enough time to do it, I was testing it against Sub's Ex slide w/techroll and quick get-up on and it stuffs it.

You can also do it off of bf2 if it's not a long combo, don't forget you can hold the low rocket for DAYS. Against some people I've had them eat b2s all day coz of the threat of low rocket when I never let it go >__>
 

Pterodactyl

Plus on block.
Was messing with her full-auto variation in the corner and found a potential near-unblockable set up utilizing the EX Low Rocket and B2. It only requires 1 bar and has the potential to do over 50%. I think this tech could use more work but I'll post it here for starters. It also works on small characters.


Thoughts?
I don't use Full-Auto but that shit is cool, yo.
 

Rip Torn

ALL I HAVE IS THE GREEN.
You aren't going to stuff too many wakeups with that setup. You need to eliminate the standing 1 and just do 212 while they are still high up in the air after the rocket. Also, if you want to get the full combo after the reset, the overhead needs to hit before the low, otherwise they with not pop up high enough for you to combo off it.
 

TrulyAmiracle

Loud and Klear~
You aren't going to stuff too many wakeups with that setup. You need to eliminate the standing 1 and just do 212 while they are still high up in the air after the rocket. Also, if you want to get the full combo after the reset, the overhead needs to hit before the low, otherwise they with not pop up high enough for you to combo off it.
I'll explore it more later, but I'm pretty sure I've gotten a combo out of it in both low>OH and OH>low methods.
 

rev0lver

Come On Die Young
Just so you guys know, I mentioned this in my FA thread, if you have the b2 hit first and low rocket hit second they can punish it if they block it. They're put into rocket blockstun instead of b2 blockstun and recover almost immediately. It's still good since most people won't block it anyway though, especially early on like now when no one's practicing how to.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)

Jyakotu

The traitor to Edenia and to all the realms!
Does anyone have any experience with the High Tech variation? Out of all the variations that Jacqui has, I like High Tech the most because of the damage potential. I know a lot of people say opt for Shotgun or Full Auto, since I am new to MKX, but High Tech stood out to me because it's the least used of her three variations, but it's also the most lethal of her variations when used correctly. I think more people should look into High Tech variation.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Does anyone have any experience with the High Tech variation? Out of all the variations that Jacqui has, I like High Tech the most because of the damage potential. I know a lot of people say opt for Shotgun or Full Auto, since I am new to MKX, but High Tech stood out to me because it's the least used of her three variations, but it's also the most lethal of her variations when used correctly. I think more people should look into High Tech variation.
Damage potential? Full Auto deals the most damage. High Tech Jacqui needs her buffs out to do damage and they take so damn long to start up.
 

XxSYNDROISxX

For the Shokan since Mk3
so can someone give me some tips on how to use the high tech and is it even worth it using it without using the quick burst cancels
 

Pan1cMode

AUS FGC represent!
so can someone give me some tips on how to use the high tech and is it even worth it using it without using the quick burst cancels
She is not worth using without quick burst cancels. Literally all her pressure, combos, etc. depend on it.

Basically get in (somehow) and abuse plus frames. Bait counterpokes by holding charge, if anything hits you can confirm into full combo. You want level 2 gauntlets out as often as you can. You also wanna shove them to the corner where her real damage is.


Damage potential? Full Auto deals the most damage. High Tech Jacqui needs her buffs out to do damage and they take so damn long to start up.
Ehhh. High tech deals shitloads and getting buffs out isn't that hard, just gotta hit a cancel into 212 and then you get level 2 with meter. Then you get unblockable dd4, insane corner damage, and ridiculous chip.

Her problem with the stance is her extreme difficulty ability in getting in and her lack of proper plus frames (they need to fix her normals so that she is actually +1/+2 etc. as her frame data says she should be) as well as her lack of range. If her d4 was faster, her frame data fixed to be what it says it should be, and her cancels fixed so that she can do 2 in a row(for some stupid reason she only gets 1, even if she has the stamina for 2, while scorpion gets 2 and Johnny gets 3) she'd be a very serious threat.
 
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XxSYNDROISxX

For the Shokan since Mk3
She is not worth using without quick burst cancels. Literally all her pressure, combos, etc. depend on it.

Basically get in (somehow) and abuse plus frames. Bait counterpokes by holding charge, if anything hits you can confirm into full combo. You want level 2 gauntlets out as often as you can. You also wanna shove them to the corner where her real damage is.



Ehhh. High tech deals shitloads and getting buffs out isn't that hard, just gotta hit a cancel into 212 and then you get level 2 with meter. Then you get unblockable dd4, insane corner damage, and ridiculous chip.

Her problem with the stance is her ability to get in and her lack of proper plus frames (they need to fix her normals so that she is actually +1/+2 etc. as her frame data says she should be) as well as her lack of range. If her d4 was faster, her frame data fixed to be what it says it should be, and her cancels fixed so that she can do 2 in a row(for some stupid reason she only gets 1, even if she has the stamina for 2, while scorpion gets 2 and Johnny gets 3) she'd be a very serious threat.
wish I could remember his gamertag but I just got decimated by a hi-tech user and he didn't do any cancels
 

Jyakotu

The traitor to Edenia and to all the realms!
Well, at least High Tech isn't completely useless. I understand that Shotgun and Full Auto are probably her best variations, but there's just something about High Tech that I like. Just need to spend more time with the game and her so I can make it work.